Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

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1184 Replies. 60 pages. Viewing page 25.
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704.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 21, 2015, 16:35
Re: Spaceship Ahoy - Elite: Dangerous Jan 21, 2015, 16:35
Jan 21, 2015, 16:35
 
Vall Forran wrote on Jan 21, 2015, 00:08:
Also, this route uses Imp Slaves. They cost $15.5k to buy and sell at $16.5 or so.

If you buy them times a hundred, well, you get where I'm going.

This is why the T9 is so expensive. You can buy 500t of fish and make tons of cash.
Just like the real world, it takes money to make money!
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
703.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 21, 2015, 12:58
Re: Spaceship Ahoy - Elite: Dangerous Jan 21, 2015, 12:58
Jan 21, 2015, 12:58
 
Nice! I can't imagine playing without my trackIR. I am so used to it now, I turn my head to "look" around in other games.
702.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 21, 2015, 09:19
Re: Spaceship Ahoy - Elite: Dangerous Jan 21, 2015, 09:19
Jan 21, 2015, 09:19
 
So my edtracker arrived yesterday. Hopefully I'll have time these days to test it out.
701.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 21, 2015, 06:29
Re: Spaceship Ahoy - Elite: Dangerous Jan 21, 2015, 06:29
Jan 21, 2015, 06:29
 
Vall Forran wrote on Jan 20, 2015, 22:22:
There are a lot of sites to look up trade routes... I hear Fed space is better for trading.

Try this out where you are and see what hits you get:
http://www.elitetradingtool.co.uk/
Thanks
Well that makes it easy to work out trade routes in my area
Steam: SpectralMeat
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700.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 21, 2015, 00:08
Re: Spaceship Ahoy - Elite: Dangerous Jan 21, 2015, 00:08
Jan 21, 2015, 00:08
 
SpectralMeat wrote on Jan 20, 2015, 21:29:
Thanks!
CD-37 641 is 180Ly away from where I am
I'll haul my ship over some other night
I am in Leesti

Also, this route uses Imp Slaves. They cost $15.5k to buy and sell at $16.5 or so.

If you buy them times a hundred, well, you get where I'm going.

This is why the T9 is so expensive. You can buy 500t of fish and make tons of cash.
699.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 23:55
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 23:55
Jan 20, 2015, 23:55
 
Also, if you see me, say hi!

I am gentle, I don't shoot people unless provoked.
698.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 22:22
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 22:22
Jan 20, 2015, 22:22
 
There are a lot of sites to look up trade routes... I hear Fed space is better for trading.

Try this out where you are and see what hits you get:
http://www.elitetradingtool.co.uk/
697.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 21:29
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 21:29
Jan 20, 2015, 21:29
 
Thanks!
CD-37 641 is 180Ly away from where I am
I'll haul my ship over some other night
I am in Leesti

This comment was edited on Jan 20, 2015, 21:39.
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696.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 20:06
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 20:06
Jan 20, 2015, 20:06
 
SpectralMeat wrote on Jan 20, 2015, 19:23:
Thanks for the trade route by the way I will definietly check it out. The 11 stop rare trade run is profitable but it literally takes me 2 nights to make it around to get back to the starting point to swap ships and able to do something else which is a bit too much of a time investment for me.
I like to be able to jump between fighting and trading a bit more frequently.

No worries dude. It's a fairly centralized location (in empire space, though). It's not far from Sol, and pretty much within four jumps to anything political going on. Except onionhead bullshit..or maybe..I dunno, haven't messed around with Fed politics yet.

If you have a type 6, you can basically cut the cargo/profits in half, but that's still more than you'd make doing rare trade runs. Plus, you can stop when you get bored and do something else.

Edit:

Now that I'm home here's the route:

(Also note, the best commodities are EXPENSIVE. You need a couple million just to but stuff. I like to have two million set aside. If you're in a 100t capacity range, one million should be good. Just be careful if you're one of those crazy bastards flying without a shield. I'd recommend putting one on, even if it's a couple classes lower than the standard.

CD-37 641 -- Lagrange City. Buy Gold. Sell Imp. Slaves. Profit ~989/ton.

Siddha -- Blaauw Orbital. Sell Gold. Profit ~916 per ton (next time I went there I got 1,100 per ton...like I said something's finicky). Buy Imp. Slaves.

Shite...it's not as good as it was yesterday. But, it's still good money and easy to fly. It's so short that interdiction troubles are non-existent. Anyway, just throwing this out there.

Also, I am using a large ship, so I can't use outposts, which actually have better deals. You can probably find better deals in the same systems; I am locked out from any place lacking a large landing pad.

Edit:
If gold gets not worth it (under 900) try indium. It's cheaper and is usually around the same profit to sell...and half the price of gold. Check the price at the other station and do the math.

This comment was edited on Jan 20, 2015, 23:51.
695.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 19:52
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 19:52
Jan 20, 2015, 19:52
 
SpectralMeat wrote on Jan 20, 2015, 19:23:
The guy recording the video was in a Viper. He was being interdicted by the Python. Than his friend jumped in with an Asp and they chew the Python into pieces.
Bbye 80mill ship.
Hopefully he had insurrance. I can imagine the wtf on the Python player face when the Asp showed up.

Thanks for the trade route by the way I will definietly check it out. The 11 stop rare trade run is profitable but it literally takes me 2 nights to make it around to get back to the starting point to swap ships and able to do something else which is a bit too much of a time investment for me.
I like to be able to jump between fighting and trading a bit more frequently.

There's another one between Sifjar (Herschel's Port) and Ivins Vision (forget the system name, but again typing the port will work in the system map). It's two jumps if you have a good jump drive. Also, Sifjar is LOADED with combat zones. Ivins Vision is Fed space, but high tech with lots of goodies. Sifjar is Empire. It's a borderline warzone. Pretty cool spot...fyi.

I forget what you trade. I think it's Consumer Tech from Ivins Vision and maybe Beryllium from Herschel? I think that's right. They are about 25ly apart. It costed my clipper 4k fuel costs (each way), so that's why I left. But I parked my combat viper there. >:)
694.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 19:41
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 19:41
Jan 20, 2015, 19:41
 
Are you sure? I thought he was in a python. Though, that would make sense why the python completely ignored him. Pythons and Vipers look very similar, now that I think about it.

Still...if I were flying that python, I'd have smoked them both. Beam lasers are stupid. And if I can afford a python, I'd have some torpedos or missile racks just for that being outnumbered situation.
693.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 19:23
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 19:23
Jan 20, 2015, 19:23
 
The guy recording the video was in a Viper. He was being interdicted by the Python. Than his friend jumped in with an Asp and they chew the Python into pieces.
Bbye 80mill ship.
Hopefully he had insurrance. I can imagine the wtf on the Python player face when the Asp showed up.

Thanks for the trade route by the way I will definietly check it out. The 11 stop rare trade run is profitable but it literally takes me 2 nights to make it around to get back to the starting point to swap ships and able to do something else which is a bit too much of a time investment for me.
I like to be able to jump between fighting and trading a bit more frequently.
Steam: SpectralMeat
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692.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 18:51
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 18:51
Jan 20, 2015, 18:51
 
SpectralMeat wrote on Jan 20, 2015, 11:24:
Mr. Tact wrote on Jan 20, 2015, 11:10:
*ugh* Insurance on a reasonably equipped Python -- $5.5M
Yeah but that ship itself cost 56mill or something. It's probably up in the 80-90 mill range when you have it well equipped.
Not really sure what you'd use it though, killing all the smaller ships would probably rack up your repair bill.
Also this doesn't make me want to run out and buy one as soon as I have the money for it.
I guess if you fly in a pack it can be a super powerful ship but solo not the best idea

The video was confusing because it wasn't presented well. Turns out the guy was the one being interdicted, not the other way around. Also cool, is that his friend scanned the wake to find where he was and was able to warp in and help him fight off the opposing python.

I didn't notice what the player's friend was flying, but I was surprised the enemy python didn't jump out.

Cool to see multiplayer in action, though! We should try it sometime!
691.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 18:41
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 18:41
Jan 20, 2015, 18:41
 
SpectralMeat wrote on Jan 20, 2015, 15:46:
Mr. Tact wrote on Jan 20, 2015, 15:35:
Mind giving the specifics?
Remember the market is player driven even in solo.
If he gives specifics and we all start doing the same trade run the market may get flooded and no longer profitable.
With that said I have no clue how much of an influence a single player has on the market tbh.

It's not that big a deal. Usually, before the routes dry up I move on from boredom. Where I'm at now is annoying because the trading is perfect, but the stations are tiny non-high-tech...so to upgrade I need to leave anyway. After finding several routes that work, you learn patterns of what stations feeds another kind of station.

The tricky thing is finding two stations really close together and thet aren't 3000ls away from the warp in point.

Edit:
I will say, the routes I've learned on my own...will die with me.
I've checked a lot of the trading tools and none of them have seen some of the routes I've found.
690.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 17:25
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 17:25
Jan 20, 2015, 17:25
 
SpectralMeat wrote on Jan 20, 2015, 16:05:
Mr. Tact wrote on Jan 20, 2015, 15:56:
Really? Wow, did realize that figured it was static.
Actually a correction to my comment the market is influenced by player actions but not driven by it.
Reading up on this I guess players can not make as big of a difference to market as Frontier made it out to be before the game launched.

They definitely can! But, it takes tens of players to affect the supply/demand of a station. A few at a time will not even alter the supply/demand numbers that I have noticed.

This has been something FD has been working on. T9s can ruin shit if you wanted a true player economy. FD has been fudging the numbers to keep this from happening. It's total black magic at this point. When you buy items, the supply you just bought from doesn't even subtract anything.

I wonder if they do some sort of average and then "update" each station later in the day to avoid spikes. Or if hundreds of players find a route that's ridiculously lucrative, they close it down.

Just speculating, but it seems much more admin controlled than player driven.
689.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 17:13
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 17:13
Jan 20, 2015, 17:13
 
Mr. Tact wrote on Jan 20, 2015, 15:35:
Vall Forran wrote on Jan 20, 2015, 13:26:
I found a pretty sweet route. It's just between 2 stations that are only 5.4 ly apart. I have 224t of cargo space. Fuel cost is laughable since the distance is so short. I sell beryllium one way and make about $250k. Then I bring Imperial Slaves back for about $230k. I make just under $500k in about 7 minutes. Rinse, repeat. I don't think rare trading can beat that.
Mind giving the specifics?

Sure, I'm the only one there so far that I've noticed. It's between Siddha (Bluuwa Station...misspelled it but it's close) and CD-something or other. On the map it's literally right next to Siddha. It's Lagrange station...you can type that in and the map will point you at the right station. (BTW! Did you know you can type in stations and not have to remember the weird random digit systems?)

It's really nothing spectacular. You find a route that gives you $1k or better profit per item, then the more cargo you carry the more you make.

I've also noticed that the instances have different prices. It's really bizarre. I've gotten $250k one time and $210k another. The latest patch has seemed to fracture something... It's all still profit, just if you use one of those trading sites, dont' be alarmed if your prices vary from it.

Edit:
A lot of people pride themselves on long trade runs. Personally, I try and factor fuel cost and time as well. Sure, you might make more money jumping 50ly away, but you'll also spend 10% of said profits on fuel and also are more subject to interdictions, and then the time it takes to get there. Or, you sacrifice cargo space for a fuel scoop and have to wait for a minute or more at the fusion gas station.

I like to find two stations as close as possible to each other and also have the stations as close to the star as I can manage. Time is the most important money function, which is why I don't like the rare trade runs anymore. They take hours, and you get on a weird loop where you always have items in your hold that you need to fly far away to sell for max profit. I ended up just selling them at almost face value to break the cycle.

This comment was edited on Jan 20, 2015, 18:48.
688.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 16:05
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 16:05
Jan 20, 2015, 16:05
 
Mr. Tact wrote on Jan 20, 2015, 15:56:
Really? Wow, did realize that figured it was static.
Actually a correction to my comment the market is influenced by player actions but not driven by it.
Reading up on this I guess players can not make as big of a difference to market as Frontier made it out to be before the game launched.
Steam: SpectralMeat
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687.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 15:56
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 15:56
Jan 20, 2015, 15:56
 
Really? Wow, did realize that figured it was static.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
686.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 15:46
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 15:46
Jan 20, 2015, 15:46
 
Mr. Tact wrote on Jan 20, 2015, 15:35:
Mind giving the specifics?
Remember the market is player driven even in solo.
If he gives specifics and we all start doing the same trade run the market may get flooded and no longer profitable.
With that said I have no clue how much of an influence a single player has on the market tbh.

This comment was edited on Jan 20, 2015, 15:57.
Steam: SpectralMeat
Avatar 14225
685.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 20, 2015, 15:35
Re: Spaceship Ahoy - Elite: Dangerous Jan 20, 2015, 15:35
Jan 20, 2015, 15:35
 
Vall Forran wrote on Jan 20, 2015, 13:26:
I found a pretty sweet route. It's just between 2 stations that are only 5.4 ly apart. I have 224t of cargo space. Fuel cost is laughable since the distance is so short. I sell beryllium one way and make about $250k. Then I bring Imperial Slaves back for about $230k. I make just under $500k in about 7 minutes. Rinse, repeat. I don't think rare trading can beat that.
Mind giving the specifics?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
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