Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 19.
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824.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 1, 2015, 22:32
Re: Spaceship Ahoy - Elite: Dangerous Feb 1, 2015, 22:32
Feb 1, 2015, 22:32
 
Python. I sold all my ships to buy one. You could totally do it in an asp, though.

Here's a video. Um, caveat, it's terrible quality. My first time using shadow play. When I remembered to hit 'record' my machine froze for two seconds during the fight...that's why I'm all twitchy. Nothing like flying a python while fighting an elite Anaconda, then freezing for two seconds. Thankfully, pythons have BOSS shields. Again it's like a viper on crack.

Vall's sucky python video

I was shooting the Anaconda's power plant, that's why he blows up before his hull is at zero. Those fuckers use fragmentation cannons, which HURT. I might have to try those out besides using cannons. Cannons are devastating to subsystems, though.

Edit:

Also, that dude dropped a bunch (well 6 or so) palladium before he detonated. I tried to scoop them. The python, turns out, cannot scoop. Everything gets destroyed. My cargo hold was empty. I even went at the last one at 4 km/s. It was perfectly lined up, boom...destroyed.

This is exactly what happened to me:
Python Scoop sucks

Notice he's going a whopping 8 km/s (max speed is 40 km/s).

This comment was edited on Feb 2, 2015, 02:49.
823.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 1, 2015, 22:01
Re: Spaceship Ahoy - Elite: Dangerous Feb 1, 2015, 22:01
Feb 1, 2015, 22:01
 
Are you killing those condas with the Asp?
Steam: SpectralMeat
Avatar 14225
822.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 1, 2015, 18:20
Re: Spaceship Ahoy - Elite: Dangerous Feb 1, 2015, 18:20
Feb 1, 2015, 18:20
 
I was trying out different missions and decided to try one of the 'assassination' missions that pay out ~$180k. I never successfully have done one of these before...Find a random guy in one of these three zones.

What the hell.

So, I fly around and go into one or two USS signals. There's a guy who says over the comms that my target almost killed him. He won't be going into "whatever" system anytime soon. Huh. A lead.

I warp over there, and the first USS signal has that target there. He's in an elite Anaconda...excellent. I kill him. Objective completed.

I've done this twice now. I guess they fixed these missions. You get a $180k payout plus a $50k bounty. Not bad. The missions take about 10 minutes.

I don't know if I got lucky or what...but this has been fun while actually giving me money.

Edit:
I think I was lucky. Ever since, I've had to go through 5-10 USS signals until I finally hit the jackpot. It still is definitely a worthwhile effort, as it gains you combat xp plus you get bounties for pirates. Sometimes a USS will have nothing, so you just move on.

This comment was edited on Feb 2, 2015, 02:48.
821.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 1, 2015, 08:28
Re: Spaceship Ahoy - Elite: Dangerous Feb 1, 2015, 08:28
Feb 1, 2015, 08:28
 
Undocumented Alien wrote on Jan 31, 2015, 15:10:
Welp, got my ASP up to a 30.50 LY jump range, heading out as far as I dare to go, hopefully someday you will see stars that were mapped by CMDR Tooch first! Love that you can have even a small legacy in the game that others can see.

See you on the dark side of the moon!
LOL
For some reason I thought Tooch was Mr Tact
nicely done on the Asp. I've just sold my Cobra and I am all packed up in my Type6 heading out on a 200+Ly road trip to make some fortune and fame!
Steam: SpectralMeat
Avatar 14225
820.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 23:34
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 23:34
Jan 31, 2015, 23:34
 
Thanks for the trade route Flatline! I am doing one slightly different, but that zone is really nice.
819.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 23:22
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 23:22
Jan 31, 2015, 23:22
 
Win for most non-feminist system name ever: Vajrapese.
818.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 15:34
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 15:34
Jan 31, 2015, 15:34
 
Here's what I am rolling at the moment...

Python loadout

This ship is...weird. The interior is straight from the 80s...red-orange stripes on tan, baby! It also takes heat damage starting at 130% instead of 150%. I don't know if that's from the ship, or because I don't have an 'A' grade shield yet.

Also, the python has the most finicky docking I've ever seen. The clipper is a joy...you literally just need to get over the pad and you dock. The python...you have to be basically touching the ground and perfectly level for the station to "grab" you. I logged in and out several times because I thought the station went "stupid". Turns out, it seems to be the ship itself has really stringent docking requirements.

Each 1% hull damage costs $10k to fix. Fuel is also obscenely expensive, hence the scoop.

However, it is an over-sized viper. It flies exactly the same. I need to buy upgraded thrusters (shudder 6A will cost $16m)...as of now there's a lot of drift. And, unlike the clipper, the hardpoints are fucking spot on. It's murder-death-kill. The cockpit has almost the same feel as the viper...except a bit bigger...there's an extra chair to your right. Like the viper it also has that predatory stretched nose that is designed for you to fly straight at targets.

So far, I'm digging it. I've got 196t of cargo space and GUNS. My jump range is terrible (14-11 ly), but will improve with some upgrades. The fuel tank is actually the same as the Asp, so it's quite substantial. AND...this is a medium sized ship!

I feel really sorry for anyone daring to mess with me. I put on all of the weird lasers just to see what they do. I get pulse and beam, but have not every really used burst.


Edit:
Jesus christ on a stick! This thing melts enemies so fast! Three class 3 lasers equals no shields for you! And...then you have about five seconds to live.
This comment was edited on Jan 31, 2015, 22:40.
817.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 15:14
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 15:14
Jan 31, 2015, 15:14
 
Oh, you're Tooch! I was thinking that was someone not posting on this thread.

Have fun!
816.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 15:10
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 15:10
Jan 31, 2015, 15:10
 
Welp, got my ASP up to a 30.50 LY jump range, heading out as far as I dare to go, hopefully someday you will see stars that were mapped by CMDR Tooch first! Love that you can have even a small legacy in the game that others can see.

See you on the dark side of the moon!
815.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 14:39
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 14:39
Jan 31, 2015, 14:39
 
I don't think so... I literally jumped to 300% heat within two seconds.

There have been bug reports where people melt to death for no reason (ironically most cases happen when you buy a new ship).
814.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 09:39
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 09:39
Jan 31, 2015, 09:39
 
Vall Forran wrote on Jan 31, 2015, 07:00:
Ok. This is weird. I tried to fly my python out of the station. I immediately started overheating....and it would not stop. I was up to 325% heat. I force quit the game. I know that's a cheat, but fuck you, I was getting reamed for no reason. Re-logged, everything's fine. That's never happened to me before. I will file a ticket.
Toggled silent running somehow? It generates crazy amounts of heat. How about showing us your set up?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
813.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 07:02
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 07:02
Jan 31, 2015, 07:02
 
SpectralMeat wrote on Jan 31, 2015, 06:09:
Wow congrats dude, hope you can afford insurance!

Yes sir, I have money to cover the insurance. I am not gonna mess around with this situation.
812.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 07:00
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 07:00
Jan 31, 2015, 07:00
 
Ok. This is weird. I tried to fly my python out of the station. I immediately started overheating....and it would not stop. I was up to 325% heat. I force quit the game. I know that's a cheat, but fuck you, I was getting reamed for no reason. Re-logged, everything's fine. That's never happened to me before. I will file a ticket.
811.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 06:09
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 06:09
Jan 31, 2015, 06:09
 
Wow congrats dude, hope you can afford insurance!
Steam: SpectralMeat
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810.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 05:54
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 05:54
Jan 31, 2015, 05:54
 
It's also annoying and embarrassing that I have these conversations with myself. I have to wait until morning until you guys respond. If you respond, I win. If not, then I'm just a dithering idiot. :\
809.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 05:51
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 05:51
Jan 31, 2015, 05:51
 
Dear Sirs,

I now own a Python.

I, sadly, sold my clipper and asp.

I took my own advice. I realized I had $60 million in assets. Let's do this.

That is all.

((I wish there was some mechanic in the game where if you're in trouble you can ping your friends to come help. Would be so awesome))

If anyone needs protection, I have a really gimpy python.

Though you guys tend to play solo.

Also, I hate the west coast. When I'm playing now, everyone's asleep (pirates included). When I play during the day (which is on weekends), that's when I actually face other players. Come on west coast, space sim it up!

808.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 05:17
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 05:17
Jan 31, 2015, 05:17
 
As someone who has played this game way too much, it's so cool to realize how big a difference your jump range makes. My clipper can do a max of 22.2 ly, but it's so awesome. Once the route planning gets updated to support more than 100ly (I hear it's getting bumped to 1000)...hell to the yes.

That said. When I started, I was in the Cosi area. Had no idea what that meant, totally new system to me. I tried flying to Sol, but got sidetracked, ended up ass deep in Empire space. I was jumping in < 10 ly segments. Took me several hours to get to 'empire' space. And..again..that was mostly by accident.

Now, I can fly to Cosi (I really should sometime) in a few jumps.
807.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 31, 2015, 00:12
Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 00:12
Jan 31, 2015, 00:12
 
Oh, I see...you are combining the round trip. I thought you meant you were making $3.3k/ton per trade.

Edit:

Crap. I forget that others aren't in 'large' ships. That would make sense why you could make way more money. Large ships can't land on outposts, so you do typical trades....more quantity less quality I guess.

It would be nice to disembark and visit a mass effect-like strip club. Just saying. Trucking is hard work.

This comment was edited on Jan 31, 2015, 05:00.
806.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 30, 2015, 20:23
Re: Spaceship Ahoy - Elite: Dangerous Jan 30, 2015, 20:23
Jan 30, 2015, 20:23
 
Huh, I've been to Wuru. I generally don't like long trade routes. I'll look into it, thanks for the info.

Edit:

I struggle with this. Do you use a fuel scoop to travel farther at the expense of cargo space? Or do you jump short distances and sell items at slightly less cost, but very quickly?

This is more philosophical than a direct question.

This comment was edited on Jan 30, 2015, 20:58.
805.
 
Re: Spaceship Ahoy - Elite: Dangerous
Jan 30, 2015, 19:52
Re: Spaceship Ahoy - Elite: Dangerous Jan 30, 2015, 19:52
Jan 30, 2015, 19:52
 
Vall Forran wrote on Jan 30, 2015, 19:44:
Flatline wrote on Jan 30, 2015, 19:36:
Vall Forran wrote on Jan 29, 2015, 00:15:
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.

It's sad, but I prefer my 5 ly trading route.

Turn on a podcast like Yhatzee and go a space-truckin'.

I'm on a 3-4 jump loop right now that takes about 3 more minutes than your neighbor loop (which I did for a while). I'm averaging about 3300 credits per ton for the loop. Which isn't too bad. I'm averaging 300,000 credits in my type 6. Once I get 1.5 mil I can hit the A class jump drive and that should drop me down to 2 jumps and boost my profit rate.

I'm hunting around to find a higher credit per ton trading run but so far I'm not finding too much in the empire right now.

Edit: Apparently 3300 credits per loop is an insane profit per ton from what I'm seeing over on Reddit. Most people have trouble getting into the mid-2000's

$3.3k per TON! What the fuck. I'm assuming you mistyped...that is insane. I get (on a good day) $1.5k per ton. And, ahem, if it's real, please fill me in. Daddy wants a python.

I just checked the route and my preferred route has dropped in value down to about 2500 (I think that's my route. I'll look it up at home).

But here's a 2.9k per ton profit (2950, which is pretty good) route that's about 45 light years per trip. With a 20 LY jump range that's gonna be 3 jumps (I have to look at the map to see if that's possible). You're looking at about 30 seconds between jumps, but the stations look to be 20 ls away from the nav beacon. So you save lots of time. Even 4 jumps, while fuel expensive, isn't very time consuming with a 20ls trip to the stations.


Rathamas (Artzybasheff Hub) 20ls Palladium &#8594; Wuru (Wendelin Terminal) 24ls

Buy: 12534 (3h 8m ago)
Sell: 14263 (3h 45m ago)


Wuru (Wendelin Terminal) 24ls Resonating Separators &#8594; Rathamas (Artzybasheff Hub) 20ls

Buy: 5386 (3h 45m ago)
Sell: 6607 (16h 47m ago)

Edit: This is round trip 3k per ton. Additionally, the data even at 3 hours old can fluctuate quite a bit. I'd lowball and figure maybe 2-500 credit swing up or down from those profits by the time you get there.

From that neighbor system run you did I think Wuru is like 8 or 9 jumps away. Took me half an hour to get there but that area seemed to have good trading.
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