Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

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1184 Replies. 60 pages. Viewing page 22.
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764.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 21:33
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 21:33
Jan 26, 2015, 21:33
 
Yeah let's hope they will work on that with the future patches. They said they are going to focus on the MP part of the game with additional features so hopefully the communication part of the game will get a little face lift.
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763.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 20:53
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 20:53
Jan 26, 2015, 20:53
 
If they are going that route, they should have something similar to Tribes 2.

Target a player, press 'v', a quick context menu opens with different types of communication options, then submenus making the comm more specific. In the end, you press v,p,d and you send a message, "Drop your cargo!" Or, v,g,s,s "Shazbot!" as they warp away with 10% health.

I think pirates have it especially rough because by the time they type something simple the target's frameshift drive is 90% charged.
762.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 18:02
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 18:02
Jan 26, 2015, 18:02
 
Vall Forran wrote on Jan 26, 2015, 16:47:
SpectralMeat wrote on Jan 26, 2015, 13:08:
I still don't know how to talk to other players
Solo player problems lol

Press 'c'. A pop-up will, um, pop up next to the comms screen with a list of players. Use your hat switch to cycle to the one you want, then click and do "text chat". Then type into the field beneath the comm panel. You could also do "voice chat" but I've never tried it before.

It's very...1995. Outright horrifying to modern day MMO players. Usually, by the time I respond they've warped away.
Yeah screw that, by the time I am ready to chat I'll be shot to pieces
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761.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 17:27
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 17:27
Jan 26, 2015, 17:27
 
Undocumented Alien wrote on Jan 26, 2015, 17:13:
Thanks Vall, saved me a ton of wasted time! Make Exploration a little faster and better money (in theory). They still need to make Exploration a bit closer to trading, the gap is very wide right now.

I agree.

This game would be so much more fun if combat zone vouchers were $6k instead of $3k (or had some sort of mission to pay out $100k when you kill 10), exploration data value increased by 500%, and bounty hunting increased by 250%.
760.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 17:13
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 17:13
Jan 26, 2015, 17:13
 
Thanks Vall, saved me a ton of wasted time! Make Exploration a little faster and better money (in theory). They still need to make Exploration a bit closer to trading, the gap is very wide right now.
759.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 16:54
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 16:54
Jan 26, 2015, 16:54
 
Nope, afaik there's no bonus for doing an entire system. Payout is based on each object you scan.

http://lavewiki.com/exploration -- there's a handy chart of what's worth what.

If you look at a system with 50 icy or rocky planets, move along. The exploration rank is based on the amount of money made from selling your data. It's like trading grain when you could be trading gold.

Systems with lots of stars are good because you can scan from much farther away.
758.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 16:47
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 16:47
Jan 26, 2015, 16:47
 
SpectralMeat wrote on Jan 26, 2015, 13:08:
I still don't know how to talk to other players
Solo player problems lol

Press 'c'. A pop-up will, um, pop up next to the comms screen with a list of players. Use your hat switch to cycle to the one you want, then click and do "text chat". Then type into the field beneath the comm panel. You could also do "voice chat" but I've never tried it before.

It's very...1995. Outright horrifying to modern day MMO players. Usually, by the time I respond they've warped away.
757.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 16:25
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 16:25
Jan 26, 2015, 16:25
 
In the same system I noticed a lot of volcanic, high metal type planets. These are great to scan, along with the black holes. Scanning rocky and icy planets is a complete waste of time. With the advanced scanner, it'll draw the icon of each planet, so you can get an idea if it's worth scanning.

Took me awhile to figure this out...I probably wasted a good hour scanning useless planets.

I thought that you got 'more' for scanning an entire system instead of just a partial scan of the system.

I've found Systems with 51+ Objects, scanned them all, and got maybe ~ 25K CR's... pretty crappy payout for ~ an hour of work. Seems apparent that Exploration is a 'side job' considering one can make 500K to a Million CR's in a hour trading. Seems like trading ROI needs a little tuning.

756.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 13:08
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 13:08
Jan 26, 2015, 13:08
 
I still don't know how to talk to other players
Solo player problems lol
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755.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 13:05
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 13:05
Jan 26, 2015, 13:05
 
Fixed lasers won't converge on the wingtips.

I love the turreted lasers, I was doing some bounty hunting last night and found if I keep a target around 300m to less than 1km, they will constantly hit the target. If I get really close, the lasers stop working.

I haven't tried the gimbal version, but I would imagine you need to keep even farther away.

I fight with this ship now and again. I'll swap out some cargo space for a 3A shield bank. This ship can mop up in extraction zones. The shield can take a few hits, then the shield bank restores it. I fought for a couple hours last night without taking any hull damage.

I like the kill warrant scanner, sometimes I'm in anarchy space.

I also noticed I get two responses in super cruise from players. One is, "Whoa! Nice ship! Have a great day!". Two, interdiction, "Drop your cargo." Now I made a third option where I target any player I see and start charging at them. So far, they've all warped away, but their intentions are clearer much more quickly.
754.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 12:37
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 12:37
Jan 26, 2015, 12:37
 
Wow, the ASP is a nasty bugger. I've been Interdicted a couple times scanning objects in systems and just tore the NPC aggressors up. One Cobra and one Viper have met their maker so far. So in addition to scanning I also make a few CR off bounties while in a system. Running 2 Pulse Lasers, 2 Rail Guns, and 2 Cannons. Good times!
753.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 08:13
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 08:13
Jan 26, 2015, 08:13
 
How well do the weapons on the Clipper converge? Noticed you have the lasers on turrets.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
752.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 26, 2015, 07:34
Re: Spaceship Ahoy - Elite: Dangerous Jan 26, 2015, 07:34
Jan 26, 2015, 07:34
 
Vall Forran wrote on Jan 25, 2015, 13:29:
I downgraded to 4A shields.
Edit:
This is my clipper setup. Trading Clipper
Ahh, that explains it. You realize past about 1/2 load you are over the maximum capacity of those shields, right? And why in the world do you have a kill warrant scanner?

This comment was edited on Jan 26, 2015, 08:06.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
751.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 25, 2015, 21:56
Re: Spaceship Ahoy - Elite: Dangerous Jan 25, 2015, 21:56
Jan 25, 2015, 21:56
 
Thanks Vall
I gotta get an Asp asap

This comment was edited on Jan 26, 2015, 08:14.
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750.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 25, 2015, 18:43
Re: Spaceship Ahoy - Elite: Dangerous Jan 25, 2015, 18:43
Jan 25, 2015, 18:43
 
Jeez, had no idea this thread was still going.

Nice pics Vall.
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749.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 25, 2015, 15:25
Re: Spaceship Ahoy - Elite: Dangerous Jan 25, 2015, 15:25
Jan 25, 2015, 15:25
 
I made it back to (the edge of) civilization!

All in all, it was about a four hour journey. I scanned over 60 systems, found a system with 3 black holes and a giant water world, as well as some great mining sites. I sold all of my exploration data for $532k. I jumped up from exploration rank "Surveyor" to "Trailblazer". It was about an 800 ly round trip. I started at Founders World and went out to Coalsack.

I cut it into two play sessions. After starting to head back home, I really needed to to something else.

I picked it up this morning and that's when I found the black hole system. I changed the map style to "realistic" and noticed a really strange looking system. It was larger than the others, but had a weird faded look to it. Inside I found a huge star with a black hole next to it. Sadly, black holes are invisible except for an indicator. You also have to fly really close, less than 5 ls, to scan them. No damage or anything. I wonder what would happen if you dropped out of supercruise at one...

In the same system I noticed a lot of volcanic, high metal type planets. These are great to scan, along with the black holes. Scanning rocky and icy planets is a complete waste of time. With the advanced scanner, it'll draw the icon of each planet, so you can get an idea if it's worth scanning.

Took me awhile to figure this out...I probably wasted a good hour scanning useless planets.

The highest reward for a single system was $112k. Definitely not very lucrative, but it was a fun diversion. There's also a weird, unsettling feel about being so far out that I hadn't experienced in the game before.

Here's some random images from the trip (I shared them through Drive, let me know if they don't work):

Exploration Pics
748.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 25, 2015, 14:02
Re: Spaceship Ahoy - Elite: Dangerous Jan 25, 2015, 14:02
Jan 25, 2015, 14:02
 
Mr. Tact wrote on Jan 25, 2015, 07:09:
The ship builder says 31.4 with the A thrusters?

Ah okay. I was looking at the system map wrong. On the tab where you can adjust the slider for how cargo affects your jump range...

It's set to 0 cargo, but says 29.19 {31.19}. I guess the 31.19 is correct. It's slightly off because I apparently added a chaff launcher and kill warrant scanner. I didn't think that one through...

Still very cool to have a fully combat capable Asp get over 30ly.

As for the cargo, it's empty...which counts for nothing towards weight. I ran out of stuff to load up on the internals and figured having some cargo space is good. Maybe pirates will drop gold or something.
747.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 25, 2015, 13:33
Re: Spaceship Ahoy - Elite: Dangerous Jan 25, 2015, 13:33
Jan 25, 2015, 13:33
 
Undocumented Alien wrote on Jan 25, 2015, 12:54:
Trying out this exploration thing.

Yay! Made my first 10+ Million and treated myself to an ASP

It's not as pimped as Vall's, but I'll start to explore and save up for an 5A FSD so I can do 25+ LY jumps. Got the Advanced Discovery Scanner and Detailed Surface Scanner. Have to get off the 11 Jump Trade Crack for a bit

Leaving the Solo Orbiter today and heading... somewhere...

Game is incredible, can't wait to do some exploring

Congrats! The Asp is a very fun ship to do...everything in.
746.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 25, 2015, 13:29
Re: Spaceship Ahoy - Elite: Dangerous Jan 25, 2015, 13:29
Jan 25, 2015, 13:29
 
Mr. Tact wrote on Jan 25, 2015, 09:05:
Vall Forran wrote on Jan 24, 2015, 19:08:
I've got 232t of cargo space, so bulk trading is easier for me.

I just bought an Asp and outfitted it to explore. I've got a viper to fight, asp to explore, and clipper to trade. That should keep me occupied while I slowly build up money for the python.
So, you run the Clipper without shields. I take it you do that in Solo?

I only play in Open.

I downgraded to 4A shields.

Edit:
This is my clipper setup. Trading Clipper

This comment was edited on Jan 25, 2015, 13:38.
745.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 25, 2015, 12:54
Re: Spaceship Ahoy - Elite: Dangerous Jan 25, 2015, 12:54
Jan 25, 2015, 12:54
 
Trying out this exploration thing.

Yay! Made my first 10+ Million and treated myself to an ASP

It's not as pimped as Vall's, but I'll start to explore and save up for an 5A FSD so I can do 25+ LY jumps. Got the Advanced Discovery Scanner and Detailed Surface Scanner. Have to get off the 11 Jump Trade Crack for a bit

Leaving the Solo Orbiter today and heading... somewhere...

Game is incredible, can't wait to do some exploring
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