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9.
 
Re: etc.
Dec 8, 2014, 19:48
9.
Re: etc. Dec 8, 2014, 19:48
Dec 8, 2014, 19:48
 
eRe4s3r wrote on Dec 8, 2014, 10:59:
Yes yes.. but WHEN and HOW MUCH

To me that is starting to be the only question. Good thing Facebook bought them, this seems it would have been a failed Kickstarter. 2015 it best drop.
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8.
 
Re: etc.
Dec 8, 2014, 17:53
Tom
8.
Re: etc. Dec 8, 2014, 17:53
Dec 8, 2014, 17:53
Tom
 
Creston wrote on Dec 8, 2014, 15:41:
I'm not worried about them fitting, I'm worried about being unable to focus on the screen because of astigmatism.
Except your eyes don't focus on the screen with the Oculus Rift. They focus off in the distance or up close depending on what you're looking at, just like in the real world. Common misconception.

Even given that explanation, I was also worried that somehow I wouldn't be able to see through the lenses before I tried the Rift. I can't focus on a screen (cell phone for example) if it's only a few inches from my eyes. My vision is a little better in one eye than the other. And I was never able to do that "is the apple on the table" eye test as a child. But I did ok with 3D movies in the theater.

Anyway I got the DK2 and quickly realized that the claim is true. Seeing in the Rift is pretty much the same as seeing in real life. I can be in the Rift for hours and still see fine, return to the real world, still see fine and with no eye fatigue. It works great. Definitely less fatiguing than 3D movies for me.

I don't wear glasses (yet) so I don't know for sure what that's like with the Rift, but I'd expect it to work similarly to seeing in the real world. I can definitely imagine the physical fit being a problem though. The DK2 is not the most comfortable thing to begin with.
7.
 
Re: etc.
Dec 8, 2014, 16:49
7.
Re: etc. Dec 8, 2014, 16:49
Dec 8, 2014, 16:49
 
I wonder if you have to always be online to play it.
6.
 
Re: etc.
Dec 8, 2014, 16:45
6.
Re: etc. Dec 8, 2014, 16:45
Dec 8, 2014, 16:45
 
I don't see why people are excited about it. It's literally just a small area that you float through, like an Oculus tech demo. They say "there's a game in there" but they haven't shown it yet.
5.
 
Re: etc.
Dec 8, 2014, 15:41
5.
Re: etc. Dec 8, 2014, 15:41
Dec 8, 2014, 15:41
 
eRe4s3r wrote on Dec 8, 2014, 14:40:
You can expect the final OR to work with glasses...

I'm not worried about them fitting, I'm worried about being unable to focus on the screen because of astigmatism. But we'll see when it comes out. I definitely need to try it somewhere first.
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4.
 
Re: etc.
Dec 8, 2014, 14:40
4.
Re: etc. Dec 8, 2014, 14:40
Dec 8, 2014, 14:40
 
Creston wrote on Dec 8, 2014, 11:03:
I know. I keep throwing money at my screen, and nothing happens...

(although because I have glasses, and fairly strong ones at that, I'm pretty certain I won't be able to actually use the Oculus. )

You can expect the final OR to work with glasses... The question is rather whether custom made lense caps are something to look into if it's really annoying to have glasses and OR at the same time on...

I expect there to be some hardware modding and aftermarket stuff for the OR to fly around, no doubt to make life easier for legally blind people (I have glasses too, but I see VERY well up close)
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3.
 
Re: etc.
Dec 8, 2014, 11:29
3.
Re: etc. Dec 8, 2014, 11:29
Dec 8, 2014, 11:29
 
Why not just call it Adrift.

That looks cool though, but also would probably make me vomit. Just the thought of simulated space in that way makes me queasy. That's what I imagine a System Shock 3 could be like though, since its normally in space on a ship or station.

This comment was edited on Dec 8, 2014, 11:39.
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2.
 
Re: etc.
Dec 8, 2014, 11:03
2.
Re: etc. Dec 8, 2014, 11:03
Dec 8, 2014, 11:03
 
I know. I keep throwing money at my screen, and nothing happens...

(although because I have glasses, and fairly strong ones at that, I'm pretty certain I won't be able to actually use the Oculus. )
Avatar 15604
1.
 
Re: etc.
Dec 8, 2014, 10:59
1.
Re: etc. Dec 8, 2014, 10:59
Dec 8, 2014, 10:59
 
Yes yes.. but WHEN and HOW MUCH
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