Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 14.
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924.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 02:48
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 02:48
Feb 11, 2015, 02:48
 
Laaaame, they took away Imperial Slaves? They are not at my station anymore. Boo. Fuck, I knew I shouldn't have told Sir Meat about it.

Edit:
Miller Ring in the same system has slaves. Happy trading!

This comment was edited on Feb 11, 2015, 03:17.
923.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 21:52
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 21:52
Feb 10, 2015, 21:52
 
Thanks Vall but no worries dude I am not too bad in combat either and I can cover my own repair costs

Holy shit they did fix the travelling though.
I am doing the 11 stop rare trade run. Before the patch it literally took me 2 full night to get around. Now it takes no time at all.
To cover 91Ly it takes 7 jumps. Before the patch it was like 25 jumps.
Very happy to see that.
Oh and the "fastest route" ticker stays on now you don't have to click it every single time
Steam: SpectralMeat
Avatar 14225
922.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 21:03
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 21:03
Feb 10, 2015, 21:03
 
Vall Forran wrote on Feb 10, 2015, 20:33:
seriously, though... we should form a wing. Python surrounded by vipers and asps...we could be an awesome squad!

Count me in! Can't wait for wings, hope they allow voice chat for a group.
921.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 20:50
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 20:50
Feb 10, 2015, 20:50
 
SpectralMeat wrote on Feb 10, 2015, 20:46:
Vall Forran wrote on Feb 10, 2015, 20:33:
seriously, though... we should form a wing. Python surrounded by vipers and asps...we could be an awesome squad!
We should!

I can't directly transfer money, but I can drop palladium and escort you to a black market station. To recover repairs and such...or even upgrades.

I am all for doing something new besides trading. I'm pretty good at combat, too.
920.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 20:46
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 20:46
Feb 10, 2015, 20:46
 
Vall Forran wrote on Feb 10, 2015, 20:33:
seriously, though... we should form a wing. Python surrounded by vipers and asps...we could be an awesome squad!
We should!
Steam: SpectralMeat
Avatar 14225
919.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 20:33
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 20:33
Feb 10, 2015, 20:33
 
seriously, though... we should form a wing. Python surrounded by vipers and asps...we could be an awesome squad!
918.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 20:10
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 20:10
Feb 10, 2015, 20:10
 
Undocumented Alien wrote on Feb 10, 2015, 08:17:
Hmm. I disagree, but I understand. Getting interdicted and escaping a pvp interdiction is probably the most exciting thing in the game right now.

I certainly agree, played many years of UO when it was only open PvP and had some really good times and some tough battles. Playing against other humans vs AI is much more thrilling. However, games like UO/GW etc have strong MP/COOP tools and interfaces. Global chats, party chats, private chats, grouping/party tools, and other interfaces bring people together.

E:D has some very serious problems with making their galaxy feel holistic and integrated as of today. I'm not complaining as I have seen their proposed roadmap and know content patches are coming to address these gaps. When these items come about I'll probably play Open more often then not. Plus, I'm almost at the point where I'm done with making money as I have a nice Viper and an Asp and don't think I want to get anything much bigger.

Yeah, I totally get your point about there really being no reason to do 'open' for trading atm. I guess I just do it because I am a sick bastard. Though, now, I have a big ship, so no one messes with me. I should go try and fuck with those Anarchy douchebags...
917.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 19:06
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 19:06
Feb 10, 2015, 19:06
 
It is a conundrum for developers. Blizzard is the only company that can keep something internal for years polishing (or throw away completely) and still remain solvent. Frontier has already started on their next roller coaster game.

I dunno, I understand why people will be pissed off, but ED is fun and will get even better. This is a niche game...so the people wanting stories just didn't do their research. I like that they are trying to appease people but, really, they should just continue adding ships and fixing shit.

Frankly, I'm so happy to finally have a space sim game to play that's of this year. I hate modding 15 year old space games to work on my OS. You get the point.

One question though...Freespace 2 had this awesome feature when configuring your joystick. You can actually 'search' for a specific function. Instead of spending 5 minutes scrolling down the list of controls. For fuck's sake, why is this not used in this day and age?

Edit:
This applies to Star Citizen as well.
916.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 19:05
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 19:05
Feb 10, 2015, 19:05
 
Vall Forran wrote on Feb 10, 2015, 18:25:
Flatline wrote on Feb 10, 2015, 18:21:
...alight with people shitting purple twinkies...

That is good. I need to use that in a conversation sometime.

You know it's bad when your boss asks you where the hell you got your sayings from.
915.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 18:25
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 18:25
Feb 10, 2015, 18:25
 
Flatline wrote on Feb 10, 2015, 18:21:
...alight with people shitting purple twinkies...

That is good. I need to use that in a conversation sometime.
914.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 18:21
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 18:21
Feb 10, 2015, 18:21
 
Vall Forran wrote on Feb 10, 2015, 17:34:
Hmm...the forums are alight with complaints. The biggest one being that "scraping" damage is borked, and causes your ship to get blown up or suffer massive shield/hull damage. I think a python's repair bill is about $20k per 1% hull damage. Some asshole npc sidewinder scraping me could take me down to 15% hull. Eff that....

I might wait for a hotfix. I'm not too keen to waste several evenings worth of trading money spent on stupid damage bug issues.

The beta forum was alight with people shitting purple twinkies over a lot of the changes and they barely got addressed/balanced last I heard.

That was a spectacularly short beta for 1.1...

I love the game but it kind of seems like the devs are only half-listening to feedback from the beta community.
913.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 17:34
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 17:34
Feb 10, 2015, 17:34
 
Hmm...the forums are alight with complaints. The biggest one being that "scraping" damage is borked, and causes your ship to get blown up or suffer massive shield/hull damage. I think a python's repair bill is about $20k per 1% hull damage. Some asshole npc sidewinder scraping me could take me down to 15% hull. Eff that....

I might wait for a hotfix. I'm not too keen to waste several evenings worth of trading money spent on stupid damage bug issues.
912.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 13:43
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 13:43
Feb 10, 2015, 13:43
 
Oh cool! I didn't realize 1.1 comes out today.

Edit:

Holy crap that's a lot of notes!

- Rebalanced shield strengths at different pip levels to make those levels useful

- Tweak Python collision to make cargo scooping a bit easier

This comment was edited on Feb 10, 2015, 15:01.
911.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 13:39
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 13:39
Feb 10, 2015, 13:39
 
Thanks Vall
I'll see how far I am from those systems.
1.1 is out today, and if I understand correctly 1.2 is in beta
Steam: SpectralMeat
Avatar 14225
910.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 13:34
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 13:34
Feb 10, 2015, 13:34
 
SpectralMeat wrote on Feb 10, 2015, 06:11:
Vall Forran wrote on Feb 10, 2015, 01:28:
On another note, is anyone trading? Curious how everyone is faring.

I found a route that is pretty good. It doesn't seem to have any supply/demand degradation, but I'm pretty far out of the way. Interested because I hear the inner systems are bonkers at the moment.
Oh you can't just hint that without any details bud, come on share the wealth
I am doing the 11 stop rare trade run in my Asp and stop here and there to shoot some bad guys in the face.
I am pretty low on cash atm though

Haha! I've been running between Igal (Hirayama station) buying platinum or gold and the going to Yab Camalo (Von Zach Hub) and buying Imperial Slaves. They are about 19 ly apart and both stations are close to the star (within 500 ly). In an asp or t6, you can probably do it in one jump instead of the two it takes me.

As of last night I was getting $1500 per ton for the platinum/gold and just over $1000 for the slaves. The slaves have been a bit weird...they vary the most in price and supply. The platinum supply has remained sky high though, as well as the demand.
909.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 08:17
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 08:17
Feb 10, 2015, 08:17
 
Hmm. I disagree, but I understand. Getting interdicted and escaping a pvp interdiction is probably the most exciting thing in the game right now.

I certainly agree, played many years of UO when it was only open PvP and had some really good times and some tough battles. Playing against other humans vs AI is much more thrilling. However, games like UO/GW etc have strong MP/COOP tools and interfaces. Global chats, party chats, private chats, grouping/party tools, and other interfaces bring people together.

E:D has some very serious problems with making their galaxy feel holistic and integrated as of today. I'm not complaining as I have seen their proposed roadmap and know content patches are coming to address these gaps. When these items come about I'll probably play Open more often then not. Plus, I'm almost at the point where I'm done with making money as I have a nice Viper and an Asp and don't think I want to get anything much bigger.




908.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 07:19
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 07:19
Feb 10, 2015, 07:19
 
Vall Forran wrote on Feb 9, 2015, 22:40:
You are the one running the rare trade loops though, right? Have you ever tried actually dropping some cargo? I know it's appalling, but it's not that big a deal.

I just am not happy with the schism in the game. Everyone plays solo, thinking they will get ganked every two minutes...when that's not true.

Edit:
Seriously, I'm not kidding, most everyone is friendly or will outright ignore you.
True, I ran quite a while before being interdicted by a player. It was just my luck I guess to run into someone who took being a pirate seriously, I can't afford the ships I want now, I'll be damned if I'm going to dump cargo. If there was an upside to running in Open when doing cargo runs, I'd consider it. But since there isn't why bother?
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
907.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 06:11
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 06:11
Feb 10, 2015, 06:11
 
Vall Forran wrote on Feb 10, 2015, 01:28:
On another note, is anyone trading? Curious how everyone is faring.

I found a route that is pretty good. It doesn't seem to have any supply/demand degradation, but I'm pretty far out of the way. Interested because I hear the inner systems are bonkers at the moment.
Oh you can't just hint that without any details bud, come on share the wealth
I am doing the 11 stop rare trade run in my Asp and stop here and there to shoot some bad guys in the face.
I am pretty low on cash atm though
Steam: SpectralMeat
Avatar 14225
906.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 10, 2015, 01:28
Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 01:28
Feb 10, 2015, 01:28
 
On another note, is anyone trading? Curious how everyone is faring.

I found a route that is pretty good. It doesn't seem to have any supply/demand degradation, but I'm pretty far out of the way. Interested because I hear the inner systems are bonkers at the moment.
905.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 9, 2015, 22:40
Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 22:40
Feb 9, 2015, 22:40
 
Mr. Tact wrote on Feb 9, 2015, 22:09:
I had grade A Thrusters, and Power Distribution and didn't get away in my Type-6 when another player interdicted me -- well, I did, but he finally killed me on the 4th interdiction about 10 Ls from the station. As I've said before, I see no upside to be in Open when I am running my Type-6. Player to player comms aren't good enough that I could be talking with people. And in Solo I don't have to worry about a busy station being full enough to refuse me docking.

Now, when I am running my battle ready Cobra. Sure, no problem.

You are the one running the rare trade loops though, right? Have you ever tried actually dropping some cargo? I know it's appalling, but it's not that big a deal.

Man, that makes me want to make a pirate ship. j/k...well sort of. I would love to make a true pirate ship with cargo limpets, etc. I won't kill you, but I'd rob you.

I just am not happy with the schism in the game. Everyone plays solo, thinking they will get ganked every two minutes...when that's not true.

Edit:
Seriously, I'm not kidding, most everyone is friendly or will outright ignore you.

This comment was edited on Feb 10, 2015, 01:50.
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