Nightmare Mode:
We’ve seen a number of players with extremely strong dispositions demand more challenges for their Alien: Isolation encounter – another try at survival against tougher odds.
In response to your requests, we’ve created Nightmare Mode, a new difficulty level, which should challenge players to beat the ultimate Alien: Isolation experience.
Explore the world of Sevastopol with a motion tracker featuring a damaged display and undependable information. Resources will be even more limited, the map systems have gone offline and fellow survivors and synthetics are even more deadly and aggressive.
In this heightened, terrifying atmosphere, our Alien will be hunting you like never before. With an upgraded AI that has amplified its fatal hostility, every step you take may be your last. Our monster is more adaptive, learning from your tactics with chilling speed and with intensified senses that will give you no second chances…
Novice Mode:
Similarly, we have had requests from the community to have more time and breathing space with which to explore Sevastopol. Therefore, to balance the horror of Nightmare Mode, we also have Novice Mode.
For those who may have already survived the terror first time around, take on the experience again with more of a potential reprieve…
You’ll be given more resources and ammunition, with synthetics and fellow survivors being less troublesome. Our Alien will also be more forgiving, more easily distracted and less aggressive in his hunting style.
TangledThorns wrote on Dec 11, 2014, 01:08:
I already finished the game twice on hard so I may try Nightmare in a month.
Overon wrote on Dec 10, 2014, 18:21:Physics and effects either. Still childishly overdone.
I saw videos of dumb A.I. This harder difficulty won't make the A.I. smarter. A.I. is the one glaring area where games have not gotten better in.
Jerykk wrote on Dec 11, 2014, 00:36:
Good changes for Nightmare difficulty, though I don't really agree with the map removal. I found the map to be a necessity during my playthrough, as it was rarely obvious where you needed to go.
JediPunisher wrote on Dec 10, 2014, 17:11:jomisab wrote on Dec 10, 2014, 12:52:
Just started the game, and now I'm glad I chose easy.
Save frequently, never run, and prepare to die!
Beamer wrote on Dec 10, 2014, 13:18:
I hate "true stealth" games. Deus Ex wasn't one of those. In Deus Ex, you wander around stealthily and, if you mess up, you rapidly improvise. I love it.
nin wrote on Dec 10, 2014, 12:06:NewMaxx wrote on Dec 10, 2014, 11:55:
A "real gamer" would be someone who could appreciate both.
Exactly, thank you!
Elf Shot The Food wrote on Dec 10, 2014, 09:34:
I'm Hudson, sir. He's Hicks.
AngelicPenguin wrote on Dec 10, 2014, 13:03:
FYI, though, Psygnosis just published those insanely hard games, but they published plenty of easy stuff too. It was Reflections that actually MADE them.
SpectralMeat wrote on Dec 10, 2014, 11:15:Beamer wrote on Dec 10, 2014, 11:08:Both of those games allows you to solve the game's puzzles in more than one way to complete the level. Kind of like DeusEx.
How is this new? Hitman and Splinter Cell have been trial and error games for over a decade.
Does Alien Isolation plays out the same way? I don't own the game that is why I am wondering.
Prez wrote on Dec 10, 2014, 12:14:
Comments like "Only pussies want to play games without dying 5 times a minute! REAL gamers want So-Crucifyingly-Hard-It-Would-Make-A-Grown-Man-Cry difficulty!!" used to piss me off because of their obnoxious elitism, now they just make me chuckle and roll my eyes at the self-important ignorance.
JediPunisher wrote on Dec 10, 2014, 11:55:
Why in the hell would anyone want to torture themselves by playing on Nightmare mode? I played it on easy on my first run through to get all of the collectables, but Easy mode in this game is NOT easy. I just finished it again on Hard, which should be renamed Unfair Mode. Anyways, I squeezed every last achievement out of it including the One Shot (do not die) achievement.
RavingArmy wrote on Dec 10, 2014, 12:18:
Impossible. Blue has never been an asshole (least not that I've noticed).