Roberts on Star Citizen in 2015: "No Finish Line"

A new Letter from the Chairman on the Roberts Space Industries website gives a new year update from Chris Roberts of Cloud Imperium along with some thoughts on Star Citizen, their upcoming space combat game (thanks 88fingers). Chairman Roberts explains that when he will "just smile" when he sees expressions of doubt that the game will live up to expectations raised by its extremely successful ongoing crowdfunding campaign. "Because with the community we have and the passionate and talented team of developers I can’t imagine us 'flopping' as a few bloggers have predicted," Roberts explains. "Not because we’re better than everyone else, but because building a game this way, in total lock step with your community, means it’s pretty hard to fail in the long run. Will we build everybody’s dream game? Of course not, that would be impossible! But with this level of engagement and iteration I think we’ll build something special that people can happily lose themselves in even if it doesn’t have every feature they dreamed of." He also talks about what this year holds for the game, saying: "Star Citizen isn’t a sprint, it isn’t even a marathon. There is no final finish line the way you would have with a traditional retail game. Star Citizen is a way of life for as long as the community is engaged by it." Here's word on plans for 2015:
This coming year will be an even bigger year than 2014 – the FPS module will go live to backers, we will be giving our first drops of the Persistent universe, starting with the Planetside social module, the multi-crew Arena Commander and the first Episode of Squadron 42.

2015 is where the game will be shaped. And it will be shaped with your input. So get in the game and let us know what works and what doesn’t for you!

It’s going to be a lot of work, but also a lot of fun and I couldn’t imagine doing it with a better group of people than group of developers working on the game and the amazing Star Citizen community.
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76.
 
Re: Roberts on Star Citizen in 2015:
Jan 9, 2015, 15:36
76.
Re: Roberts on Star Citizen in 2015: Jan 9, 2015, 15:36
Jan 9, 2015, 15:36
 
Vall Forran wrote on Jan 8, 2015, 17:59:
They really need to just focus on making a game. Right now they have a pre-Alpha combat simulator with really shitty flight mechanics, buggy interfaces, and laughable control schemes. If you have a hotas setup, you need to set your rotary trims to dead center, or your ship will fly backwards. That was a fun one to figure out.

To anyone who's been watching the progress of the game your suggestion is laughable. They continue to rake in millions advertising and promoting the game at the same time they develop it so they should just keep doing what they are doing and laugh as they cross 100 million.



75.
 
Re: Roberts on Star Citizen in 2015:
Jan 8, 2015, 17:59
75.
Re: Roberts on Star Citizen in 2015: Jan 8, 2015, 17:59
Jan 8, 2015, 17:59
 
They really need to just focus on making a game. Right now they have a pre-Alpha combat simulator with really shitty flight mechanics, buggy interfaces, and laughable control schemes. If you have a hotas setup, you need to set your rotary trims to dead center, or your ship will fly backwards. That was a fun one to figure out.
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Re: Roberts on Star Citizen in 2015:
Jan 5, 2015, 11:53
Verno
 
74.
Re: Roberts on Star Citizen in 2015: Jan 5, 2015, 11:53
Jan 5, 2015, 11:53
 Verno
 
It's kind of daunting to even keep track of the various aspects of this game. I just want a great space sim, I don't care about the FPS/etc stuff haha. I guess I will hope that module gets completed first.
Playing: Risk of Rain 2, Jedi Fallen Order, Last of Us II
Watching: Tenet, Peninsula, The Pale Door
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73.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 23:17
73.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 23:17
Jan 4, 2015, 23:17
 
Kxmode wrote on Jan 4, 2015, 19:36:
I better or else Chris Roberts is dead to me and I will make it my mission to flame everything he ever done past, present and future. Not to mention that I may seek a class action lawsuit against him if he doesn't deliver. According to Kickstarter the game was promised November 2014.

This is why this is going to be epic shit. It goes one way we have best ever. If it goes the other way, Derek Smart and Duke are no longer the biggest busts ever, the venom will be staggering.
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72.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 22:28
Kxmode
 
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Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 22:28
Jan 4, 2015, 22:28
 Kxmode
 
Dacron wrote on Jan 4, 2015, 21:17:
Kxmode wrote on Jan 4, 2015, 19:33:
You went there didn't you. Tell me Oh Self Righteous One when was the last time you helped African babies?

I bought my Ethiopian friend lunch the other day, he often acts like a baby, can that count as my contribution?

It can. I take back everything I said.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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71.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 21:17
71.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 21:17
Jan 4, 2015, 21:17
 
Kxmode wrote on Jan 4, 2015, 19:33:
You went there didn't you. Tell me Oh Self Righteous One when was the last time you helped African babies?

I bought my Ethiopian friend lunch the other day, he often acts like a baby, can that count as my contribution?
Currently setting a record for most edited posts, 1 reply at a time.
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Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 19:36
Kxmode
 
70.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 19:36
Jan 4, 2015, 19:36
 Kxmode
 
Mr. Tact wrote on Jan 4, 2015, 19:32:
Kxmode wrote on Jan 4, 2015, 17:05:
I've drop $930.00. I own these ships: Cutlass, Aurora, Freelancer, 350R, M50, Hornet Ghost, Avenger, Starfarer, Herald
Amazed

Well, I did spend over $1,000 on subscriptions for WoW -- but it was a game I was actually playing!

I honestly hope you get your money's worth. Because if you do, it will mean it's a good game and I'll be playing it too.

I better or else Chris Roberts is dead to me and I will make it my mission to flame everything he ever done past, present and future. Not to mention that I may seek a class action lawsuit against him if he doesn't deliver. According to Kickstarter the game was promised November 2014.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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69.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 19:33
Kxmode
 
69.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 19:33
Jan 4, 2015, 19:33
 Kxmode
 
Quinn wrote on Jan 4, 2015, 17:48:
the african babies you could have helped for $930

You went there didn't you. Tell me Oh Self Righteous One when was the last time you helped African babies?
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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68.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 19:32
68.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 19:32
Jan 4, 2015, 19:32
 
Kxmode wrote on Jan 4, 2015, 17:05:
I've drop $930.00. I own these ships: Cutlass, Aurora, Freelancer, 350R, M50, Hornet Ghost, Avenger, Starfarer, Herald
Amazed

Well, I did spend over $1,000 on subscriptions for WoW -- but it was a game I was actually playing!

I honestly hope you get your money's worth. Because if you do, it will mean it's a good game and I'll be playing it too.
"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
67.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 17:48
67.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 17:48
Jan 4, 2015, 17:48
 
Kxmode wrote on Jan 4, 2015, 17:05:
I'm a Veteran backer since 1/22/2013 (back when SC had around $5.5M)
https://robertsspaceindustries.com/citizens/HydraClawe

I've drop $930.00. I own these ships: Cutlass, Aurora, Freelancer, 350R, M50, Hornet Ghost, Avenger, Starfarer, Herald

I'm not dropping another dime on this game until Chris tells HOW MUCH TOTAL he needs to make this game. It feel like a money sink.

The things you could have done, the places you could have visited, the african babies you could have helped for $930,-... But what did you do? You threw it into a wishing well.

I hope the wish will come true, somewhere before 2020.
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66.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 17:14
Kxmode
 
66.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 17:14
Jan 4, 2015, 17:14
 Kxmode
 
SlimRam wrote on Jan 3, 2015, 20:01:
Well, atleast with an endless supply of cash, i'm thinking that the Space Burrito Surprise Shack is still a possibility.

Space whales. Jester
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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65.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 17:05
Kxmode
 
65.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 17:05
Jan 4, 2015, 17:05
 Kxmode
 
I'm a Veteran backer since 1/22/2013 (back when SC had around $5.5M)
https://robertsspaceindustries.com/citizens/HydraClawe

I've drop $930.00. I own these ships: Cutlass, Aurora, Freelancer, 350R, M50, Hornet Ghost, Avenger, Starfarer, Herald

I'm not dropping another dime on this game until Chris tells HOW MUCH TOTAL he needs to make this game. It feel like a money sink.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
64.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 15:05
64.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 15:05
Jan 4, 2015, 15:05
 
Quinn wrote on Jan 4, 2015, 11:49:
That begs two questions: 1. Why is it suddenly episodic. 2. Why are you so forgiving
1. Why not? I have no problem with that. I have no problem with waiting another year for a "complete" release, i have no problem with releasing the first missions early.

2. Why shouldnt i? Why should i be miserable? I WILL get my SP campaign. Thats what i wanted, thats what i get. Everything else is just icing on the top.
63.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 11:49
63.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 11:49
Jan 4, 2015, 11:49
 
Kajetan wrote on Jan 4, 2015, 07:25:
Creston wrote on Jan 3, 2015, 17:40:
That's how it should be, yes, but every interview with the guy I read, that seems to not be what he's saying. He seems to be saying that the money NEEDS to keep coming in in order for this game to be made (which goes 100% against what crowdfunding is, eg, you promise to do this for this much money, and you need to deliver what you promised, or something close to it, when you get that money.)
He seems to do that to some people. To others, not.

I backed SC with a few dollars at the Kickstarter campaign because i wanted a new "Wing Commander" style game. This year they will release the first part of SQ42. If this turns out to be an enjoyable game, good. If not, well, its called backers risk for a reason

Concerning the PU, the shooter module, the MP in general ... perhaps i will look into it someday, perhaps not.

You didn't back it for the shooter module or space-pets. You backed it for the SQ42 campaign which is what they promised for less than a slither of what the crowd has funded by now. That begs two questions: 1. Why is it suddenly episodic. 2. Why are you so forgiving
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62.
 
Re: Roberts on Star Citizen in 2015:
Jan 4, 2015, 07:25
62.
Re: Roberts on Star Citizen in 2015: Jan 4, 2015, 07:25
Jan 4, 2015, 07:25
 
Creston wrote on Jan 3, 2015, 17:40:
That's how it should be, yes, but every interview with the guy I read, that seems to not be what he's saying. He seems to be saying that the money NEEDS to keep coming in in order for this game to be made (which goes 100% against what crowdfunding is, eg, you promise to do this for this much money, and you need to deliver what you promised, or something close to it, when you get that money.)
He seems to do that to some people. To others, not.

I backed SC with a few dollars at the Kickstarter campaign because i wanted a new "Wing Commander" style game. This year they will release the first part of SQ42. If this turns out to be an enjoyable game, good. If not, well, its called backers risk for a reason

Concerning the PU, the shooter module, the MP in general ... perhaps i will look into it someday, perhaps not.
61.
 
Re: Roberts on Star Citizen in 2015:
Jan 3, 2015, 21:02
61.
Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 21:02
Jan 3, 2015, 21:02
 

Half the harm that is done in this world is due to people who want to feel important. They dont mean to do harm - but the harm does not interest them. Or they do not see it, or they justify it because they are absorbed in the endless struggle to think well of themselves. - T.S. Elliot
60.
 
Re: Roberts on Star Citizen in 2015:
Jan 3, 2015, 20:16
60.
Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 20:16
Jan 3, 2015, 20:16
 
SlimRam wrote on Jan 3, 2015, 20:01:
Well, atleast with an endless supply of cash, i'm thinking that the Space Burrito Surprise Shack is still a possibility.

I'm sure they will gladly implement it for you in exchange for another million dollars.
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59.
 
Re: Roberts on Star Citizen in 2015:
Jan 3, 2015, 20:01
59.
Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 20:01
Jan 3, 2015, 20:01
 
Well, atleast with an endless supply of cash, i'm thinking that the Space Burrito Surprise Shack is still a possibility.
Avatar 57335
58.
 
Re: Roberts on Star Citizen in 2015:
Jan 3, 2015, 19:01
58.
Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 19:01
Jan 3, 2015, 19:01
 
CJ_Parker wrote on Jan 3, 2015, 16:38:
They have also recently hit a major roadblock when they figured out that the CryEngine must be rewritten to support 64-bit double precision in order to support the large space levels. Now, why no one had figured that one out at the beginning of development or at least within the first year or so, even though they have always had actual Crytek people on board full time, is probably a case for Sculder & Mully. Seriously. What a bunch of incompetent dumbshits.
This engine rewrite is currently still ongoing and should be finished by about March IIRC. Should be interesting to see how that will affect Squadron 42 or the first PU release.

People have been wary of the Crytek engine since day 1 and the fanbois have been all "no no it's AWESOME! even though it's not designed for this shit!"

Why am I not surprised that the engine needs significant overhauling?
57.
 
Re: Roberts on Star Citizen in 2015:
Jan 3, 2015, 17:40
57.
Re: Roberts on Star Citizen in 2015: Jan 3, 2015, 17:40
Jan 3, 2015, 17:40
 
Kajetan wrote on Jan 3, 2015, 12:33:
Quboid wrote on Jan 3, 2015, 11:33:
Do you expect whatever modules that they are working on at that time to get finished, and for most of the promised (supposedly funded but at that time undelivered) content to eventually see the light of day?
The modules they work on will see a release. Because the developement of these modules with a certain feature set is already funded.

That's how it should be, yes, but every interview with the guy I read, that seems to not be what he's saying. He seems to be saying that the money NEEDS to keep coming in in order for this game to be made (which goes 100% against what crowdfunding is, eg, you promise to do this for this much money, and you need to deliver what you promised, or something close to it, when you get that money.)

His motto is always "We need more. More, more, more, more, more!"

I have no problem with them GETTING more, but he's said in interviews that the money that keeps coming in is paying his developers essentially from month to month. When in reality, his developers should already be paid up (so to speak) for the next 12-18 months so they can finish what he has been promising up to this point.

I don't see it happening any time soon, but I think if the money well dried up, this project would be in massive, massive trouble, and it wouldn't surprise me one bit to not see much of what was promised actually delivered.

Edit :
CJ_Parker wrote on Jan 3, 2015, 16:38:
It's been mentioned by CR that if funding should go full stop all of a sudden, they supposedly have an emergency plan that would let them wrap up development with the existing funds and still deliver a game.

Okay, that does answer my question. Whether that's true or not remains to be seen, but at least they appear to have planned for it. From his interviews, he continuously gives off this vibe like he believes the millions of dollars per month worth of donations will never end.

I like that in his original Kickstarter he said that 6 million would allow them to make the game with all bells and whistles they'd ever envisioned, and now he's talking about "hundreds of millions."

But there's no feature creep.

Sculder & Mully

Giggle

This comment was edited on Jan 3, 2015, 17:48.
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