Sepharo wrote on Dec 19, 2014, 22:35:
The roll out and support of this game was out of step with the modern multiplayer game.
Should've skipped the publisher, gone free to play with a market around items and events, and continually released new content both minor and major. Basically it should have been CS:GO in all regards but gameplay.
The small amount of players surrounded by AI bots didn't bother me and the map design around this player count was excellent... but part of these hypothetical ongoing updates should have increased the player count with releases of new maps.
I disagree, I don't think he is nearly as talented as he believes. A good deal of luck and marketing was involved with making Call of Duty the juggernaut it became. He needs that marketing push behind his games. I don't think he could be successful as an indie developer.
Titanfall just kind of released, was trendy for a bit, then fell out of favor. People don't really care about it anymore. The kind of games he makes are perfect for a megapublisher who is more concerned with initial sales than long term survival of the game.
He's probably going to spend the rest of his career trying to catch lightning in a bottle again.