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Spaceship Ahoy - Elite: Dangerous

The Elite: Dangerous forums announce the official release of Elite: Dangerous, as version 1.00 of Frontier Developments' space combat sequel is now available. The game's official website is non-responsive at the moment, but that forum post has some details:
A 30 year legacy, and more than 2 years of development, and we're thrilled to announce that Elite: Dangerous 1.00 is out now, available for download and play.

Thanks to everyone who played this far - see you in space Commanders.

Ed (and the whole of the Elite: Dangerous development team)

https://store.elitedangerous.com/

Change log for those updating from Gamma:

  • Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
  • Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
  • Avoid crash in creating a location object when it hits a rare window
  • Sky box view distance altered to reduce memory usage in highly populated regions

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1064. Re: Spaceship Ahoy - Elite: Dangerous Feb 26, 2015, 00:24 Vall Forran
 
I'm running a trade route between Angurongo and Rishair. Super profitable. It's also fun because Rishair is in civil war as of a few days ago, so there's a high intensity combat zone there. It's a bit out of the way, but not really too far. I keep thinking I'm way out farther than I actually am. Perfect place for a clipper to own up.  
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1063. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 22:52 Vall Forran
 
Mr. Tact wrote on Feb 25, 2015, 21:55:
*ugh* Well, my Grade D shields were probably partly to blame but I was almost killed by a NPC Python -- over 600k in repairs. Seems like turreted weapons might be a necessity.

Sorry you're having a rough go. I'm pretty sure the difficulty of pythons and anacondas were massively increased in the last patch. My combat asp got absolutely owned on a kill mission against an anaconda. I limped away with 20% hull.

It is a good ship, I swear.
 
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1062. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 21:55  Mr. Tact 
 
*ugh* Well, my Grade D shields were probably partly to blame but I was almost killed by a NPC Python -- over 600k in repairs. Seems like turreted weapons might be a necessity.  



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1061. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 21:23  Mr. Tact 
 
Vall Forran wrote on Feb 25, 2015, 18:12:
And doesn't the t6 count as a 'small' ship? Makes sense it would be more maneuverable.
Type-6 is a medium ship, Clipper is large.
 



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1060. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 20:54  Mr. Tact 
 
Okay, this is one of the things I really dislike about this game. Picked up a "Kill 4 pirates" mission. Went to the system, spent over 2 hours cruising around with 1,000 ls of the primary star -- no pirates. Did have a couple of battles with NPC ships interdicting me, the gimballed lasers seem to work fine.

For the ship, jury is still out.
 



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1059. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 18:12 Vall Forran
 
It is goddamn FAST though. Think strafing runs rather than x-wing agility. It is one of the faster ships in the game. And again...TURRET CLASS 3 WEAPONS! If it takes you a couple extra seconds to get your enemy in your sights, the turrets will be constantly hitting him.

And doesn't the t6 count as a 'small' ship? Makes sense it would be more maneuverable.

I had no issues fighting in it. Granted, I never went out of my way to pick a fight. Well, I did do some combat zones with no issues. I must say the turrets do a great job destroying shields. Then I line up, if they aren't dead already, and absolutely destroy them with a blast of class 2 cannons.

Adjust your strategy. This ship is awesome. Learn its strengths.

This comment was edited on Feb 25, 2015, 18:20.
 
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1058. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 17:58  Mr. Tact 
 
Looking at the wiki page it shows the Clipper having a lower rating for "maneuverability" than a Type-6 (barely).  



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1057. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 17:54 Vall Forran
 
Oh yeah! I totally forgot about the fuel tank. Unless you are on a set trading route, you absolutely need a fuel scoop.

And, welcome to the big boys. Hull damage is insanely expensive. Sounds like it was more from the star. An eagle should die within five seconds to a Clipper. I like heat sinks for when that happens. They are super cheap and the refills cost all of 30c or something dumb.

Pig? Hmm. To me it flies like a viper. Goes very fast in a straight line. If you expect to twist and turn like a cobra...no. Maybe once you upgrade your thrusters. Trust me, for a large ship it handles really, really well.
 
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1056. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 17:45  Mr. Tact 
 
My first impressions are not good. First, it handles like a pig. Second, the fuel tank is undersized, it should be class 5 not a class 4. Third, the repair costs are insane. Only had one fight so far with an NPC Eagle, I was still kind of farting around with the setup so I'm not sure it is a fair assessment, but it was not a good impression. Will let you know on the gimballed weapons, the one fight was such a mess (very near a star) I don't want to judge on that.  



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1055. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 17:28 Vall Forran
 
Let me know if the gimbaled lasers work. I used turreted ones, which turned out to be awesome. Expensive, but they can shoot enemies behind you.

Edit:

I've heard on the forums both stories... Gimbaled lasers don't converge properly. Aaaand....gimbaled lasers work fine. Just looking for a firsthand experience.

This comment was edited on Feb 25, 2015, 17:38.
 
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1054. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 16:58 Vall Forran
 
Awesome! When I got my Clipper, I had the feeling like I just "won" the game. And large ships are sooo much easier to dock. Basically, you just need to be over the pad. Haha.

Edit:

Here's my trading Clipper setup. The lower class shield can be shot down easily against a serious ship, hence the shield banks. The Clipper is quite fast and should have no trouble jumping away. If you are in solo or in a more isolated area in open, it should be no problem. If you hanging around Lave or someplace hot, keep the higher level shields.

Trading Clipper

This comment was edited on Feb 25, 2015, 17:48.
 
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1053. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 15:49  Mr. Tact 
 
You talked me into it. Took going to a couple of stations, finally ended up with this.

I'll give it a spin, see what I think. I do like the view from the cockpit...
 



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1052. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 12:49 Vall Forran
 
True, but you don't need the class A thrusters or powerplant right away. In fact, I don't think I ever got the class A thrusters. Unlike most ships, the default Clipper is pretty good.  
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1051. Re: Spaceship Ahoy - Elite: Dangerous Feb 25, 2015, 10:32  Mr. Tact 
 
Looks to me like a properly equipped Clipper is about $83M. If I sold both my Asp and my Type-6 I'd still be short $30M...  



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1050. Re: Spaceship Ahoy - Elite: Dangerous Feb 24, 2015, 23:08 Vall Forran
 
Mr. Tact wrote on Feb 22, 2015, 09:30:
Made it back to populated space..

Distance traveled: 12,000 ly +
Repairs: 2,261 (and most of that probably came from an NPC that interdicted me four systems from the end of the run)
Total systems sold to Cartographics: 503
Largest system sale: 37,200
Average for all systems: 7,240
Total sale: 3,641,779
Explorer rank went from Trailblazer to Pathfinder
The way First Discoveries are given/listed was not conducive to counting. In my estimation it was more than 100, possibly more than 200, but I wouldn't think much more than that.


Not sure what I'm going to do now. I'd like to try a Python or some other ships but I'll be damned if I feel like grinding for the cash to buy them. I think I may take a break from the game for a while.

You, sir, need a Clipper! $23m, not too bad. Great ship for trading and can also tear stuff up. It also has the best interior and viewport in the game (haven't flown an Orca yet, though). I totally miss mine, and I'll buy it back eventually.

If you don't have the empire rank, it's really simple to get. And the missions range from simple fetch quests to a few assassination jobs. I wish there were more of that type of stuff in the current game. All the components are there, but there's no story to make you *want* to do any of it if you are say, grinding for your next ship.
 
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1049. Re: Spaceship Ahoy - Elite: Dangerous Feb 24, 2015, 00:23 Vall Forran
 
Goddammit. Thanks for the earwig.

I'm trying to play Dragon Age: Inquisition. I'm so used to track-ir that I keep fucking trying to twist my head to look at stuff...then wonder for a few seconds what's wrong with the game.

I must look like a proper idiot in real life.
 
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1048. Re: Spaceship Ahoy - Elite: Dangerous Feb 23, 2015, 23:45 Vall Forran
 
True. In beta, once I got the Anaconda, I stopped playing the game. There was nothing to do. I had no desire to go fight other people...even though that's the point of getting that ship.

I have a feeling this would be the same. I do like the idea that the Anaconda can explore as well as fight and trade. It would be fun to not have to keep grinding so much. Fuck. I've been grinding in this game since July of last year.

Edit:
And, to be clear, the Anaconda during that time was only $3m or so.

This comment was edited on Feb 24, 2015, 00:09.
 
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1047. Re: Spaceship Ahoy - Elite: Dangerous Feb 23, 2015, 21:11 SpectralMeat
 
Yeah that is why I took a little break too. I don't want to burn myself out, plus I like variety.
I'll come back to it later I am sure but for now I enjoy playing other games.
 
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Steam: SpectralMeat
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1046. Re: Spaceship Ahoy - Elite: Dangerous Feb 23, 2015, 21:07  Mr. Tact 
 
*ugh* -- that would be a $7m hit for selling the Type-9... Look on the brightside, you were able to grind more than I was able/willing to.  



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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1045. Re: Spaceship Ahoy - Elite: Dangerous Feb 23, 2015, 19:24 Vall Forran
 
Okay. I'm trying to grind for an Anaconda. That means selling my t9 for one. So I need about $50 million more dollars. The game is losing its mojo. The grind necessary is crazy.

I've become an addict. My wife was like, "That game must be fun, you've played it for six hours straight." In my mind, "sort of. Not really. I have to do another 120 trade runs to get my Anaconda."

...and I didn't really do anything. I pondered buying an Asp. Bought one, spent an hour outfitting it. The tried exploring before I got bored. Then I spend three hours trying to find a trade route for my t9 that was within 10ly. No luck and many hours spent. I chased one of the $150k kill missions, found the guy, and that Anaconda shot my ass off. Ran away and repaired for $130k. Hmm. Not worth it. I was well equipped, too.
 
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