Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 15.
Newer [  1    10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25    60  ] Older
904.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 22:09
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 22:09
Feb 9, 2015, 22:09
 
I had grade A Thrusters, and Power Distribution and didn't get away in my Type-6 when another player interdicted me -- well, I did, but he finally killed me on the 4th interdiction about 10 Ls from the station. As I've said before, I see no upside to be in Open when I am running my Type-6. Player to player comms aren't good enough that I could be talking with people. And in Solo I don't have to worry about a busy station being full enough to refuse me docking.

Now, when I am running my battle ready Cobra. Sure, no problem.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
903.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 22:03
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 22:03
Feb 9, 2015, 22:03
 
Hmm. I disagree, but I understand. Getting interdicted and escaping a pvp interdiction is probably the most exciting thing in the game right now.

Wings are going to make even less people want to play open. Gonna be way more roving pirate teams than traders.
902.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 21:54
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 21:54
Feb 9, 2015, 21:54
 
Undocumented Alien wrote on Feb 9, 2015, 21:45:
Vall Forran wrote on Feb 9, 2015, 20:56:
I'm not in central systems...I find the best trade routes to be towards the outskirts. I'm in empire space, but about 100ly from where I parked my viper in fightin' space.

Maybe it's a timezone thing? I find when I play after work on the west coast...there's no one around.

When I'm trading or exploring I have been mostly in solo mode. Why? Good question... I guess for one the MP/COOP elements of E:D are pretty weak right now so what's the use? I'd like more of an incentive to play Open, just don't see one right now except for people to grief. I do look forward to future updates when MP/COOP is better, especially the 'Wings' update. It'd be cool to join you guys on some missions, I look forward to that. So, someday when it makes more sense to play in open, I'm certainly not opposed to it.

I'm on the East Coast of the states so I'm playing between 8 PM EST to 11 PM EST, it does make it tough to link up with the West Coast PST timeframe, but hopefully we can someday.
Agreed 100%
There isn't much point to play online atm. Especially not during trade runs.
I am also on the East so we should definietly link up.
Steam: SpectralMeat
Avatar 14225
901.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 21:45
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 21:45
Feb 9, 2015, 21:45
 
Vall Forran wrote on Feb 9, 2015, 20:56:
I'm not in central systems...I find the best trade routes to be towards the outskirts. I'm in empire space, but about 100ly from where I parked my viper in fightin' space.

Maybe it's a timezone thing? I find when I play after work on the west coast...there's no one around.

When I'm trading or exploring I have been mostly in solo mode. Why? Good question... I guess for one the MP/COOP elements of E:D are pretty weak right now so what's the use? I'd like more of an incentive to play Open, just don't see one right now except for people to grief. I do look forward to future updates when MP/COOP is better, especially the 'Wings' update. It'd be cool to join you guys on some missions, I look forward to that. So, someday when it makes more sense to play in open, I'm certainly not opposed to it.

I'm on the East Coast of the states so I'm playing between 8 PM EST to 11 PM EST, it does make it tough to link up with the West Coast PST timeframe, but hopefully we can someday.
900.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 20:56
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 20:56
Feb 9, 2015, 20:56
 
I'm not in central systems...I find the best trade routes to be towards the outskirts. I'm in empire space, but about 100ly from where I parked my viper in fightin' space.

Maybe it's a timezone thing? I find when I play after work on the west coast...there's no one around.
899.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 20:28
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 20:28
Feb 9, 2015, 20:28
 
I'm just curious...but do you guys that play in solo mode trade in popular systems (like Lave)? I know you give me shit for flying a python, but I've never done solo. Ever. I've flown a type 6 with no shields for a week without any issues. I'm not trying to start a fight, I'm just curious. It seems people are really paranoid about open, when it's really no different. (Unless you are in Lave or Leetsi...but I told you all that at the beginning of this thread).

I kind of think Frontier made a mistake by being able to switch between solo and open. I feel if you play solo that should be a separate character than the open one.

I understand it's a good mechanism for avoiding griefers, but it makes the world quite empty in open.

If you get interdicted, submit. You will not take hull damage, but--more importantly--your frameshift drive's cooldown is waaaaay less. You can just warp out in a few seconds. Unless you are masslocked by a bigger ship, then run like the wind. 4 pips in engines and get the fuck away.

This comment was edited on Feb 9, 2015, 20:52.
898.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 19:42
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 19:42
Feb 9, 2015, 19:42
 
Orogogus wrote on Feb 9, 2015, 18:30:
You can sell them for their normal full price, too, from what I hear.
I don't think that is correct. At least it didn't work with the ships I've tried, Python and Type9
Some of the ships like the Anaconda and Clipper weren't discounted either.
Steam: SpectralMeat
Avatar 14225
897.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 19:31
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 19:31
Feb 9, 2015, 19:31
 
Orogogus wrote on Feb 9, 2015, 18:30:
You can sell them for their normal full price, too, from what I hear.

Lol, goddammit. I'm pimping out my python until I can sell it for a type 9. I'm so paranoid about being interdicted, that I need to save up extra for shields, missiles, and torpedoes. So...about $30 million to go...

Sounds like the python got nerfed *hard* in the beta version. Everything you do seems to cause heat damage...and then they made it handle like an anaconda. I hear it's essentially the same as a clipper now... They'll probably swing it back in the middle of the two extremes before 1.1 is released.

Edit:
I only play in Open only.

This comment was edited on Feb 9, 2015, 20:15.
896.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 19:22
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 19:22
Feb 9, 2015, 19:22
 
The route plotting seem to work a lot faster too and plotting a long route now has a % meter so you see the progress.
Like that a lot.
Steam: SpectralMeat
Avatar 14225
895.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 18:30
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 18:30
Feb 9, 2015, 18:30
 
You can sell them for their normal full price, too, from what I hear.
894.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 18:25
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 18:25
Feb 9, 2015, 18:25
 
Apparently, I was too quick to judge the beta testing mode. You can buy a type 9 for 100c! Several other ships, too!
893.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 08:16
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 08:16
Feb 9, 2015, 08:16
 
Ant wrote on Feb 9, 2015, 03:16:
Watch out for Star Citizen fans. They will try to beat this.
I think we'll have a few years head start

This comment was edited on Feb 9, 2015, 08:22.
Steam: SpectralMeat
Avatar 14225
892.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 03:16
Ant
 
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 03:16
Feb 9, 2015, 03:16
 Ant
 
Watch out for Star Citizen fans. They will try to beat this.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
Avatar 1957
891.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 8, 2015, 12:35
nin
 
Re: Spaceship Ahoy - Elite: Dangerous Feb 8, 2015, 12:35
Feb 8, 2015, 12:35
 nin
 

Congrats guys!

890.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 7, 2015, 14:12
Re: Spaceship Ahoy - Elite: Dangerous Feb 7, 2015, 14:12
Feb 7, 2015, 14:12
 
Blue wrote on Feb 7, 2015, 13:24:
SpectralMeat wrote on Feb 7, 2015, 07:23:
Sepharo wrote on Feb 7, 2015, 03:07:
You guys made it to #1. Party2
For the first time since 2001 the most posted in thread is about games.
Yaaay!!!

Yay indeed!

Woot woot!
889.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 7, 2015, 13:24
Re: Spaceship Ahoy - Elite: Dangerous Feb 7, 2015, 13:24
Feb 7, 2015, 13:24
 
SpectralMeat wrote on Feb 7, 2015, 07:23:
Sepharo wrote on Feb 7, 2015, 03:07:
You guys made it to #1. Party2
For the first time since 2001 the most posted in thread is about games.
Yaaay!!!

Yay indeed!
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
Avatar 2
888.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 7, 2015, 12:38
Re: Spaceship Ahoy - Elite: Dangerous Feb 7, 2015, 12:38
Feb 7, 2015, 12:38
 
It took 885 posts to make this an 'Elite' thread.

887.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 7, 2015, 07:23
Re: Spaceship Ahoy - Elite: Dangerous Feb 7, 2015, 07:23
Feb 7, 2015, 07:23
 
Sepharo wrote on Feb 7, 2015, 03:07:
You guys made it to #1. Party2
For the first time since 2001 the most posted in thread is about games.
Yaaay!!!
Steam: SpectralMeat
Avatar 14225
886.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 7, 2015, 03:07
Re: Spaceship Ahoy - Elite: Dangerous Feb 7, 2015, 03:07
Feb 7, 2015, 03:07
 
You guys made it to #1. Party2
For the first time since 2001 the most posted in thread is about games.
Avatar 17249
885.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 6, 2015, 20:54
Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 20:54
Feb 6, 2015, 20:54
 
I'd guess it's the same size as the Anaconda. Looks about the same. Maybe longer and a bit wider?

The Anaconda is fairly skinny width-wise. The space cow is hardest (so far) because it is really wide AND tall. The "pushing" mechanic was added in because people would finally get one of those ships and blow it up trying to leave the station. Ah, I remember the rage back in the beta days.

The type 7 is also weird. It's really long, which isn't a problem...but the cockpit is on the bottom of the ship. If you try and fly in the center you will have some repair bills. Good thing that ship is cheap as dirt to repair.
1184 Replies. 60 pages. Viewing page 15.
Newer [  1    10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25    60  ] Older