Kevin Lowe wrote on Dec 29, 2014, 15:53:
Jerykk wrote on Dec 29, 2014, 15:14:
The best way to address piracy is to give people value. Steam is a perfect example of this. When it first came out, people hated it (and deservedly so). However, over time, Valve improved and expanded it and now most people love it. Speaking anecdotally, I know I and others stopped pirating games because getting them on Steam was more appealing. That's how you address piracy. Create value, don't remove it.
They created a PC exclusive (for now), priced it well below the usual $60 mark, put it on Steam, knocked an extra 10% off, had a free test version....
How many more boxes do they have to check off before they no longer deserve to have their work pirated? Where's the fucking line?
Oh, I don't know... maybe not intentionally put a game-breaking bug into their own game?
I'm not saying that the Talos Principle deserves to be pirated. That would be stupid. Nothing "deserves" anything. I'm simply stating that it doesn't make sense to intentionally break your own game. The negatives far outweigh the positives.
Still, you have to admit that it's pretty funny when people pirate the game, then post on the developer forum with their issue. It exposes the assholishness in people: not only do they pirate the game, then they have the gall to expect the devs to support them.
Except this has been happening since the dawn of time. It's not news to anyone. People are stupid. Surprise! Oh wait, that's not surprising at all.
All this accomplishes is increasing the number of complaints on the forums, which in turn makes the game look worse. There comes a point where you need to separate your ego from your business decisions. Intentionally breaking your own game for some brief lulz? Bad for business.