Orogogus wrote on Jan 7, 2015, 17:32:
Deepjay wrote on Jan 7, 2015, 17:02:
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.
I've always assumed that these tiny developers are contacting GW, and not the other way around. And on one level that's fine; it's better that they let the license do something, instead of a situation like D&D. On the other hand, it would be nice if they also took some initiative and got some more big developers to make something more professional. Relic had some good stuff, Space Marine was fairly well received, and there's that WHFB Total War game in the works, but it shouldn't kill them to have some more birds in the oven.
You're probably right in that it's the little developers approaching them - but they need to show some damned restraint. They've already become well known now for the plethora of crap titles using thier license.
The thing that gets me though - and the thing you hear come up from practically any developer engaged with the license - Games Workshop are all over them when it comes to accurately representing the universe. They're particularly pedantic about what can or cannot be used, accuracy to the canon etc. So why then doesnt this kind of attention spread to the games themselves? It's like any old crap title can make it through their initial filter before it's then scrutinized.
If they showed some restraint and actually chose what games are made with more care, they might actually have some prestige to their name, rather than becoming increasingly known for this slew of utter crap.
But the strength of the brand is testament to the fact that anything with Warhammer in the name still grabs lots of attention. It certainly grabs mine. I just with the feeling i then had from these was one of excitement rather than continual disappointment.
In saying all of the above, I did very much enjoy Space Hulk Ascension - but that was a rarity in the crop of average iOS games and the like.