Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 10.
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1004.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 17, 2015, 18:36
Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 18:36
Feb 17, 2015, 18:36
 
SpectralMeat wrote on Feb 17, 2015, 12:50:
By warship you mean something like a Cobra/Viper armed to the teeth
I think those ships have much better cost/damage output ratios than an Asp or Python
The Asp repair bills are no fun

Maybe. But I like the idea of having a big heavy hitter surrounded by smaller ships. I'm saving for an Anaconda (lofty goal, probably not gonna happen), but I might get a Clipper or a Python. I made $20m last night. I just have to hope I don't wear out my trade route, this shit is getting ridiculous to find.

You guys have no idea how strong class 3 weapons are... And you know you want them on your side.

Edit:

Also, if we do get a wing formed, I'd love a crack at commanding. Would be fun to all be on voice. I could take the brunt of the attack, while destroying shields, then order everyone to target the power plant of asshole1. Boooooom!
1003.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 17, 2015, 13:24
Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 13:24
Feb 17, 2015, 13:24
 
I have a viper. That reminds me, I should take a look at it. It was already having power issues, I had to set it to turn off power to the cargo hatch, fuel scoop, and several other systems. Now with the shield cell nerf, I'm probably way over the limit again.
1002.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 17, 2015, 12:50
Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 12:50
Feb 17, 2015, 12:50
 
By warship you mean something like a Cobra/Viper armed to the teeth
I think those ships have much better cost/damage output ratios than an Asp or Python
The Asp repair bills are no fun
Steam: SpectralMeat
Avatar 14225
1001.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 17, 2015, 12:40
Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 12:40
Feb 17, 2015, 12:40
 
Lave, huh? That's a tall order. I'm down. Gonna have to get a warship.

Another option might be the yembo (spelling is wrong) system where they are doing the community space station building. Lots of people hauling metal are getting pirated.
1000.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 17, 2015, 08:19
Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 08:19
Feb 17, 2015, 08:19
 
Traded in the fuel scoop for another 64 cargo. Up to 500t. I have to jump three times, but it's not that bad... especially since I make about $550k credits each way. I timed it and it's about 7.5 mins one way, 6.5 the other (not including station time). The time is from when I select 'launch' to when I actually land on the other docking bay.

500T of cargo space... that's pretty impressive. Like they say, takes money to make money, looks like your investments are working out for you.

In regards to grouping up together, the Lave system seems to be a "wretched hive of scum and villainy." Maybe we could go there and take on some pirates and cleanse the area


999.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 17, 2015, 08:03
Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 08:03
Feb 17, 2015, 08:03
 
Hey Vall
Stop killing all the profitable trade routes with your space cow please and thank you
Steam: SpectralMeat
Avatar 14225
998.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 17, 2015, 00:52
Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 00:52
Feb 17, 2015, 00:52
 
Okay. Got the 256 cargo bay. Now up to 436t of cargo. More like it.

Edit:
Traded in the fuel scoop for another 64 cargo. Up to 500t. I have to jump three times, but it's not that bad... especially since I make about $550k credits each way. I timed it and it's about 7.5 mins one way, 6.5 the other (not including station time). The time is from when I select 'launch' to when I actually land on the other docking bay.

I *think* the 64 extra cargo pretty much just offsets the fuel scoop. I guess in the long run the extra space is better, since I just warp without trying to scoop, then just pay up at the station. I hate paying for gas though.

This comment was edited on Feb 17, 2015, 03:32.
997.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 16, 2015, 19:18
Re: Spaceship Ahoy - Elite: Dangerous Feb 16, 2015, 19:18
Feb 16, 2015, 19:18
 
So, the type-9 is a mixed bag. You can equip it to carry an obscene amount of cargo, but the jump range sucks.

The class A frameshift drive costs 16m. Ouch. The 256 cargo internal costs 3.5m. I tried skirting it by getting a class B frameshift drive and fully upping the cargo space. I had about 460t of cargo. My jump range was only 10ly laden, though. Travelling to a nearby station which was only 13ly away, I had to do 4 jumps around to get to it.

And, then, the Imp Slave trade has totally dried up (probably my fault) so the trade only became valuable one way.

I have a truly weird setup now. I traded in my 256 cargo internal for a 128 to buy the class A frameshift drive. Now I'm fairly broke and was flying without insurance this weekend. I'm back above the "red" line, so to speak.

Mr. Tact will not approve of this setup, but here it is. I'm working up to the 256 cargo slot, but this tub cannot travel very far with it. And I have yet to find two stations within 10ly of each other not selling peanuts.

Gimp Ship

With this, I can jump fairly decently. I found a bi-directional route that I get about $600k per round trip. Not great, but not bad considering my diminished cargo capacity. And I also make the rounds in half the time. The only threatening thing is that there is always a fucking stupid AI in the mailslot that won't get out of the way. I end up going full shields and ramming my way through. The scraping sound is not pleasant and I tend to lose one shield ring.

Edit:
And before you pass judgement, the space cow's fuel cost is FUCKING STUPID. It has a huge tank, but takes forever to fill with a class 4 fuel scoop. Since I am fairly broke and can't afford the 460t of cargo cost anyway, much less the patience to fly in 9ly jumps, it seemed a fair trade. The fuel fills up pretty decently now.

I basically have slightly more cargo than a python with almost no combat capability. Oh... I got interdicted by a cobra. I had 3 missile banks and 2 (class 1) torpedoes. Fuck that was embarrassing. I killed him, but it took all my ammo. The torpedoes, I thought were a death sentence to people. They barely scraped the shield. Missiles were even worse. Eventually, I knocked out his shields and then launched three missiles. He detonated instantly.

Lesson learned. Now I have a beam laser and a turreted pulse laser to drain shields.

This comment was edited on Feb 16, 2015, 19:33.
996.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 15, 2015, 13:41
Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 13:41
Feb 15, 2015, 13:41
 
I'm hanging out around Igal (empire space). I'm fine with going where ever, I'm allied out here so I haven't been getting any new advancement missions. I need to find new factions to gain rep with.

I've got a viper parked somewhere out there.
995.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 15, 2015, 12:55
Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 12:55
Feb 15, 2015, 12:55
 
Well, currently I'm about 5,000 ly from Sol. IIRC, my Type-6 is stored in the Juan system. But as Spectral indicatded -- wherever is fine.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
994.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 15, 2015, 11:11
Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 11:11
Feb 15, 2015, 11:11
 
I am homeless
I am flying around Aerial-Coquim-George-Zeessze-Bast-Fujin-Altair, etc
That area doing the rare trade run.
I can meet up with you guys anywhere really.
Steam: SpectralMeat
Avatar 14225
993.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 15, 2015, 09:35
Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 09:35
Feb 15, 2015, 09:35
 
Just got back from a business trip and haven't really had time to play the new update from E:D until late yesterday... that new route planner simply ROCKS!!!! 100+ LY routes are calculated almost instantly, such a huge improvement!

With about a month away from the 'Wings' update, wanted to see where most people call 'home' so we can get in relative close proximity so we can group up and take some pirates (or whatever) down. I have my Asp and Viper based out of Eravate but could obviously move them. So, where's everyone at when not exploring?
992.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 15, 2015, 01:15
nin
 
Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 01:15
Feb 15, 2015, 01:15
 nin
 

You guys are slackin! Hurry up and hit 1000...

991.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 15, 2015, 01:11
Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 01:11
Feb 15, 2015, 01:11
 
Sounds fun. I'm in trading hell right now. My space cow has a huge cargo hold, but I can't afford the class A frameshift drive yet, so my jump range is terrible. My trading route is taking five jumps now instead of two. I'm getting a lot of waves from players though, so that's kind of cool.

The AI is completely retarded. They see me approach the mail slot and then glitch out, fly into the walls and the station blows them up. Happens at least once per day.
990.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 13, 2015, 23:14
Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 23:14
Feb 13, 2015, 23:14
 
I wondered if I might be able to get there by going the long way around or something -- looks like that was the case...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
989.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 13, 2015, 23:02
Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 23:02
Feb 13, 2015, 23:02
988.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 13, 2015, 22:38
Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 22:38
Feb 13, 2015, 22:38
 
Don't listen to him MrTact. It's a trap. You will age 10 yrs every 5 minutes or something like that.
Steam: SpectralMeat
Avatar 14225
987.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 13, 2015, 22:26
Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 22:26
Feb 13, 2015, 22:26
 
Mr. Tact wrote on Feb 13, 2015, 21:15:
Got within 600 yl when I finally identified it. It appears it is a series of black holes in the "NGC 7822 Nebula" -- it is a feature easily find-able in the galaxy map. But apparently there is a "gap" around the Nebula, I get "route unavailable" when attempting to get a route there.

Now you need to get closer for science.
Captain McConaughey did it, he ended up fine.
Avatar 17249
986.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 13, 2015, 22:13
Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 22:13
Feb 13, 2015, 22:13
 
Don't brake the game Mr Tact!
There are things not supposed to be found!
Steam: SpectralMeat
Avatar 14225
985.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 13, 2015, 21:58
Re: Spaceship Ahoy - Elite: Dangerous Feb 13, 2015, 21:58
Feb 13, 2015, 21:58
 
Godammit. You are bringing the end times!
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