A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.
Thanks to everyone who played this far - see you in space Commanders.
Ed (and the whole of the Elite: Dangerous development team)
https://store.elitedangerous.com/
Change log for those updating from Gamma:
- Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
- Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
- Avoid crash in creating a location object when it hits a rare window
- Sky box view distance altered to reduce memory usage in highly populated regions
Mr. Tact wrote on Feb 18, 2015, 16:06:
Yeah, I tried the Viper first but was annoyed by the power issue, switched to a Cobra. Which I was able to get a shield bank with 11 charges for -- which was a good thing for me.![]()
SpectralMeat wrote on Feb 18, 2015, 15:23:
I will have to buy a Cobra and play around with the outfitting, I am a bit short on cash atm though so a bit more grinding required.
I only have 1.5 mill plus my Asp
Undocumented Alien wrote on Feb 18, 2015, 15:19:SpectralMeat wrote on Feb 18, 2015, 14:44:Vall Forran wrote on Feb 18, 2015, 14:30:or just outside the station so you can dock and make adjustments if needed
I'd definitely advise dropping out of super cruise in a nowhere section of space and testing it out.![]()
I gave it a quick test at the Nav Beacon and it did say "Power Limit Exceeded, Modules Disabled" when I deploy the Hard points but it only seems to shut the Cargo Hatch down and I can fight OK, so I guess I should be good to go...![]()
Mr. Tact wrote on Feb 18, 2015, 16:06:
Yeah, I tried the Viper first but was annoyed by the power issue, switched to a Cobra. Which I was able to get a shield bank with 11 charges for -- which was a good thing for me.![]()
SpectralMeat wrote on Feb 18, 2015, 14:44:Vall Forran wrote on Feb 18, 2015, 14:30:or just outside the station so you can dock and make adjustments if needed
I'd definitely advise dropping out of super cruise in a nowhere section of space and testing it out.![]()
Undocumented Alien wrote on Feb 18, 2015, 12:06:
Hey guys, can you take a quick look at my Viper load out and let me know if it can be improved upon?
CMDR Tooch's Viper
While the coordinated firepower of a wing will be much increased, the four-pilot limit has been designed to prevent a squadron from owning a system. "It allows multiple wings to be present at any given location and it prevents a single wing from being able to completely dominate through sheer numbers," says Sammarco of the pilot cap. "There’s always room in any star system for more players than any single wing can accommodate, but at the same time, a wing of four still represents a significant increase of capability over a lone vessel provided players cooperate effectively."
Vall Forran wrote on Feb 17, 2015, 18:36:SpectralMeat wrote on Feb 17, 2015, 12:50:
By warship you mean something like a Cobra/Viper armed to the teeth![]()
I think those ships have much better cost/damage output ratios than an Asp or Python
The Asp repair bills are no fun
Maybe. But I like the idea of having a big heavy hitter surrounded by smaller ships. I'm saving for an Anaconda (lofty goal, probably not gonna happen), but I might get a Clipper or a Python. I made $20m last night. I just have to hope I don't wear out my trade route, this shit is getting ridiculous to find.
You guys have no idea how strong class 3 weapons are... And you know you want them on your side.![]()
Edit:
Also, if we do get a wing formed, I'd love a crack at commanding. Would be fun to all be on voice. I could take the brunt of the attack, while destroying shields, then order everyone to target the power plant of asshole1. Boooooom!
SpectralMeat wrote on Feb 17, 2015, 18:41:
I don't think there is in game voice comm at the moment is there?
Oh and I am fine with you "commanding"![]()