Soulburner wrote on Dec 10, 2014, 11:18:
I'm really interested in what these guys can do next with this and FSXI.
That's just the big question isn't it? Are they really working on anything that would warrant the "FSXI" label or are they only working on more add-ons for FSX? Going by the Train Simulator history, DTG are going to milk this cow dry until the udders start bleeding. Expect thousands of little DLC packs for FSX.
As for FSX itself, it is severely suffering from its limitations. DirectX 9 performs like crap. DirectX 10 has never really worked and has only been made working via a payware addon by a dude named Steve. The performance is still only less crappy and not exactly stellar (depending on add-ons but if you go for the best stuff out there, then the performance, even on high end PCs, goes right down the shitter).
And then there's the dreaded OOM/VAS (out of memory or virtual address space) issues that occur if you have many add-ons for great visuals and detail installed plus a complex plane like the PMDG planes (737 NGX or 777).
It would be awesome, of course, if DTG could revamp FSX to the point of true 64-bit and DirectX 11 support but I believe it's already been established they won't be touching FSX' core/source. Going by DTG's questionable reputation (feel free to google how "happy" Train Sim fans seem to be with DTG), we're probably better off for it. FSX is like one of those old cars that does not run smooth but works and is magically held together by spit and glue. You don't really want to touch anything in order to not disturb whatever it is that causes it to keep going.