Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

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1184 Replies. 60 pages. Viewing page 26.
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684.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 13:36
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 13:36
Jan 20, 2015, 13:36
 
Wow that is really good!
No wonder you have kick ass ships and a fat bank account
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683.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 13:26
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 13:26
Jan 20, 2015, 13:26
 
Mr. Tact wrote on Jan 20, 2015, 10:47:
Something else I've been meaning to ask about..

I've see people indicating that once they had a ship with 200t cargo they could make far more money on 4 jump loops then you could on rare runs. But I haven't ever seen any specifics on this, anyone know if that's true and have an example of a trade you could do?

I found a pretty sweet route. It's just between 2 stations that are only 5.4 ly apart. I have 224t of cargo space. Fuel cost is laughable since the distance is so short. I sell beryllium one way and make about $250k. Then I bring Imperial Slaves back for about $230k. I make just under $500k in about 7 minutes. Rinse, repeat. I don't think rare trading can beat that.

682.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 13:20
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 13:20
Jan 20, 2015, 13:20
 
Mr. Tact wrote on Jan 20, 2015, 08:21:
Vall Forran wrote on Jan 19, 2015, 23:57:
Flew back to my clipper and sold the adder. Back to slave trading!
Been meaning to talk about this -- since the Slave missions give reasonable bucks, I was assuming they gave reasonable reputation. Since they always have those long mission times, I've been grabbing them when I see them, save up 5 or 6 of them, then go buy slaves at the only place I know about, Abazi. Where are you getting your slaves?

Heh, I've only found slaves once..from a cobra that interdicted me. I actually meant Imperial Slaves, which is just another commodity that's legal in empire zones.

I don't have the greatest luck smuggling, I get scanned 9 out of 10 times and immediately get fines greater than what I'd make on the black market. I avoid picking up stolen goods now like the plague.
681.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 11:24
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 11:24
Jan 20, 2015, 11:24
 
Mr. Tact wrote on Jan 20, 2015, 11:10:
*ugh* Insurance on a reasonably equipped Python -- $5.5M
Yeah but that ship itself cost 56mill or something. It's probably up in the 80-90 mill range when you have it well equipped.
Not really sure what you'd use it though, killing all the smaller ships would probably rack up your repair bill.
Also this doesn't make me want to run out and buy one as soon as I have the money for it.
I guess if you fly in a pack it can be a super powerful ship but solo not the best idea
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680.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 11:10
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 11:10
Jan 20, 2015, 11:10
 
*ugh* Insurance on a reasonably equipped Python -- $5.5M
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
679.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 10:47
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 10:47
Jan 20, 2015, 10:47
 
Something else I've been meaning to ask about..

I've see people indicating that once they had a ship with 200t cargo they could make far more money on 4 jump loops then you could on rare runs. But I haven't ever seen any specifics on this, anyone know if that's true and have an example of a trade you could do?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
678.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 10:09
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 10:09
Jan 20, 2015, 10:09
 
I got 2 more stations to hit before I am back where my Cobra is parked. Can't wait to get out and kill some stuff, maybe do a few missions too.
This trade run makes lots of money but mindbogglingly boring.
The only excitement I got was yesterday when an Eagle interdicted me on my way to the station.
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677.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 09:29
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 09:29
Jan 20, 2015, 09:29
 
SpectralMeat wrote on Jan 20, 2015, 08:51:
Am I the only one still hauling rare goods?
Nah, it did for a part of Sunday when my cash had shrunk to under $500k.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
676.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 08:51
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 08:51
Jan 20, 2015, 08:51
 
Am I the only one still hauling rare goods?
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675.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 08:21
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 08:21
Jan 20, 2015, 08:21
 
Vall Forran wrote on Jan 19, 2015, 23:57:
Flew back to my clipper and sold the adder. Back to slave trading!
Been meaning to talk about this -- since the Slave missions give reasonable bucks, I was assuming they gave reasonable reputation. Since they always have those long mission times, I've been grabbing them when I see them, save up 5 or 6 of them, then go buy slaves at the only place I know about, Abazi. Where are you getting your slaves?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
674.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 00:31
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 00:31
Jan 20, 2015, 00:31
 
Weird thing I noticed. Cobra has two seats, pilot is American style on the left. I think the Anaconda was similar, though that has a bridge and I only flew one for a couple days during beta.

The Clipper has two seats, but the pilot is on the right, British style. I also noticed this on the Adder last night.

I know the brits were asking why the pilot chairs were set up american style, but that is standard for all planes.

No reason for this... I just was thinking this was kind of interesting. I know the clipper and adder are newer ships to the public, maybe Frontier said, what the hell?

Edit:
The interior of the Adder was surprisingly nice. Obviously Clipper is luxurious. Slight?
673.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 23:57
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 23:57
Jan 19, 2015, 23:57
 
I know! Python is a *medium* ship too! I'm at about $40 million in current assets, python costs $54 million or so.

But buying a python and then upgrading/maintaining one, I'd imagine I'd need around $80 million at least. That's a looooong way off.

I saw some people setting up explorer ships using the class D modules we were talking about earlier. Asps getting almost 40ly/jump. Hauler, surprisingly, is not too far off at 34ly.

I actually kitted out an adder (never flown one) as an explorer last night and went to the Sol system and some brief exploration runs. It's too slow for me. If I were stoned, it'd probably be the best thing ever. But the whole time, I'm thinking, "I could be making $500k every 10 minutes. This is bullshit."

Flew back to my clipper and sold the adder. Back to slave trading!
672.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 22:41
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 22:41
Jan 19, 2015, 22:41
 
Thanks for the info Vall
Man I wish I can afford a Python. That thing looks like a beast of a ship.
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Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 22:40
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 22:40
Jan 19, 2015, 22:40
 
Mr. Tact wrote on Jan 19, 2015, 21:26:
Vall Forran wrote on Jan 19, 2015, 14:48:
True. Multicannons also lack the range of lasers, so you might end up wasting a ton of bullets. Lasers have a damage drop off, but at least you can needle ships from 2km away.
The multi-cannons don't fire if the target is out of range.
That is true but even within range if you are kind of far say 2km ish you miss a lot with multi canons.
If you are up close multi canons rip pretty hard than.
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Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 21:26
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 21:26
Jan 19, 2015, 21:26
 
Vall Forran wrote on Jan 19, 2015, 14:48:
True. Multicannons also lack the range of lasers, so you might end up wasting a ton of bullets. Lasers have a damage drop off, but at least you can needle ships from 2km away.
The multi-cannons don't fire if the target is out of range.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
669.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 18:51
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 18:51
Jan 19, 2015, 18:51
 
Random things I've discovered lately...

Before you start fighting in an Asp or Clipper, let me give you some repair bill details.

(I found a huge combat zone area...so this is where I've been testing stuff) (edit:) Sifjar. It's near Ivins Vision. Sifjar is Empire, Ivins Vision is Federation. It's a good war frontier.

Both are quite good at combat. With shield cells properly managed, you can go quite a while without getting damaged. Unfortunately, I always overstay my welcome and end up with 8 guys shooting me. I run away at 65% hull strength. The following ships have standard light alloy hulls.

An asp at that will cost you about $90k.
A clipper will cost you about $285k.

Compared to the $20k you probably made from vouchers...the combat zones are definitely not worth it for the larger ships.

I was testing out my clipper last night with my turreted class3 pulse lasers. I set them to "target only" and they performed pretty well. The annoying thing I noticed, is that if my target was 6km away, they still shoot at it. I actually had to un-target and fly at him until I was in range, then re-target. Seems an oversight that turrets will overshoot their range. No wonder other ships get shot at.

I didn't have an incident where my turrets shot a friendly and promptly turn the whole warzone red against me. (And trust me, there were TONS of people around). I'm reluctant to turn on the "fire at will" mode, since my shields are downgraded to a class 4 instead of 6, so I'm not that strong...I dont' want to fight 8 people at once.

The Asp is like the mantis shrimp as explained by The Oatmeal. "One, two, three, death!" You have six guns and don't seem to have the power problems the viper has. Problem with the Asp is most people rig it to fight small ships, fight a few "dumb" ai large ships, then get outright destroyed by the "smart" ai ships.

Just be aware of what you're packing. Six multicannons will tear through a cobras' shields and armor quick-like. Against a (good) python, he'll absorb all of your bullets and blast you with 6 weapons of his own that are higher class than yours. The math won't work out to your favor.
Edit:
Messed up a your/you're.

This comment was edited on Jan 19, 2015, 23:51.
668.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 16:29
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 16:29
Jan 19, 2015, 16:29
 
Damn, didn't visit this place for a week or two and it jumped from 400+ posts to over 600.
Wish I had more time to play.
667.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 15:05
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 15:05
Jan 19, 2015, 15:05
 
I see.
I never waste time scanning I just shoot when someone is wanted. I should start scanning
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666.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 15:00
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 15:00
Jan 19, 2015, 15:00
 
It's mostly for fighting in anarchy space. Every ship is "clean" until they get scanned. I also think (probably wrong, but I'm paranoid) that if you scan a ship and it shows he is wanted, you can open fire without waiting for him to shoot you first.

Edit:
Also, say you're in empire space. A guy is "clean". Scan him and check the info panel on him, he might be wanted in Fed space for a lot of money. You'd never know that without a scan.

Edit2:

I got post 666. I should get auto-promoted to Guru.

This comment was edited on Jan 19, 2015, 17:09.
665.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 19, 2015, 14:53
Re: Spaceship Ahoy - Elite: Dangerous Jan 19, 2015, 14:53
Jan 19, 2015, 14:53
 
Why do you warrant scan?
Is that for missions only or do you want to know the bounty before you start shooting?
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