Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

View : : :
1184 Replies. 60 pages. Viewing page 13.
Newer [  1    8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23    60  ] Older
944.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 12, 2015, 00:25
Re: Spaceship Ahoy - Elite: Dangerous Feb 12, 2015, 00:25
Feb 12, 2015, 00:25
 
Purchase complete. Bye Python, until we meet again! Now, let's see how long before I get ganked.

Edit:

Pretty sure the game is messing with me, but all of a sudden, there are npc anacondas EVERYWHERE. No one has interdicted me, though.

This comment was edited on Feb 12, 2015, 00:39.
943.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 23:18
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 23:18
Feb 11, 2015, 23:18
 
2-3 ly at a time?!!! Wtf!

That's wrong.

I found that the pre 1.1 version would hang while trying to calculate a route. I would have to select the system several times before it would finally fix itself. But, yeah, even then it had to be less than 100ly.

I'm flying out to the founders world to attempt to get my t9. I'll test out the route planner.

942.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 22:48
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 22:48
Feb 11, 2015, 22:48
 
SpectralMeat wrote on Feb 11, 2015, 21:43:
I just saw a FSD for my Asp for 5mill
Wow this ship will be expensive to kit out, but I get something like 30Ly jump distance with that! Whoo hoo!
Looks like class 5 stuff is hard to find though. I can't even find any class 4 fuel scoops at the stations I visit on the trade run.

My class 6 "A" drive cost me $16 million. :\ That was a week of grinding.
941.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 22:13
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 22:13
Feb 11, 2015, 22:13
 
Vall Forran wrote on Feb 11, 2015, 21:52:
Go to high population, hi-tech stations. They will fit you up. Population, turns out, is quite important.

Odd about the fuel scoops, they are everywhere. Especially on refinery/extraction stations.

Not sure where you are, but Shonzi (spelling?) has pretty much everything.

Also, if you're still doing that rare trade run, there's a station called Ivins Vision in Ww Piscis Austrini. Just type the station name and it'll point you to the proper system. It's high tech (federation). I had a viper parked there for a while. There was a nearby combat zone. I think it's out near Zeetssze or however the fuck you spell that weird area.
thanks, I will look for that tomorrow
I am doing the rare trade run, it's "fun" now my ship's jump distance is actually used properly. Before the patch it didn't matter if my ship could jump 20ly the navigation on the galaxy map made me jump 2-3ly at the time. Took fucking forewer to do these trade runs.
Steam: SpectralMeat
Avatar 14225
940.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 21:52
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 21:52
Feb 11, 2015, 21:52
 
Go to high population, hi-tech stations. They will fit you up. Population, turns out, is quite important.

Odd about the fuel scoops, they are everywhere. Especially on refinery/extraction stations.

Not sure where you are, but Shonzi (spelling?) has pretty much everything.

Also, if you're still doing that rare trade run, there's a station called Ivins Vision in Ww Piscis Austrini. Just type the station name and it'll point you to the proper system. It's high tech (federation). I had a viper parked there for a while. There was a nearby combat zone. I think it's out near Zeetssze or however the fuck you spell that weird area.

This comment was edited on Feb 11, 2015, 21:57.
939.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 21:43
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 21:43
Feb 11, 2015, 21:43
 
I just saw a FSD for my Asp for 5mill
Wow this ship will be expensive to kit out, but I get something like 30Ly jump distance with that! Whoo hoo!
Looks like class 5 stuff is hard to find though. I can't even find any class 4 fuel scoops at the stations I visit on the trade run.
Steam: SpectralMeat
Avatar 14225
938.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 21:29
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 21:29
Feb 11, 2015, 21:29
 
I almost have enough $$$ for the type9! I just need $10 million more for insurance and cargo costs. Grind, baby, grind!
937.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 20:38
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 20:38
Feb 11, 2015, 20:38
 
Wow, good luck! I went stir-crazy after a modest 600 ly path.
936.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 20:35
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 20:35
Feb 11, 2015, 20:35
 
Yep, we've made it through the painful times.
Steam: SpectralMeat
Avatar 14225
935.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 20:33
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 20:33
Feb 11, 2015, 20:33
 
As expected a lot of the systems in and around the California Nebula were scanned previously. Off in another direction now.. I think I might go a REALLY long way. 5-6 thousand light years, it's a lot easier now with the longer, faster route planning.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
934.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 20:10
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 20:10
Feb 11, 2015, 20:10
 
Vall Forran wrote on Feb 11, 2015, 19:03:
I am still baffled why you use a docking computer.
Lazyness
Steam: SpectralMeat
Avatar 14225
933.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 19:03
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 19:03
Feb 11, 2015, 19:03
 
I am still baffled why you use a docking computer.
932.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 12:31
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 12:31
Feb 11, 2015, 12:31
 
Mr. Tact wrote on Feb 11, 2015, 09:45:
I think I probably overdid it on the fuel scoop, got a 5b -- at full tilt it fills the tank ridiculously fast.

I did that too. I'm really impatient when it comes to fuel scooping. With that, you don't even need to slow down before you are full.
931.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 09:49
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 09:49
Feb 11, 2015, 09:49
 
I should put one onto my Asp. I have the docking computer installed but I have it disabled because I was sitting outside a station for minutes waiting for the docking computer to dock me as I was in line.
I just disabled it squeeze by another ship and docked manually lol
A fuel scoop would be much more beneficial
Steam: SpectralMeat
Avatar 14225
930.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 09:45
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 09:45
Feb 11, 2015, 09:45
 
I think I probably overdid it on the fuel scoop, got a 5b -- at full tilt it fills the tank ridiculously fast.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
929.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 09:30
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 09:30
Feb 11, 2015, 09:30
 
Good luck. Hope you didn't forget to pack a fuel scoop and some food for the trip
Steam: SpectralMeat
Avatar 14225
928.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 09:26
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 09:26
Feb 11, 2015, 09:26
 
Bought my Asp and I'm headed out on an exploration run. Headed for the California Nebula. I assume plenty of people have already been there, so after that I'll head off in a less obvious direction and see if I can get my name as first discovery on some systems.

$1.4m on the insurance. Woof. Have $5m cash though.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
927.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 05:21
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 05:21
Feb 11, 2015, 05:21
 
I know it's all good Vall
I am playing online now by the way.
I got interdicted quiet a bit last night by Ai. Not sure if they've changed something in the Ai behaviour or I was just lucky like that
Steam: SpectralMeat
Avatar 14225
926.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 04:27
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 04:27
Feb 11, 2015, 04:27
 
SpectralMeat wrote on Feb 10, 2015, 21:52:
Thanks Vall but no worries dude I am not too bad in combat either and I can cover my own repair costs

Holy shit they did fix the travelling though.
I am doing the 11 stop rare trade run. Before the patch it literally took me 2 full night to get around. Now it takes no time at all.
To cover 91Ly it takes 7 jumps. Before the patch it was like 25 jumps.
Very happy to see that.
Oh and the "fastest route" ticker stays on now you don't have to click it every single time

I didn't mean anything by it. I was just excited and was offering free money to anyone that wants upgrades. At this point, it's probably easier just to trade than go to the black market...but ya know. Just throwing it out there. Happy to help.
925.
 
Re: Spaceship Ahoy - Elite: Dangerous
Feb 11, 2015, 03:09
Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 03:09
Feb 11, 2015, 03:09
 
I thought this was the python nerf patch? Holy hell, my python's thrusters are INSANE now. I was landing and cut throttle and blasted my thrusters to the side. I almost splatted against the wall! And I only have 'D' ones! Haven't fought yet, so I'm not sure about the overheating thing. Hmm. I'm gonna check that out now.

Edit:
They seem to have fixed the python damage model. Before, you'd take heat damage at 130% instead of the usual 150%. Now it seems in line...

This comment was edited on Feb 11, 2015, 03:19.
1184 Replies. 60 pages. Viewing page 13.
Newer [  1    8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23    60  ] Older