Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 3.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    60  ] Older
1144.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 23, 2015, 19:20
Re: Spaceship Ahoy - Elite: Dangerous Mar 23, 2015, 19:20
Mar 23, 2015, 19:20
 
I took some time off as well. I'm more or less back now. I just set off on an exploration run since no one is around anymore.

And, yay..the Avengers 2 is done! Shawarma for everyone! What's this? No time off, go work on Warcraft? Dammit.
1143.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 23, 2015, 15:54
Re: Spaceship Ahoy - Elite: Dangerous Mar 23, 2015, 15:54
Mar 23, 2015, 15:54
 
Same here, been a couple weeks since I've been in the game. Might go back to it in a while, we'll see...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
1142.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 23, 2015, 12:42
Re: Spaceship Ahoy - Elite: Dangerous Mar 23, 2015, 12:42
Mar 23, 2015, 12:42
 
I've been away from Elite for a while now. Needed a little break from the game. I am sure some day we'll get together in game.
Steam: SpectralMeat
Avatar 14225
1141.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 23, 2015, 12:31
Re: Spaceship Ahoy - Elite: Dangerous Mar 23, 2015, 12:31
Mar 23, 2015, 12:31
 
Vall Forran wrote on Mar 15, 2015, 15:20:
I'm free all day, if anyone wants to mess around and form a wing.

Has anyone from the group gotten together yet to form a Wing? I've been travelling a bit for work and haven't had time to play E:D for a while. Hope to get back to it soon.
1140.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 15, 2015, 15:20
Re: Spaceship Ahoy - Elite: Dangerous Mar 15, 2015, 15:20
Mar 15, 2015, 15:20
 
I'm free all day, if anyone wants to mess around and form a wing.
1139.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 13, 2015, 11:46
Re: Spaceship Ahoy - Elite: Dangerous Mar 13, 2015, 11:46
Mar 13, 2015, 11:46
 
Vall Forran wrote on Mar 12, 2015, 01:10:
Funny story. Usually, I pay $28k for fuel each way on a ~30ly two jump trade route. Now...it costs 228c. This happened four times in a row, so I don't think it's a bug. That is a gigantic change. I'm in an Anaconda, mind you.

I always wondered why fuel is so expensive, when you can literally just go scoop it. Seems FD made a concession to the grind. The t9 was depressing...I made $700k each way, but also paid $60k each way for fuel. Maybe the same reason that hull is cheap to fix now. People like Spectral Meat who don't ocd trade all day Now he can get his Asp and actually *play* with it. Funny concept.

I think the original intent was that scooped fuel was less efficient and since it was unrefined it'd do damage/wear & tear on your ship so in the long run fuel scooping would cost more.

Since they aren't going to have like 5 different types of fuel that I can see, there's no point in making premium station fuel expensive.
1138.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 13, 2015, 08:19
Re: Spaceship Ahoy - Elite: Dangerous Mar 13, 2015, 08:19
Mar 13, 2015, 08:19
 
Vall Forran wrote on Mar 12, 2015, 19:26:
Is the book any good? I am reluctant to read fan fiction. Or developer fiction. The mass effect games were awesome, but the books were terrible.
It's okay. Not going to be a best seller by any stretch of the imagination but it's not so bad.
I enjoy to read fan fiction books. Read most of the Gears of War books too.
They are not for everyone, but what is?
Steam: SpectralMeat
Avatar 14225
1137.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 13, 2015, 02:59
Re: Spaceship Ahoy - Elite: Dangerous Mar 13, 2015, 02:59
Mar 13, 2015, 02:59
 
Sorry to be posting too much, but the Vulture is awesome. It's a Viper on CRACK. Same power issues though, so beware. I'm still trying to work out a scheme where I can kill warrant scan.

Edit:

And, from what I've found out... the new shield boosters are meant for trading ships that have lowered their main shield class for extra cargo space. They are different from shield cells...they add an extra percentage to your shield strength. Flat out. Nothing you need to mess with once it's installed.

I tried putting one on my Vulture, and the power requirement went so far above my class A power plant I laughed out loud. So...if you're in a fighter, you probably can't use them. A multi-role ship, however, probably can. It's nice if you buy a part that doesn't work, you can trade it back with no money loss.

This comment was edited on Mar 13, 2015, 03:06.
1136.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 13, 2015, 02:06
Re: Spaceship Ahoy - Elite: Dangerous Mar 13, 2015, 02:06
Mar 13, 2015, 02:06
 
Took me two hours, but I finally found a place in empire space that sells the Vulture. Gliese 58. Woot.

Also, to confirm. Fuel is dirt cheap. My highest refuel cost? 348c. I also was feeding my guinea pigs and almost flew into a star. I took 1% hull damage on my 'conda. Repair cost? $1k. Yeah. This game just got real.

I don't think anyone's gonna be quite so shy anymore...

Edit:
Before 1.2, 1% hull damage on an Anaconda costed me about $100k. Hunting missions were stupid because the reward was $150k, but my ship damage would usually be more than that.

One thing that hasn't changed is the wear and tear damage. It's strange. You can only see it if you go to the repair screen in the station menu. Clicking "repair all" in the main menu doesn't address this. I'm not exactly sure what this does. I know if you fix it, it'll make your ship all shiny new with fresh paint. It's also prohibitively expensive...my wear and tear is slight, but already would cost $250k. I haven't seen an issue yet, but I have read that wear and tear can make your hull 30% less effective.

This comment was edited on Mar 13, 2015, 02:57.
1135.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 12, 2015, 19:26
Re: Spaceship Ahoy - Elite: Dangerous Mar 12, 2015, 19:26
Mar 12, 2015, 19:26
 
SpectralMeat wrote on Mar 12, 2015, 14:43:
Vall Forran wrote on Mar 12, 2015, 14:25:
Crazy! They released a new patch that cut the prices of the Vulture (now $5m) and Fer de Lance (now $52m). They also increased the money earned from bounty hunting and selling exploration data.
Good news!
I somehow misunderstood your previous post about the fuel charges.
Anyways, I am reading this book right now and it seems most bounty hunters are flying the Lance or Viper.
According to the fictional World of the book that is

Is the book any good? I am reluctant to read fan fiction. Or developer fiction. The mass effect games were awesome, but the books were terrible.
1134.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 12, 2015, 14:43
Re: Spaceship Ahoy - Elite: Dangerous Mar 12, 2015, 14:43
Mar 12, 2015, 14:43
 
Vall Forran wrote on Mar 12, 2015, 14:25:
Crazy! They released a new patch that cut the prices of the Vulture (now $5m) and Fer de Lance (now $52m). They also increased the money earned from bounty hunting and selling exploration data.
Good news!
I somehow misunderstood your previous post about the fuel charges.
Anyways, I am reading this book right now and it seems most bounty hunters are flying the Lance or Viper.
According to the fictional World of the book that is
Steam: SpectralMeat
Avatar 14225
1133.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 12, 2015, 14:25
Re: Spaceship Ahoy - Elite: Dangerous Mar 12, 2015, 14:25
Mar 12, 2015, 14:25
 
Crazy! They released a new patch that cut the prices of the Vulture (now $5m) and Fer de Lance (now $52m). They also increased the money earned from bounty hunting and selling exploration data.
1132.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 12, 2015, 13:42
Re: Spaceship Ahoy - Elite: Dangerous Mar 12, 2015, 13:42
Mar 12, 2015, 13:42
 
SpectralMeat wrote on Mar 12, 2015, 06:45:
Hey thanks for the heads up Vall.
So I guess fuel scooping is a much better option than buying it

No! Quite the opposite now. Seems the only reason to fuel scoop is if you are going on an exploration run. I don't think fuel costs will ever approach the cost of a fuel scoop anymore.
1131.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 12, 2015, 06:45
Re: Spaceship Ahoy - Elite: Dangerous Mar 12, 2015, 06:45
Mar 12, 2015, 06:45
 
Hey thanks for the heads up Vall.
So I guess fuel scooping is a much better option than buying it
Steam: SpectralMeat
Avatar 14225
1130.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 12, 2015, 01:10
Re: Spaceship Ahoy - Elite: Dangerous Mar 12, 2015, 01:10
Mar 12, 2015, 01:10
 
Funny story. Usually, I pay $28k for fuel each way on a ~30ly two jump trade route. Now...it costs 228c. This happened four times in a row, so I don't think it's a bug. That is a gigantic change. I'm in an Anaconda, mind you.

I always wondered why fuel is so expensive, when you can literally just go scoop it. Seems FD made a concession to the grind. The t9 was depressing...I made $700k each way, but also paid $60k each way for fuel. Maybe the same reason that hull is cheap to fix now. People like Spectral Meat who don't ocd trade all day Now he can get his Asp and actually *play* with it. Funny concept.
1129.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 11, 2015, 18:26
Re: Spaceship Ahoy - Elite: Dangerous Mar 11, 2015, 18:26
Mar 11, 2015, 18:26
 
Played a little bit this morning. I noticed a few tweaks, nothing major or unusual. There's a few new sound effects for when you frameshift drive is recharged and sensor blips.

The debug camera is really fucking cool. I discovered that the Anaconda actually has a second bridge on the front of the nose.

The other kind of crazy cool thing is repair costs. They seem to be super cheap now. I haven't wrecked anythng yet, but from what I've heard, repair costs are really cheap. $100k asp repairs are now about $8k. This has had he resounding effect of ships staying to fight rather than frantically flee. Or, at least, leisurely flee if you're in a cargo boat.
1128.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 11, 2015, 03:30
Re: Spaceship Ahoy - Elite: Dangerous Mar 11, 2015, 03:30
Mar 11, 2015, 03:30
 
I'm around Igal right now. Sorry, I fell asleep as soon as I got home.

Edit:

I've got a pretty big jump range. Might be easier to figure out where we want to wreck stuff and meet there. I'm not sure how "relaxed" the waypoints are, but it sounds like everyone can jump to the same place from way farther out than normal.
1127.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 10, 2015, 21:50
Re: Spaceship Ahoy - Elite: Dangerous Mar 10, 2015, 21:50
Mar 10, 2015, 21:50
 
I'm down, if you can work with a pacific time slot. I don't get home from work until 7 or 8pm (10 or 11pm eastern). Otherwise, Sunday afternoon would be the only time I'm available. (stupid avengers movie stealing my Saturdays)

I could probably do at least 10 - 11 PM EST, but by 11 I'll be toast as I have a 7 y/o that like to wake up around 5:30 AM

Where are you located now? I'll be on earlier so I can travel to your area in my Viper to be ready to roll.
1126.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 10, 2015, 18:57
Re: Spaceship Ahoy - Elite: Dangerous Mar 10, 2015, 18:57
Mar 10, 2015, 18:57
 
Hmm. So $102m for a Fer de Lance, and $22m for a vulture. I was thinking the vulture would be at least Asp price; it doesn't really seem any better.

And the FDL...that's just crazy. A python could nuke it seven times over, for half the cost (and twice the jump range).

I really hope they introduce some sort of "luxury" mission type later where you can earn tons of money but need an Orca or FDL. Otherwise, they are just giving ships to the 1% crowd of people with money to burn.
1125.
 
Re: Spaceship Ahoy - Elite: Dangerous
Mar 10, 2015, 17:33
Re: Spaceship Ahoy - Elite: Dangerous Mar 10, 2015, 17:33
Mar 10, 2015, 17:33
 
Undocumented Alien wrote on Mar 10, 2015, 14:21:
Elite:Dangerous 1.2 Wings Edition is OUT - https://forums.frontier.co.uk/showthread.php?t=123871

I'll be on tomorrow night, hopefully can wing it up with some Blues peeps!

I'm down, if you can work with a pacific time slot. I don't get home from work until 7 or 8pm (10 or 11pm eastern). Otherwise, Sunday afternoon would be the only time I'm available. (stupid avengers movie stealing my Saturdays)

In the meantime, I'm going to carefully fly around and try to not melt myself. Heat damage is the new black. They rebalanced it...over 60% you start taking subsystem damage. Not until 160% do you take hull damage, but it seems everyone has been rather shocked how fast they are wrecking their ships (if they are unaware).
1184 Replies. 60 pages. Viewing page 3.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    60  ] Older