Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 16.
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884.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 20:11
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 20:11
Feb 6, 2015, 20:11
 
Vall Forran wrote on Feb 6, 2015, 16:56:
SpectralMeat wrote on Feb 6, 2015, 15:03:
Try to dock this puppy without a docking computer
Especially considering where the pilot is. You can't even see the nose of the ship.

It'll probably cost a few mill to buy it.

It's pretty similar to how the Anaconda is...which you can actually see the nose of the ship. The coolest this is that you can see your forward hardpoints firing!

Yeah, I wonder how much it'll cost. Maybe $200 million? Or since it's Federation, maybe it'll be fairly cheap if you get the rep.

Also, re: docking, do you know if you go through the mail slot with your gear down, the metal rings will push you to the center?
I didn't know that, good to know.
It would be nice to see a scale of some sort how big this ship is compared to the Anaconda.
Can't be too much bigger since it has to fit through the hole.
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883.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 18:56
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 18:56
Feb 6, 2015, 18:56
 
SpectralMeat wrote on Feb 5, 2015, 08:03:
Mr. Tact wrote on Feb 5, 2015, 07:50:
Okay, I admit I wasn't following along. I got that shadowplay was some kind of recording setup but other than that I seem to have missed it?
It's part of the Nvidia drivers.
It basically runs in the background and always records. If you want to save the clip it records you just hit Alt+F10 and it saves the last 10 minutes of recording. You can change the length in the settings to more or less and also the quality it records in, microphone input etc.

The best part is it doesn't hit your performance like Fraps does because it is all hardware not software.
Nvidia uses a chip on the video card to record so basically 0 performance hit.
I have it running all the time so I can save precious moments like this : http://youtu.be/pPq7pnbIv-Y

I love the Asp. With 6 guns that ship eats everything in front of it. I can't wait to have it all upgraded. I only put some basic guns on it and a better FSD everything else is pretty much stock!

Also, AMD has a tech called GVR that does the same thing Shadowplay does, but doesn't rely on branded tech. It's not quite as optimized for nVidia, so you might as well stick with shadowplay, but doesn't take much of a hit if you have an AMD card.
882.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 17:45
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 17:45
Feb 6, 2015, 17:45
 
Orogogus wrote on Feb 6, 2015, 17:39:
Vall Forran wrote on Feb 6, 2015, 17:09:
On the 1.1 update they are implementing a way to sell exploration data by page instead of one by one.

Why don't they just put in a "sell all" button?

I guess this way you can at least see the money you are making per page per system instead of blindly selling it all.
881.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 17:39
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 17:39
Feb 6, 2015, 17:39
 
Vall Forran wrote on Feb 6, 2015, 17:09:
On the 1.1 update they are implementing a way to sell exploration data by page instead of one by one.

Why don't they just put in a "sell all" button?
880.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 17:09
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 17:09
Feb 6, 2015, 17:09
 
Congrats on making it back to civilized space! It is eerie out there how empty it is...

On the 1.1 update they are implementing a way to sell exploration data by page instead of one by one.
879.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 16:56
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 16:56
Feb 6, 2015, 16:56
 
SpectralMeat wrote on Feb 6, 2015, 15:03:
Try to dock this puppy without a docking computer
Especially considering where the pilot is. You can't even see the nose of the ship.

It'll probably cost a few mill to buy it.

It's pretty similar to how the Anaconda is...which you can actually see the nose of the ship. The coolest this is that you can see your forward hardpoints firing!

Yeah, I wonder how much it'll cost. Maybe $200 million? Or since it's Federation, maybe it'll be fairly cheap if you get the rep.

Also, re: docking, do you know if you go through the mail slot with your gear down, the metal rings will push you to the center?
878.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 16:10
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 16:10
Feb 6, 2015, 16:10
 
Vall Forran wrote on Feb 6, 2015, 13:09:
This is kind of cool. There's a data dump with people who the first to discover objects in the game. It's a few weeks old, so Tooch is probably half-way up the list by now.

And I'm not completely sure what the 'tag' is based on. I think it might just be from using a discovering scanner without actually scanning them. I just can't imagine actually scanning 96,000 objects.

http://dump.bass-speaker.com/chart.php

Speaking of which, I JUST got back home to LHS 3447 from about 903 LY's out towards the center of the galaxy (still < half way there) and scanned about 110 Star Systems, some more 'deeply' than others of course. After selling all the Cartographics (takes FOREVER to sell... one by one...) I made 1,353,394 CR off my exploration. Not bad... but I think if I spent the equivalent time doing the Rare Trade Route I would have made over 10 million CR, but it was neat to do it. The lowest payout was about 200 CR with the highest at 77,000 CR. I scanned some pretty big systems with a lot of good planets and was expecting a couple 100K+ CR systems, but 77K was tops. It's VERY quiet out there, no stations/outposts or NPC's, I started to get 'Space Madness'

I think the after selling that lot I should get some hits for discovery.

Getting the Viper out for a change of pace... time for some fighting!


This comment was edited on Feb 6, 2015, 16:33.
877.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 15:03
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 15:03
Feb 6, 2015, 15:03
 
Try to dock this puppy without a docking computer
Especially considering where the pilot is. You can't even see the nose of the ship.

It'll probably cost a few mill to buy it.
Steam: SpectralMeat
Avatar 14225
876.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 13:09
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 13:09
Feb 6, 2015, 13:09
 
This is kind of cool. There's a data dump with people who the first to discover objects in the game. It's a few weeks old, so Tooch is probably half-way up the list by now.

And I'm not completely sure what the 'tag' is based on. I think it might just be from using a discovering scanner without actually scanning them. I just can't imagine actually scanning 96,000 objects.

http://dump.bass-speaker.com/chart.php
875.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 16:14
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 16:14
Feb 5, 2015, 16:14
 
Hmm, interesting. I've been running 2 1 3 when I'm fighting.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
874.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 13:44
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 13:44
Feb 5, 2015, 13:44
 
I am the same way.
When in dogfight I tend to focus on keeping the guns powered and the engine so I can run after the enemy if they try to run.
The weapons are most important so every chance I get I can do as much damage as possible.
If I am running away than yeah pips in system and engine none in weapons obviously. However that doesn't happen very often

This comment was edited on Feb 5, 2015, 13:53.
Steam: SpectralMeat
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873.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 12:56
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 12:56
Feb 5, 2015, 12:56
 
Pips in shields are strange. They make the shield stronger...but you need all 4 in to get 250%. And with that, you have no weapons or engines. I usually don't put any pips in shields unless I get caught in a head on with someone shooting at me....or I'm running away from a fight.
872.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 08:31
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 08:31
Feb 5, 2015, 08:31
 
Mr. Tact wrote on Feb 5, 2015, 08:27:
SpectralMeat wrote on Feb 5, 2015, 08:03:
I have it running all the time so I can save precious moments like this : http://youtu.be/pPq7pnbIv-Y
Running with no pips in systems? That's pretty confident, makes for thin shields.
Didn't seem to need it for this Python.
I have to upgrade the ship still, so I've had to put all the juices to the weapons to take the python down as soon as possible.
I also can't strafe very well as the stock thrusters suck.
So yeah long way from perfect, but I do love the firepower 6 guns pack.
Steam: SpectralMeat
Avatar 14225
871.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 08:27
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 08:27
Feb 5, 2015, 08:27
 
SpectralMeat wrote on Feb 5, 2015, 08:03:
I have it running all the time so I can save precious moments like this : http://youtu.be/pPq7pnbIv-Y
Running with no pips in systems? That's pretty confident, makes for thin shields.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
870.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 08:20
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 08:20
Feb 5, 2015, 08:20
 
SpectralMeat wrote on Feb 4, 2015, 21:33:
By the way I like the Asp http://youtu.be/pPq7pnbIv-Y

Nice work! My Asp is very stripped down for Exploration right now to accommodate long jumps (30+ LY) and watching this video is making me miss combat (although I do punish small fish NPC Interdictors).

After I reach the center I'll turn around and come do some Bounty Hunting and some missions.
869.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 08:03
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 08:03
Feb 5, 2015, 08:03
 
Mr. Tact wrote on Feb 5, 2015, 07:50:
Okay, I admit I wasn't following along. I got that shadowplay was some kind of recording setup but other than that I seem to have missed it?
It's part of the Nvidia drivers.
It basically runs in the background and always records. If you want to save the clip it records you just hit Alt+F10 and it saves the last 10 minutes of recording. You can change the length in the settings to more or less and also the quality it records in, microphone input etc.

The best part is it doesn't hit your performance like Fraps does because it is all hardware not software.
Nvidia uses a chip on the video card to record so basically 0 performance hit.
I have it running all the time so I can save precious moments like this : http://youtu.be/pPq7pnbIv-Y

I love the Asp. With 6 guns that ship eats everything in front of it. I can't wait to have it all upgraded. I only put some basic guns on it and a better FSD everything else is pretty much stock!
Steam: SpectralMeat
Avatar 14225
868.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 07:52
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 07:52
Feb 5, 2015, 07:52
 
Vall Forran wrote on Feb 5, 2015, 02:02:
Just to exaggerate the fact. Playing solo is stupid. You do that when you need practice docking.

Come on! Join my world!
Yeah, says the guy with the Python. I play Open on my battle ready Corba, but without useful player to player comms I see no up side to playing in Open when I'm running my Type-6.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
867.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 07:50
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 07:50
Feb 5, 2015, 07:50
 
Okay, I admit I wasn't following along. I got that shadowplay was some kind of recording setup but other than that I seem to have missed it?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
866.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 05:51
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 05:51
Feb 5, 2015, 05:51
 
Vall Forran wrote on Feb 5, 2015, 01:50:
Shadowplay is AMAZING! I don't know how it works, but it really is awesome. It even records music you have playing! Thanks so much for the tips, Mr. Meat.
Your most welcome
Steam: SpectralMeat
Avatar 14225
865.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 5, 2015, 02:02
Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 02:02
Feb 5, 2015, 02:02
 
Just to exaggerate the fact. Playing solo is stupid. You do that when you need practice docking.

Come on! Join my world!
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