Steamship Ahoy - Warhammer Quest

Indie publisher Chilled Mouse announces the release of Warhammer Quest, a turn-based strategy game for Windows, OS X, and Linux. This is available on Steam, where there is a news update from yesterday about real-money transactions, saying these are optional, but that they understand concerns they raise, and are investigating ways to possibly replace them down the road. Here's word on the game:
Lead a party of brave adventurers through the dangerous winding dungeons of the Warhammer world in the search for wealth and glory, as players uncover and explore new settlements. In their quest for legendary weapons, players encounter enemies including evil Night Goblins, dangerous Orcs, gigantic River Trolls and hordes of the evil Skaven, hellbent on destroying the band of adventurers.

Through encounters and exploration, heroes level up their skills and quickly gain new abilities, spells and blessings as they battle it out to become one of the Heroes of Legend and fight such devilish foes playing as the Marauder, Wood Elf Waywatcher, Dwarf IronBreaker and the Grey Wizard.
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13.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 9, 2015, 18:19
13.
Re: Steamship Ahoy - Warhammer Quest Jan 9, 2015, 18:19
Jan 9, 2015, 18:19
 
I wonder what's up with those pay games that include microtransactions.
I hope people stay away from those games so that developers give that up. I don't want to pay for games twice.
12.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 8, 2015, 05:54
12.
Re: Steamship Ahoy - Warhammer Quest Jan 8, 2015, 05:54
Jan 8, 2015, 05:54
 
Here is my video review I posted yesterday.
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11.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 8, 2015, 00:06
Wolfen
 
11.
Re: Steamship Ahoy - Warhammer Quest Jan 8, 2015, 00:06
Jan 8, 2015, 00:06
 Wolfen
 
eRe4s3r wrote on Jan 7, 2015, 16:48:
And another failed warhammer game...

I wonder if Games Workshop is still kicking themselves in the ass for turning down Blizzard on making a Warhammer game so many years ago. That game eventually being known as Warcraft.
10.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 18:55
10.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 18:55
Jan 7, 2015, 18:55
 
Orogogus wrote on Jan 7, 2015, 17:32:
Deepjay wrote on Jan 7, 2015, 17:02:
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.

I've always assumed that these tiny developers are contacting GW, and not the other way around. And on one level that's fine; it's better that they let the license do something, instead of a situation like D&D. On the other hand, it would be nice if they also took some initiative and got some more big developers to make something more professional. Relic had some good stuff, Space Marine was fairly well received, and there's that WHFB Total War game in the works, but it shouldn't kill them to have some more birds in the oven.

You're probably right in that it's the little developers approaching them - but they need to show some damned restraint. They've already become well known now for the plethora of crap titles using thier license.

The thing that gets me though - and the thing you hear come up from practically any developer engaged with the license - Games Workshop are all over them when it comes to accurately representing the universe. They're particularly pedantic about what can or cannot be used, accuracy to the canon etc. So why then doesnt this kind of attention spread to the games themselves? It's like any old crap title can make it through their initial filter before it's then scrutinized.

If they showed some restraint and actually chose what games are made with more care, they might actually have some prestige to their name, rather than becoming increasingly known for this slew of utter crap.

But the strength of the brand is testament to the fact that anything with Warhammer in the name still grabs lots of attention. It certainly grabs mine. I just with the feeling i then had from these was one of excitement rather than continual disappointment.

In saying all of the above, I did very much enjoy Space Hulk Ascension - but that was a rarity in the crop of average iOS games and the like.
9.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 17:32
9.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 17:32
Jan 7, 2015, 17:32
 
Deepjay wrote on Jan 7, 2015, 17:02:
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.

I've always assumed that these tiny developers are contacting GW, and not the other way around. And on one level that's fine; it's better that they let the license do something, instead of a situation like D&D. On the other hand, it would be nice if they also took some initiative and got some more big developers to make something more professional. Relic had some good stuff, Space Marine was fairly well received, and there's that WHFB Total War game in the works, but it shouldn't kill them to have some more birds in the oven.
8.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 17:23
8.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 17:23
Jan 7, 2015, 17:23
 
Way to tailor your game to your audience. Well, so long, been good to know ya.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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7.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 17:02
7.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 17:02
Jan 7, 2015, 17:02
 
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.

How many shitty little iOS games are there these days? Why cant they approach a real developer and make a deal on a real game? Instead of this endless parade of crap.

As a 40k fan, it's so goddammned frustrating.
6.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 16:50
6.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 16:50
Jan 7, 2015, 16:50
 
Cutter wrote on Jan 7, 2015, 16:25:
grudgebearer wrote on Jan 7, 2015, 14:58:
This is a port of the iOS game that was terribly monetized. New characters cost money...missions cost money...skill slots cost money...equipment for your characters cost money...

Wow, makes you wonder why they even bother.

Games Workshop needs a good old fashioned forehand. How they could mess up these franchises is beyond me. Especially when Blizzard basically poaches from them and makes it work.
5.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 16:48
5.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 16:48
Jan 7, 2015, 16:48
 
And another failed warhammer game...
Avatar 54727
4.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 16:48
4.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 16:48
Jan 7, 2015, 16:48
 
Investigating ways to replace them down the road. Haha yep alright fellas.
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3.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 16:25
3.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 16:25
Jan 7, 2015, 16:25
 
grudgebearer wrote on Jan 7, 2015, 14:58:
This is a port of the iOS game that was terribly monetized. New characters cost money...missions cost money...skill slots cost money...equipment for your characters cost money...

Wow, makes you wonder why they even bother.
"There was no downside to cocaine. Period. If you have a chance to try it, I strongly recommend it." - Corey Wolfhart, Futureman
2.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 14:58
2.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 14:58
Jan 7, 2015, 14:58
 
This is a port of the iOS game that was terribly monetized. New characters cost money...missions cost money...skill slots cost money...equipment for your characters cost money...
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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1.
 
Re: Steamship Ahoy - Warhammer Quest
Jan 7, 2015, 14:52
1.
Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 14:52
Jan 7, 2015, 14:52
 
Wow, lots of scathing reviews. Too bad.
"There was no downside to cocaine. Period. If you have a chance to try it, I strongly recommend it." - Corey Wolfhart, Futureman
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