A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.
Thanks to everyone who played this far - see you in space Commanders.
Ed (and the whole of the Elite: Dangerous development team)
https://store.elitedangerous.com/
Change log for those updating from Gamma:
- Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
- Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
- Avoid crash in creating a location object when it hits a rare window
- Sky box view distance altered to reduce memory usage in highly populated regions
Flatline wrote on Jan 30, 2015, 19:36:Vall Forran wrote on Jan 29, 2015, 00:15:
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.
It's sad, but I prefer my 5 ly trading route.
Turn on a podcast like Yhatzee and go a space-truckin'.
I'm on a 3-4 jump loop right now that takes about 3 more minutes than your neighbor loop (which I did for a while). I'm averaging about 3300 credits per ton for the loop. Which isn't too bad. I'm averaging 300,000 credits in my type 6. Once I get 1.5 mil I can hit the A class jump drive and that should drop me down to 2 jumps and boost my profit rate.
I'm hunting around to find a higher credit per ton trading run but so far I'm not finding too much in the empire right now.
Edit: Apparently 3300 credits per loop is an insane profit per ton from what I'm seeing over on Reddit. Most people have trouble getting into the mid-2000's
Flatline wrote on Jan 30, 2015, 19:36:Vall Forran wrote on Jan 29, 2015, 00:15:
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.
It's sad, but I prefer my 5 ly trading route.
Turn on a podcast like Yhatzee and go a space-truckin'.
I'm on a 3-4 jump loop right now that takes about 3 more minutes than your neighbor loop (which I did for a while). I'm averaging about 3300 credits per ton for the loop. Which isn't too bad. I'm averaging 300,000 credits in my type 6. Once I get 1.5 mil I can hit the A class jump drive and that should drop me down to 2 jumps and boost my profit rate.
I'm hunting around to find a higher credit per ton trading run but so far I'm not finding too much in the empire right now.
Vall Forran wrote on Jan 29, 2015, 00:15:
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.
It's sad, but I prefer my 5 ly trading route.
SpectralMeat wrote on Jan 29, 2015, 08:20:Mr. Tact wrote on Jan 29, 2015, 07:54:Same here.
Necessity. I'm up to 20M cash, with probably another 8-10M sunk into a Type-6 and a battle ready Cobra. And I still can't really afford a Type-7 or Clipper to do the high volume trading... How did you get the money to buy your Clipper?
I can't afford any bigger ships without the long trade runs.
Not sure how Vall got into those big ships so soon.
Mr. Tact wrote on Jan 29, 2015, 07:54:Vall Forran wrote on Jan 29, 2015, 00:15:Necessity. I'm up to 20M cash, with probably another 8-10M sunk into a Type-6 and a battle ready Cobra. And I still can't really afford a Type-7 or Clipper to do the high volume trading... How did you get the money to buy your Clipper?
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.
It's sad, but I prefer my 5 ly trading route.
Mr. Tact wrote on Jan 29, 2015, 07:54:Same here.
Necessity. I'm up to 20M cash, with probably another 8-10M sunk into a Type-6 and a battle ready Cobra. And I still can't really afford a Type-7 or Clipper to do the high volume trading... How did you get the money to buy your Clipper?
As well as the new features we’re continuing to fix and investigate issues, some fix highlights include improvements for AI docking and the docking computer, better handling of ship to ship collisions, balancing dumbfire missiles and shield cells and balancing of heat generation by weapons.
Vall Forran wrote on Jan 29, 2015, 00:15:Necessity. I'm up to 20M cash, with probably another 8-10M sunk into a Type-6 and a battle ready Cobra. And I still can't really afford a Type-7 or Clipper to do the high volume trading... How did you get the money to buy your Clipper?
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.
It's sad, but I prefer my 5 ly trading route.