Mr. Tact wrote on Feb 26, 2015, 15:37:
Okay, two things:
1) Really wanted your guys spin on this:
Mr. Tact wrote on Feb 25, 2015, 20:54:
Okay, this is one of the things I really dislike about this game. Picked up a "Kill 4 pirates" mission. Went to the system, spent over 2 hours cruising around with 1,000 ls of the primary star -- no pirates.
2) Vall, how do you find your large quantity trade deals? Do you do screen captures at two hubs and compare the various prices or what?
As to #1...I don't do the pirate missions anymore. I usually have no problem finding them at USS points, but I always hit one where a guy gives me an "alternate" objective, and (it's a bug) that wipes out my kills from the list.
#2...I kind of cheat. I use Thrudd's trading tool to kind of search my area for good trades. It's hit or miss, but the economy has more or less stabalized. The issue is that the highly touted trade routes dry up through player farming. You need to find one that's not as populated.
Then I explore a bit around (it's why I bought an Asp again) to see if I can find something better. Large craft trades are really fucking hard to find. Here's what I've learned...(this may get long)
Galaxy map. Boom. Set it to filter out population under 1 billion people. This removes all the small stations that you can't land in. Any system with that pop count should have at least one large station.
Now, change your filters to show by economy types. Search out Agriculture-Refinery/Extraction first. Most ref/ext only systems are tiny and will get culled by the earlier pop cap. There are hybrid systems...and they are all usually Agriculture/Refinery or such. Even Hi-Tech can hybrid with extraction or refinery. If you are having trouble finding them, turn on Ag and Hi-Tech on you economy filter list.
After that, search for a nearby hi-tech station. Once you find the two that are close together, test out that route. It's highly annoying, but that's the best way to find new trade routes. The main commodities you want to trade are gold/palladium from a refinery to a hi-tech station where you return res. separators, performance enhancers, the life pills, or superconductors. It's a lot of work, but the "fun" thing is that you can fly around in a fighter ship and do some exploration/combat. Once you find a trade route, then move your heavy loader out there.
I wish the system map had more accurate distances of stations relative to the main star. So many times I go in and find the station (which seemed perfect from my earlier measurements) is freaking 3,000ls away.
Edit:
If you are in a medium ship, trading is way easier. Most of the small docking stations will sell gold/palladium for super cheap. The large ships have been balanced against this. They make less per ton, but the quantity makes up for it.
I timed my route the other day. I took 16 minutes for a round trip. $1.1k per ton one way, $1.2 the other. After fuel costs, I made about $1 million. The t9 is such a fucking boring thing to fly, so after one or two trade runs, I have to go do something else. I'm slowly working my way to the Anaconda though. I think I need about $15 million more.
This comment was edited on Feb 26, 2015, 17:33.