A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.
Thanks to everyone who played this far - see you in space Commanders.
Ed (and the whole of the Elite: Dangerous development team)
https://store.elitedangerous.com/
Change log for those updating from Gamma:
- Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
- Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
- Avoid crash in creating a location object when it hits a rare window
- Sky box view distance altered to reduce memory usage in highly populated regions
Mr. Tact wrote on Feb 12, 2015, 13:56:Thanks, I'll do that when I get home from work.SpectralMeat wrote on Feb 12, 2015, 12:51:Hmmm. Try putting your current build into the ship builder site. It will show you the power usage.
I don't understand why I can not upgrade the thrusters on my Asp. It says exceeds limit or something. So do I need a better power plant, or do I have to remove some stuff like cargo expanders to make the ship lighter?
SpectralMeat wrote on Feb 12, 2015, 12:51:Hmmm. Try putting your current build into the ship builder site. It will show you the power usage.
I don't understand why I can not upgrade the thrusters on my Asp. It says exceeds limit or something. So do I need a better power plant, or do I have to remove some stuff like cargo expanders to make the ship lighter?
Vall Forran wrote on Feb 12, 2015, 12:38:I am hardcore like thatMr. Tact wrote on Feb 12, 2015, 12:34:
Man, I'm surprised you could bear doing it at all that way. It's tough enough with the normal jumps.Nice commitment!
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I know! I would've committed seppuku by now. The new route planner is awesome, saves so much time.
Mr. Tact wrote on Feb 12, 2015, 12:34:
Man, I'm surprised you could bear doing it at all that way. It's tough enough with the normal jumps.Nice commitment!
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Mr. Tact wrote on Feb 12, 2015, 12:06:Other way around
Wait, are you saying you plotted the route and THEN switched to fastest?
SpectralMeat wrote on Feb 12, 2015, 05:11:Very odd. The pre 1.1 the planner would default to economic instead of fastest (or whatever the monikers are) and that I couldn't do routes over 100 lys. But once I switched off economic and the paths plotted, I always got capacity length jumps. Never had an issue with it doing the route as you are indicating.
Yup
Literally a 70-80Ly distance was around 15-20 jumps
Whether I had shortest distance or economical route selected made no difference what so ever.
The last patch fixed that.
I thought it was like that for everyone that is why I did not say anything
Vall Forran wrote on Feb 11, 2015, 22:48:Yeah this is a class5 - A driveSpectralMeat wrote on Feb 11, 2015, 21:43:
I just saw a FSD for my Asp for 5mill
Wow this ship will be expensive to kit out, but I get something like 30Ly jump distance with that! Whoo hoo!
Looks like class 5 stuff is hard to find though. I can't even find any class 4 fuel scoops at the stations I visit on the trade run.
My class 6 "A" drive cost me $16 million. :\ That was a week of grinding.
Vall Forran wrote on Feb 11, 2015, 23:18:Yup
2-3 ly at a time?!!! Wtf!
That's wrong.
I found that the pre 1.1 version would hang while trying to calculate a route. I would have to select the system several times before it would finally fix itself. But, yeah, even then it had to be less than 100ly.
I'm flying out to the founders world to attempt to get my t9. I'll test out the route planner.![]()