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Flight Simulator X Lands on Steam Next Week

Dovetail Games announces that next Thursday will see the promised Steam rerelease of Flight Simulator X, the flying game sequel they licensed from Microsoft. Here's word on the re-launch, which they say will carry a "spectacular introductory price":
Microsoft Flight Simulator X: Steam Edition delivers an authentically accurate aerial experience for simulation enthusiasts and those with a passion for all things flight. Pilots can climb into the cockpits of over twenty aircraft, from commercial and fighter jets to single-engine private planes and helicopters. More than 80 missions will test players in a variety of ways, including search and rescue challenges, test pilot scenarios, races and more. The game features updated multiplayer functionality, Windows 8.1 support and over 24,000 airports, delivering a beautiful, connected world and vast horizon begging to be explored.

First released in 2006, Microsoft Flight Simulator X’s arrival on Steam marks the first exciting steps in the global licensing deal between Dovetail Games and Microsoft announced earlier this year. In addition to distributing Microsoft Flight Simulator X: Steam Edition, Dovetail Games is also working on its own original titles based on Microsoft’s flight technology, carrying on nearly three decades of tradition established by this award-winning franchise. Dovetail Games and partners will also be launching a range of add-ons for Microsoft Flight Simulator X: Steam Edition on Steam in the New Year.

8. Re: Flight Simulator X Lands on Steam Next Week Dec 10, 2014, 12:25 CJ_Parker
Soulburner wrote on Dec 10, 2014, 11:18:
I'm really interested in what these guys can do next with this and FSXI.

That's just the big question isn't it? Are they really working on anything that would warrant the "FSXI" label or are they only working on more add-ons for FSX? Going by the Train Simulator history, DTG are going to milk this cow dry until the udders start bleeding. Expect thousands of little DLC packs for FSX.

As for FSX itself, it is severely suffering from its limitations. DirectX 9 performs like crap. DirectX 10 has never really worked and has only been made working via a payware addon by a dude named Steve. The performance is still only less crappy and not exactly stellar (depending on add-ons but if you go for the best stuff out there, then the performance, even on high end PCs, goes right down the shitter).
And then there's the dreaded OOM/VAS (out of memory or virtual address space) issues that occur if you have many add-ons for great visuals and detail installed plus a complex plane like the PMDG planes (737 NGX or 777).

It would be awesome, of course, if DTG could revamp FSX to the point of true 64-bit and DirectX 11 support but I believe it's already been established they won't be touching FSX' core/source. Going by DTG's questionable reputation (feel free to google how "happy" Train Sim fans seem to be with DTG), we're probably better off for it. FSX is like one of those old cars that does not run smooth but works and is magically held together by spit and glue. You don't really want to touch anything in order to not disturb whatever it is that causes it to keep going.
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