Not Even One "M" in Square Enix MMOGs

Square Enix can't even claim a total of one million subscribers across three different MMORPGs, reports Polygon, saying the publisher's latest annual report (Adobe Acrobat format) reveals an unimpressive user-base for Final Fantasy XIV: A Realm Reborn, Final Fantasy XI, and Dragon Quest X (thanks Polygon). This does not seem to be a causing them concern, however, as they state this leaves the games with "a solid revenue base." Here's word: "Three major MMO titles—'FINAL FANTASY XIV: A REALM REBORN,' which began operation last August, 'DRAGON QUEST X,' which was launched in August 2012, and 'FINAL FANTASY XI,' which has entered its thirteenth year of operation—maintain nearly 1,000,000 paying subscribers all together, and have established a solid revenue base." Japanese financial reports have a different tone than their western counterparts. Here's a moment of Zen from the management guidelines that lead off the report:
Everything in the world interacts to form a massive system. Nothing can stand alone. Everything functions with an inevitable accord to reason. It is vital to gain a proper understanding of the constantly changing tides, and to take advantage of these variations instead of struggling against them. We shall continue to work towards harmony and serve as an integral part of this ever-fluctuating system.
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18.
 
Re: Not Even One
Jan 2, 2015, 22:58
18.
Re: Not Even One Jan 2, 2015, 22:58
Jan 2, 2015, 22:58
 
I really like how they are bringing back the Dark Knight...until I read what they have planned for it and nearly flipped the desk. "hey guys, lets take this DD that uses badass Scythes and turn it in to a tank and can only use a Greatsword".

I would have resubbed in a heartbeat to get a little DRK action but I already have a Warrior.
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17.
 
Re: Not Even One
Jan 2, 2015, 16:27
17.
Re: Not Even One Jan 2, 2015, 16:27
Jan 2, 2015, 16:27
 
Oh and don't count on much pvp, it is there as like 4 on 4 groups, but that is the extend of it. Square does balance things out by modifying pve spells in arenas like Guild Wars does, but there is nothing outside of arena style combat. There is pvp gear, but no special stat like resiliance.

I think they have increased the limit to something like 16 v 16, but its still arena-based.
--
Tigger
Vic Fontaine for President
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16.
 
Re: Not Even One
Jan 2, 2015, 16:22
16.
Re: Not Even One Jan 2, 2015, 16:22
Jan 2, 2015, 16:22
 
eRe4s3r wrote on Jan 2, 2015, 15:05:
So what kind of quests are the main thing here? FCK? (Fetch/Collect/Kill)? and most importantly... how is the atmosphere in the game community wise? Are there epic quest-lines that you can solo? How is loot sharing handled? Or is loot instanced per player?

The types of quest remain the same and the game does not get into any creative quest. You are however kept on the move because you generally don't need to kill more then 7 of a mob, drops are close to %100, instead the quests are multi tiered. Most side quest are single objective but a larger quest line with gear loot can have you completing several objectives in order.

The legendary weapon line for your class is obtainable through non-raid activities, IE you will use the duty finder for pickup groups as well as acquiring the tomes (marks, dungeon currency) to buy parts for your weapon. It is kind of like guild wars 2, where GW2 required you to level multiple tradeskills and crunch weapons, FF14 has you grind lots of mobs and run lots of duty finder groups.

fates work exactly like GW2. Mob tagging is a hybrid mix, first person who hits gets loot and full xp, while people helping get a % of xp based on damage done. No loot but I think quest rewards do drop. I didn't run into to many issues of over farmed areas though.
15.
 
Re: Not Even One
Jan 2, 2015, 15:52
15.
Re: Not Even One Jan 2, 2015, 15:52
Jan 2, 2015, 15:52
 
Beelzebud wrote on Jan 2, 2015, 15:28:
You don't have to surpass WoW's subscriber count to be successful.

Zackly. It all depends on what you consider successful to be. If you're making bread, you're doing ok.
"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
14.
 
Re: Not Even One
Jan 2, 2015, 15:28
14.
Re: Not Even One Jan 2, 2015, 15:28
Jan 2, 2015, 15:28
 
You don't have to surpass WoW's subscriber count to be successful.
13.
 
Re: Not Even One
Jan 2, 2015, 15:05
13.
Re: Not Even One Jan 2, 2015, 15:05
Jan 2, 2015, 15:05
 
JeffD wrote on Jan 2, 2015, 14:28:
eRe4s3r wrote on Jan 2, 2015, 13:22:
Is FF14 worth to try now if you, say, like me, were burnt out from WOW style mmo's years ago?

F14 tends to include most of the same styles and features that WoW, GW2, and RIFT has brought. I don't think ff14 can claim to introduce anything new. Spells and the world itself are still heavily final fantasy influenced. The game does tend to be a little grindy, and what I mean is you have an excellent single player quest line for your first class to reach 50, but if you opt to level up new classes on the same character, your quest will dry up ( plus no main quest line) and you are forced to use guildleves (repeatable questlines) and FATEs (dynamic spawning events) ontop of the usual dungeon crawls.

End game gear catchup is good, but not quite as good as WoW's raid finder system which helps you jump right into securing end game gear. Ditto with the legendary weapon quest that all classes have, many of the older tiers of the questline have been made easier, but the later steps consist of a considerable grind. (and not a retarded tradeskill grind like GW2).

IMO, if you liked WoW but just got tired of the same content, you will like ff14. The game carries many features that help make leveling challenging and keep you visiting low levels areas. One of my peeves with wow was every expansion was breaking the leveling game more and more, making it braind dead easy and dull, and this has not effected FF14 yet.

Oh and don't count on much pvp, it is there as like 4 on 4 groups, but that is the extend of it. Square does balance things out by modifying pve spells in arenas like Guild Wars does, but there is nothing outside of arena style combat. There is pvp gear, but no special stat like resiliance.

So what kind of quests are the main thing here? FCK? (Fetch/Collect/Kill)? and most importantly... how is the atmosphere in the game community wise? Are there epic quest-lines that you can solo? How is loot sharing handled? Or is loot instanced per player?

From what you say so far that sounds more like the kind of stuff that pushed me away from WoW (way back, before the first expansion so.. raid finder etc is unknown to me ,p) I didn't really get tired of WoW content, i got tired of the FCK quest style that permeated through the entire game and inane grind to get enough gold for this or that on the AH... well, and I have my doubts I would find a friendly dude or gal to literally quest through the entire game (had that with WoW back them, without that I'd have zero motivation).
Avatar 54727
12.
 
Re: Not Even One
Jan 2, 2015, 14:47
12.
Re: Not Even One Jan 2, 2015, 14:47
Jan 2, 2015, 14:47
 
JeffD wrote on Jan 2, 2015, 13:11:
Fion wrote on Jan 2, 2015, 12:49:
Less than 1-mil between the three? I thought FFXIV was this mega-awesome MMOG that everyone adored? I never tried it, ever since GW2 came out I've had no real interest in the scene.

And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.

I played through GW2, as much as I love the atmosphere (And hate how they blew up lions arch) I simply could not get around the lack of the dps/tank/healer trinity. Dungeon crawling and boss encounters are a mear shell compared to other MMOs. And I felt shackled when I wanted to create a character with stronger healing or damage absorbing aspects. Also the crafting system was just sooooo tedious.

I 100% agree with you on the trinity and dungeons. Which is a shame because I really liked many of the quest in this game (except for some of the end game quest). I haven't played GW2 in about 2 years though so maybe end games gotten a bit better.
Avatar 21440
11.
 
Re: Not Even One
Jan 2, 2015, 14:28
11.
Re: Not Even One Jan 2, 2015, 14:28
Jan 2, 2015, 14:28
 
eRe4s3r wrote on Jan 2, 2015, 13:22:
Is FF14 worth to try now if you, say, like me, were burnt out from WOW style mmo's years ago?

F14 tends to include most of the same styles and features that WoW, GW2, and RIFT has brought. I don't think ff14 can claim to introduce anything new. Spells and the world itself are still heavily final fantasy influenced. The game does tend to be a little grindy, and what I mean is you have an excellent single player quest line for your first class to reach 50, but if you opt to level up new classes on the same character, your quest will dry up ( plus no main quest line) and you are forced to use guildleves (repeatable questlines) and FATEs (dynamic spawning events) ontop of the usual dungeon crawls.

End game gear catchup is good, but not quite as good as WoW's raid finder system which helps you jump right into securing end game gear. Ditto with the legendary weapon quest that all classes have, many of the older tiers of the questline have been made easier, but the later steps consist of a considerable grind. (and not a retarded tradeskill grind like GW2).

IMO, if you liked WoW but just got tired of the same content, you will like ff14. The game carries many features that help make leveling challenging and keep you visiting low levels areas. One of my peeves with wow was every expansion was breaking the leveling game more and more, making it braind dead easy and dull, and this has not effected FF14 yet.

Oh and don't count on much pvp, it is there as like 4 on 4 groups, but that is the extend of it. Square does balance things out by modifying pve spells in arenas like Guild Wars does, but there is nothing outside of arena style combat. There is pvp gear, but no special stat like resiliance.
10.
 
Re: Not Even One
Jan 2, 2015, 13:47
10.
Re: Not Even One Jan 2, 2015, 13:47
Jan 2, 2015, 13:47
 
Fion wrote on Jan 2, 2015, 12:49:
And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.

And if anyone is asking or thinking it cannot, then there wouldn't be a few hundred up and running currently. They still all suck imo, but many must be breaking even or better.
Avatar 17232
9.
 
Re: Not Even One
Jan 2, 2015, 13:22
9.
Re: Not Even One Jan 2, 2015, 13:22
Jan 2, 2015, 13:22
 
Is FF14 worth to try now if you, say, like me, were burnt out from WOW style mmo's years ago?
Avatar 54727
8.
 
Re: Not Even One
Jan 2, 2015, 13:11
8.
Re: Not Even One Jan 2, 2015, 13:11
Jan 2, 2015, 13:11
 
Fion wrote on Jan 2, 2015, 12:49:
Less than 1-mil between the three? I thought FFXIV was this mega-awesome MMOG that everyone adored? I never tried it, ever since GW2 came out I've had no real interest in the scene.

And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.

I played through GW2, as much as I love the atmosphere (And hate how they blew up lions arch) I simply could not get around the lack of the dps/tank/healer trinity. Dungeon crawling and boss encounters are a mear shell compared to other MMOs. And I felt shackled when I wanted to create a character with stronger healing or damage absorbing aspects. Also the crafting system was just sooooo tedious.
7.
 
Re: Not Even One
Jan 2, 2015, 13:00
7.
Re: Not Even One Jan 2, 2015, 13:00
Jan 2, 2015, 13:00
 
Gas Bandit wrote on Jan 2, 2015, 12:33:
And to think Sony was crapping itself when Everquest broke 100k subscribers 15 years ago. Such fools, eh? Clearly Everquest, in retrospect, was a horrendous failure and not the revolutionary groundbreaking precedent that opened the floodgates of the MMO Genre.

I'm no fan of the latest crap decisions of Squeenix, but not every MMO has to be WoW, guys.

15. Years. Ago.


That's a long, long time ago. Games are significantly more expensive to make, Square's MMOs are more international, and games have much wider audiences.
Apples to Big Macs.
6.
 
Re: Not Even One
Jan 2, 2015, 12:49
6.
Re: Not Even One Jan 2, 2015, 12:49
Jan 2, 2015, 12:49
 
Less than 1-mil between the three? I thought FFXIV was this mega-awesome MMOG that everyone adored? I never tried it, ever since GW2 came out I've had no real interest in the scene.

And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.
Avatar 17499
5.
 
Re: Not Even One
Jan 2, 2015, 12:33
5.
Re: Not Even One Jan 2, 2015, 12:33
Jan 2, 2015, 12:33
 
And to think Sony was crapping itself when Everquest broke 100k subscribers 15 years ago. Such fools, eh? Clearly Everquest, in retrospect, was a horrendous failure and not the revolutionary groundbreaking precedent that opened the floodgates of the MMO Genre.

I'm no fan of the latest crap decisions of Squeenix, but not every MMO has to be WoW, guys.
Avatar 55217
4.
 
Re: Not Even One
Jan 2, 2015, 12:04
4.
Re: Not Even One Jan 2, 2015, 12:04
Jan 2, 2015, 12:04
 
So OBVIOUSLY they should be looking at Yet Another Online Game for their next FF entry. Rolleyes

Avatar 15604
3.
 
Re: Not Even One
Jan 2, 2015, 11:19
3.
Re: Not Even One Jan 2, 2015, 11:19
Jan 2, 2015, 11:19
 
Such a shame. I jumped on FF14 when warcrafts last expansion dropped and glad I did. Been enjoying it very much. FF14 deserves much more praise. Luckly it has a 14 day trial for pc users that can be taken at any time, and its $12.99 subscription plan makes it cheaper then most others.
2.
 
Re: Not Even One
Jan 2, 2015, 10:18
2.
Re: Not Even One Jan 2, 2015, 10:18
Jan 2, 2015, 10:18
 
Was thinking of signing back up to FF:XIV. It's been getting some good comments on various forums lately, and my WoW itch has been satisfied.
Avatar 6700
1.
 
Re: Not Even One
Jan 2, 2015, 10:18
1.
Re: Not Even One Jan 2, 2015, 10:18
Jan 2, 2015, 10:18
 
eve online had never had subs over 500k at the same time but is still kicking 12+ years after

Its a nich market but a good one
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