Everything in the world interacts to form a massive system. Nothing can stand alone. Everything functions with an inevitable accord to reason. It is vital to gain a proper understanding of the constantly changing tides, and to take advantage of these variations instead of struggling against them. We shall continue to work towards harmony and serve as an integral part of this ever-fluctuating system.
Oh and don't count on much pvp, it is there as like 4 on 4 groups, but that is the extend of it. Square does balance things out by modifying pve spells in arenas like Guild Wars does, but there is nothing outside of arena style combat. There is pvp gear, but no special stat like resiliance.
eRe4s3r wrote on Jan 2, 2015, 15:05:
So what kind of quests are the main thing here? FCK? (Fetch/Collect/Kill)? and most importantly... how is the atmosphere in the game community wise? Are there epic quest-lines that you can solo? How is loot sharing handled? Or is loot instanced per player?
Beelzebud wrote on Jan 2, 2015, 15:28:
You don't have to surpass WoW's subscriber count to be successful.
JeffD wrote on Jan 2, 2015, 14:28:eRe4s3r wrote on Jan 2, 2015, 13:22:
Is FF14 worth to try now if you, say, like me, were burnt out from WOW style mmo's years ago?
F14 tends to include most of the same styles and features that WoW, GW2, and RIFT has brought. I don't think ff14 can claim to introduce anything new. Spells and the world itself are still heavily final fantasy influenced. The game does tend to be a little grindy, and what I mean is you have an excellent single player quest line for your first class to reach 50, but if you opt to level up new classes on the same character, your quest will dry up ( plus no main quest line) and you are forced to use guildleves (repeatable questlines) and FATEs (dynamic spawning events) ontop of the usual dungeon crawls.
End game gear catchup is good, but not quite as good as WoW's raid finder system which helps you jump right into securing end game gear. Ditto with the legendary weapon quest that all classes have, many of the older tiers of the questline have been made easier, but the later steps consist of a considerable grind. (and not a retarded tradeskill grind like GW2).
IMO, if you liked WoW but just got tired of the same content, you will like ff14. The game carries many features that help make leveling challenging and keep you visiting low levels areas. One of my peeves with wow was every expansion was breaking the leveling game more and more, making it braind dead easy and dull, and this has not effected FF14 yet.
Oh and don't count on much pvp, it is there as like 4 on 4 groups, but that is the extend of it. Square does balance things out by modifying pve spells in arenas like Guild Wars does, but there is nothing outside of arena style combat. There is pvp gear, but no special stat like resiliance.
JeffD wrote on Jan 2, 2015, 13:11:Fion wrote on Jan 2, 2015, 12:49:
Less than 1-mil between the three? I thought FFXIV was this mega-awesome MMOG that everyone adored? I never tried it, ever since GW2 came out I've had no real interest in the scene.
And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.
I played through GW2, as much as I love the atmosphere (And hate how they blew up lions arch) I simply could not get around the lack of the dps/tank/healer trinity. Dungeon crawling and boss encounters are a mear shell compared to other MMOs. And I felt shackled when I wanted to create a character with stronger healing or damage absorbing aspects. Also the crafting system was just sooooo tedious.
eRe4s3r wrote on Jan 2, 2015, 13:22:
Is FF14 worth to try now if you, say, like me, were burnt out from WOW style mmo's years ago?
Fion wrote on Jan 2, 2015, 12:49:
And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.
Fion wrote on Jan 2, 2015, 12:49:
Less than 1-mil between the three? I thought FFXIV was this mega-awesome MMOG that everyone adored? I never tried it, ever since GW2 came out I've had no real interest in the scene.
And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.
Gas Bandit wrote on Jan 2, 2015, 12:33:
And to think Sony was crapping itself when Everquest broke 100k subscribers 15 years ago. Such fools, eh? Clearly Everquest, in retrospect, was a horrendous failure and not the revolutionary groundbreaking precedent that opened the floodgates of the MMO Genre.
I'm no fan of the latest crap decisions of Squeenix, but not every MMO has to be WoW, guys.