Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 8.
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1044.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 22, 2015, 13:33
Re: Spaceship Ahoy - Elite: Dangerous Feb 22, 2015, 13:33
Feb 22, 2015, 13:33
 
Nice! I'd need a break after that long a trip.
1043.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 22, 2015, 09:30
Re: Spaceship Ahoy - Elite: Dangerous Feb 22, 2015, 09:30
Feb 22, 2015, 09:30
 
Made it back to populated space..

Distance traveled: 12,000 ly +
Repairs: 2,261 (and most of that probably came from an NPC that interdicted me four systems from the end of the run)
Total systems sold to Cartographics: 503
Largest system sale: 37,200
Average for all systems: 7,240
Total sale: 3,641,779
Explorer rank went from Trailblazer to Pathfinder
The way First Discoveries are given/listed was not conducive to counting. In my estimation it was more than 100, possibly more than 200, but I wouldn't think much more than that.


Not sure what I'm going to do now. I'd like to try a Python or some other ships but I'll be damned if I feel like grinding for the cash to buy them. I think I may take a break from the game for a while.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
1042.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 21, 2015, 22:59
Re: Spaceship Ahoy - Elite: Dangerous Feb 21, 2015, 22:59
Feb 21, 2015, 22:59
 
Woot! I got the entrepreneur trading rank. Finally...only took $134m of trading.
1041.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 21, 2015, 10:55
Re: Spaceship Ahoy - Elite: Dangerous Feb 21, 2015, 10:55
Feb 21, 2015, 10:55
 
Mr. Tact wrote on Feb 21, 2015, 10:39:
Query: Do we know if "First Discovery" is the first detailed scan of the object or the first person to SELL the data for a detailed scan of the object?
D'OH! Nevermind, the webpage says first sale.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
1040.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 21, 2015, 10:39
Re: Spaceship Ahoy - Elite: Dangerous Feb 21, 2015, 10:39
Feb 21, 2015, 10:39
 
Query: Do we know if "First Discovery" is the first detailed scan of the object or the first person to SELL the data for a detailed scan of the object?

Comment and query: My biggest gripe for the functionality of the game right now is the automated slow down in cruise mode with going to in system objects very far away. Why does it start slowing down when I am still more than 100,000 ls away? This is quite annoying, anyone found a way around it?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
1039.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 20, 2015, 23:48
Re: Spaceship Ahoy - Elite: Dangerous Feb 20, 2015, 23:48
Feb 20, 2015, 23:48
 
Mr. Tact wrote on Feb 20, 2015, 22:38:
Vall Forran wrote on Feb 6, 2015, 13:09:
This is kind of cool. There's a data dump with people who the first to discover objects in the game. It's a few weeks old, so Tooch is probably half-way up the list by now.

And I'm not completely sure what the 'tag' is based on. I think it might just be from using a discovering scanner without actually scanning them. I just can't imagine actually scanning 96,000 objects.

http://dump.bass-speaker.com/chart.php
The page says it's static data provided by FD and unlikely to be updated. That is really too bad, even a once a month update would be really cool.

Pardon my bad grammar in the previous post. :\

I totally agree, it would be awesome to have some sort of update on who the top explorers are. I was, honestly, shocked to be on the list. Though 78 is a long way from 98,000.

Until they start giving exploration real rewards, this kind of stuff seems like a must.

Edit:

I really think discovering new worlds should net you about $1million credits...instead of $1,000. The monetary system seems...off.

This comment was edited on Feb 21, 2015, 00:04.
1038.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 20, 2015, 22:54
Re: Spaceship Ahoy - Elite: Dangerous Feb 20, 2015, 22:54
Feb 20, 2015, 22:54
 
I bought my Asp. I'm working on upgrading it. This is gonna be fun.

I'm going for four railguns and two cannons, I think. Just need more money to pimp the ship out. Funny how the Asp only costs six million, but fully upgraded is about fifty million.

This comment was edited on Feb 21, 2015, 00:02.
1037.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 20, 2015, 22:38
Re: Spaceship Ahoy - Elite: Dangerous Feb 20, 2015, 22:38
Feb 20, 2015, 22:38
 
Vall Forran wrote on Feb 6, 2015, 13:09:
This is kind of cool. There's a data dump with people who the first to discover objects in the game. It's a few weeks old, so Tooch is probably half-way up the list by now.

And I'm not completely sure what the 'tag' is based on. I think it might just be from using a discovering scanner without actually scanning them. I just can't imagine actually scanning 96,000 objects.

http://dump.bass-speaker.com/chart.php
The page says it's static data provided by FD and unlikely to be updated. That is really too bad, even a once a month update would be really cool.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
1036.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 20, 2015, 17:11
Re: Spaceship Ahoy - Elite: Dangerous Feb 20, 2015, 17:11
Feb 20, 2015, 17:11
 
Exactly why that unit is useless. Even if you do take damage, it's still not worth the internal slot imo.
1035.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 20, 2015, 08:22
Re: Spaceship Ahoy - Elite: Dangerous Feb 20, 2015, 08:22
Feb 20, 2015, 08:22
 
Undocumented Alien wrote on Feb 20, 2015, 08:18:
Also be interesting to see what kind of repairs you have to make from such a long journey.
Well, I brought along a Auto Maintenance Unit, but I haven't used it. All the modules are reporting 100% still..
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
1034.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 20, 2015, 08:18
Re: Spaceship Ahoy - Elite: Dangerous Feb 20, 2015, 08:18
Feb 20, 2015, 08:18
 
Mr. Tact wrote on Feb 19, 2015, 22:49:
Ended up just over 6,000 ly from Sol, on my way back now. Looking forward to finding out how much cash I get from the exploration and how far up the explorer rankings I move...

Great job! Luckily you will be able to sell by the page at a station now instead of individually having to sell you've explored/discovered systems. Also be interesting to see what kind of repairs you have to make from such a long journey.
1033.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 19, 2015, 23:25
Re: Spaceship Ahoy - Elite: Dangerous Feb 19, 2015, 23:25
Feb 19, 2015, 23:25
 
Holy crap! Make it back safe dude!
1032.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 19, 2015, 22:49
Re: Spaceship Ahoy - Elite: Dangerous Feb 19, 2015, 22:49
Feb 19, 2015, 22:49
 
Ended up just over 6,000 ly from Sol, on my way back now. Looking forward to finding out how much cash I get from the exploration and how far up the explorer rankings I move...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
1031.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 19, 2015, 19:54
Re: Spaceship Ahoy - Elite: Dangerous Feb 19, 2015, 19:54
Feb 19, 2015, 19:54
 
Hmm. You can actually equip an Asp with a class 6 shield generator. The 'A' version costs $16m, but holy hell, I would imagine people attacking reporting you for exploits.

Pythons use that shield.
1030.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 19, 2015, 12:51
Re: Spaceship Ahoy - Elite: Dangerous Feb 19, 2015, 12:51
Feb 19, 2015, 12:51
 
Yeah, the viper is fun to fly, very annoying to fly against.

When I fight an Anaconda, I always target the power plant. It's much easier to blow up than doing straight 100% hull damage.
1029.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 19, 2015, 11:47
Re: Spaceship Ahoy - Elite: Dangerous Feb 19, 2015, 11:47
Feb 19, 2015, 11:47
 
Vall Forran wrote on Feb 19, 2015, 01:21:
Mr. Tact wrote on Feb 18, 2015, 20:02:
Vall Forran wrote on Feb 18, 2015, 19:35:
Eleven charges?! I don't think that exists anymore.
Looking the wiki it seems you are correct. Too bad, that was quite the win. I'll miss it when I rebuild a battle ready Cobra.

This is why I think small ships are going to have a much harder time dealing with large ships. I think this is a good move by frontier. It's stupid that a viper can outpace an Anaconda with shield cells. IMO, the viper should die in five seconds.

I agree, it should take at least a 'Wing' of Vipers to take down an Anaconda. I tried taking down a 'Dangerous' NPC Anaconda last night and put up a good fight but overall couldn't do enough damage in between taking down it's shields and then my Shield Cells were spent and my shields couldn't hold off so I had to flee. Sometimes when I get 'help' from other NPC's I can take it down, but this was 1-on-1, but that's the point right, I have better success with others doing damage to it. Maybe a better pilot then myself could accomplish the goal, but I saw the writing on the wall for me, flee or get blown up.

I'm really starting to like my Viper, tough little fighter against most ships close to it's size.
1028.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 19, 2015, 01:21
Re: Spaceship Ahoy - Elite: Dangerous Feb 19, 2015, 01:21
Feb 19, 2015, 01:21
 
Mr. Tact wrote on Feb 18, 2015, 20:02:
Vall Forran wrote on Feb 18, 2015, 19:35:
Eleven charges?! I don't think that exists anymore.
Looking the wiki it seems you are correct. Too bad, that was quite the win. I'll miss it when I rebuild a battle ready Cobra.

This is why I think small ships are going to have a much harder time dealing with large ships. I think this is a good move by frontier. It's stupid that a viper can outpace an Anaconda with shield cells. IMO, the viper should die in five seconds.
1027.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 18, 2015, 20:40
Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 20:40
Feb 18, 2015, 20:40
 
Looking at the wings update... That shit seems super fun! I love the idea of USS signals that take a squad. And there's no commander ( ), but I can't wait for this. Sounds like so much goodness. Honestly, as a commander, I'd say, "Bitches, stay out of my targeting area."
1026.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 18, 2015, 20:32
Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 20:32
Feb 18, 2015, 20:32
 
I fought a few players using shield cells... I had a bigger ship, so this is probably not relevant to you guys. I fucking shot their shields down, then grunted as they activated their shield cell. A few seconds later it was down again. Then they freaked out and tried to run. Boom, you dead fool. Mind you, this was someone interdicting ME. A python using shield cells would be absolutely TERRIFYING!
1025.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 18, 2015, 20:02
Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 20:02
Feb 18, 2015, 20:02
 
Vall Forran wrote on Feb 18, 2015, 19:35:
Eleven charges?! I don't think that exists anymore.
Looking the wiki it seems you are correct. Too bad, that was quite the win. I'll miss it when I rebuild a battle ready Cobra.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
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