Sepharo wrote on Dec 19, 2014, 22:35:
The small amount of players surrounded by AI bots didn't bother me and the map design around this player count was excellent... but part of these hypothetical ongoing updates should have increased the player count with releases of new maps.
I always felt the people bitching about the AI bots and player counts prior to release were way overreacting. Not every game has to be huge, in fact, it's often more fun to have fewer people so you stand out more. There's room for everything, and more doesn't mean better. I get driven insane when people act like everything needs more. And farming AI sounded inspired.
What killed the game, in my mind (I have not played, but neither had anyone else when most wrote it off) was the lack of modes. True, 90% of online games are probably team deathmatch. And true, 90% or more of the hours spent in CoD were probably online vs single player. But people still want that value in order to spend the money in the first place. No single player was killer. And so many standard multiplayer features being delayed past release was also killer. People wanted all of that.
The game wasn't finished in time to be a launch title, and like most launch titles it was half baked. Just a bad idea. I remember Perfect Dark Zero - it had some good ideas but was also half baked. It was a series killer. I think that's been true for many launch titles. They aren't fully finished because they rush to make launch, and they aren't a large enough leap away from the previous gen, so they never truly satisfy anyone.