Getaway Day Interviews

View : : :
19 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
19.
 
Re: Getaway Day Interviews
Nov 28, 2014, 02:33
19.
Re: Getaway Day Interviews Nov 28, 2014, 02:33
Nov 28, 2014, 02:33
 
The amazing thing is that, prior to GG, no one really paid attention to her.

I suppose that's one accomplishment GG can brag about.
18.
 
Re: Getaway Day Interviews
Nov 28, 2014, 02:21
18.
Re: Getaway Day Interviews Nov 28, 2014, 02:21
Nov 28, 2014, 02:21
 
InBlack wrote on Nov 27, 2014, 09:38:
Lord Tea wrote on Nov 27, 2014, 08:36:
InBlack wrote on Nov 27, 2014, 07:46:
Lord Tea wrote on Nov 27, 2014, 07:29:
InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.

Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.

If Im playing this game five years from now it's going to be like the best game ever created in the history of gaming ever. I seriously doubt that a 50$ game will hold my attention for that long, even a space sim, I dont think any game has held my attention for that long except for maybe TF2 which I come back to every few years or so for a few months/weeks at a time.

Nice try though.

Little black holes also might pop up unexpectedly upon disconnect.

When they inevitably do, Im just gonna roleplay the shit out of the spacetime disconnects caused by those pesky singularities and wait for them to clear up.

Thumbsup
17.
 
Re: Getaway Day Interviews
Nov 27, 2014, 09:38
17.
Re: Getaway Day Interviews Nov 27, 2014, 09:38
Nov 27, 2014, 09:38
 
Lord Tea wrote on Nov 27, 2014, 08:36:
InBlack wrote on Nov 27, 2014, 07:46:
Lord Tea wrote on Nov 27, 2014, 07:29:
InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.

Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.

If Im playing this game five years from now it's going to be like the best game ever created in the history of gaming ever. I seriously doubt that a 50$ game will hold my attention for that long, even a space sim, I dont think any game has held my attention for that long except for maybe TF2 which I come back to every few years or so for a few months/weeks at a time.

Nice try though.

Little black holes also might pop up unexpectedly upon disconnect.

When they inevitably do, Im just gonna roleplay the shit out of the spacetime disconnects caused by those pesky singularities and wait for them to clear up.
I have a nifty blue line!
Avatar 46994
16.
 
Re: Getaway Day Interviews
Nov 27, 2014, 08:36
16.
Re: Getaway Day Interviews Nov 27, 2014, 08:36
Nov 27, 2014, 08:36
 
InBlack wrote on Nov 27, 2014, 07:46:
Lord Tea wrote on Nov 27, 2014, 07:29:
InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.

Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.

If Im playing this game five years from now it's going to be like the best game ever created in the history of gaming ever. I seriously doubt that a 50$ game will hold my attention for that long, even a space sim, I dont think any game has held my attention for that long except for maybe TF2 which I come back to every few years or so for a few months/weeks at a time.

Nice try though.

Little black holes also might pop up unexpectedly upon disconnect.
15.
 
Re: Getaway Day Interviews
Nov 27, 2014, 08:04
Prez
 
15.
Re: Getaway Day Interviews Nov 27, 2014, 08:04
Nov 27, 2014, 08:04
 Prez
 
Creston wrote on Nov 27, 2014, 00:51:
Anyone still defending her as legit has to be certifiably insane.

Agreed.

The strange part is that Sarkeesian is essentially an academic who has spent the past two years putting together a scholarly criticism of video games as a medium, through a series called “Tropes vs Women in Video Games,” published on her website Feminist Frequency.

*FACEPALM* She is "essentially an academic"?!? She has a degree in "Communication studies" for chrissake! And here videos were the farthest thing from "scholarly"; they were amateurish and filled with logical fallacies and misrepresentations. The media really needs to stop fluffing her up - she really is not the expert critic they are making her out to be. She is just a person with an opinion who got some money to make a video.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
14.
 
Re: Getaway Day Interviews
Nov 27, 2014, 07:46
14.
Re: Getaway Day Interviews Nov 27, 2014, 07:46
Nov 27, 2014, 07:46
 
Lord Tea wrote on Nov 27, 2014, 07:29:
InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.

Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.

If Im playing this game five years from now it's going to be like the best game ever created in the history of gaming ever. I seriously doubt that a 50$ game will hold my attention for that long, even a space sim, I dont think any game has held my attention for that long except for maybe TF2 which I come back to every few years or so for a few months/weeks at a time.

Nice try though.
I have a nifty blue line!
Avatar 46994
13.
 
Re: Getaway Day Interviews
Nov 27, 2014, 07:29
13.
Re: Getaway Day Interviews Nov 27, 2014, 07:29
Nov 27, 2014, 07:29
 
InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.

Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.
12.
 
Re: Getaway Day Interviews
Nov 27, 2014, 07:13
12.
Re: Getaway Day Interviews Nov 27, 2014, 07:13
Nov 27, 2014, 07:13
 
CJ_Parker wrote on Nov 27, 2014, 03:45:
Yep, well, maybe *GASP* the official reason he gave for the online requirement was actually, you know, *BIG-GASP-AGAIN* NOT EVEN A LIE?
Imagine that! He could have actually spoken the truth that it's due to technical reasons and a lack of feasibility that no offline mode could be supported.

Well, *YAWN* then he lied before when he repeatedly stated offline single player *BIG-YAWN-AGAIN* would definitely come.
11.
 
Re: Getaway Day Interviews
Nov 27, 2014, 04:12
11.
Re: Getaway Day Interviews Nov 27, 2014, 04:12
Nov 27, 2014, 04:12
 
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.
I have a nifty blue line!
Avatar 46994
10.
 
Re: Getaway Day Interviews
Nov 27, 2014, 03:45
10.
Re: Getaway Day Interviews Nov 27, 2014, 03:45
Nov 27, 2014, 03:45
 
RavingArmy wrote on Nov 26, 2014, 18:54:
So, just to make sure that I'm getting this right and am not having some weird pre-Thanksgiving tryptophan hallucination: Braben hates DRM, hates the inconvenience that it imposes in him, went so far as to demand its removal from the first iteration of the game, but is perfectly OK with insisting on an always-on connection for the single player game he's sold to everybody else.

Yep, well, maybe *GASP* the official reason he gave for the online requirement was actually, you know, *BIG-GASP-AGAIN* NOT EVEN A LIE?
Imagine that! He could have actually spoken the truth that it's due to technical reasons and a lack of feasibility that no offline mode could be supported.
Fuck it. Let's get really wild and nasty and suppose that maybe imposing "DRM" via an online req did not even once cross his mind when the decision was made?
Unthinkable? Um, well, maybe... for that part of the world's population where brain size <= pea size.
9.
 
Re: Getaway Day Interviews
Nov 27, 2014, 00:51
9.
Re: Getaway Day Interviews Nov 27, 2014, 00:51
Nov 27, 2014, 00:51
 
Anyone still defending her as legit has to be certifiably insane.
Avatar 15604
8.
 
Re: Getaway Day Interviews
Nov 26, 2014, 20:19
8.
Re: Getaway Day Interviews Nov 26, 2014, 20:19
Nov 26, 2014, 20:19
 
Julio wrote on Nov 26, 2014, 18:41:
New article on Sarkessian revealing her con artist past

Sarkeesian Unmasked

Braben just is digging the hole that much deeper.

I wouldn't call that a smoking gun that she's a con artist, but it does explain why her videos are so one sided. She's being intentionally inflammatory to drive traffic which we knew already, this just confirms that she had training and practice doing that and is applying these techniques to FemFreq. To be a con artist, she'd have to not give a shit about Feminism, which I don't quite think is the case.

I do wonder where the money has gone, and why her vids have been so infrequent. While I understand that creating content takes time, she's averaged less than one video a quarter. Given the plethora of material out there for her to use, it should be pretty easy to write up these treatises and populate them with game imagery. Once a month would seem like a more reasonable frequency, especially since she's been doing this for many years.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
7.
 
Re: Getaway Day Interviews
Nov 26, 2014, 18:54
7.
Re: Getaway Day Interviews Nov 26, 2014, 18:54
Nov 26, 2014, 18:54
 
So, just to make sure that I'm getting this right and am not having some weird pre-Thanksgiving tryptophan hallucination: Braben hates DRM, hates the inconvenience that it imposes in him, went so far as to demand its removal from the first iteration of the game, but is perfectly OK with insisting on an always-on connection for the single player game he's sold to everybody else.
6.
 
Re: Getaway Day Interviews
Nov 26, 2014, 18:41
6.
Re: Getaway Day Interviews Nov 26, 2014, 18:41
Nov 26, 2014, 18:41
 
New article on Sarkessian revealing her con artist past

Sarkeesian Unmasked

Braben just is digging the hole that much deeper.
5.
 
Re: Getaway Day Interviews
Nov 26, 2014, 18:07
5.
Re: Getaway Day Interviews Nov 26, 2014, 18:07
Nov 26, 2014, 18:07
 
CJ_Parker wrote on Nov 26, 2014, 13:25:
Dude. The comedy gold laugh is on you. The part you quoted, emphasized and attributed to Braben was part of the question of PCGH and not something Braben said in response. Full quote for clarification (Braben's blurb obviously starts at "I think the coincidence..."):

PCGH: Elite: Dangerous and Star Citizen share some obvious similarities. Funding via crowd, close cooperation and maximum transparency with the community, Sci Fi setting, PC focus, space ship simulation, two well-known "veterans" making their comeback with games like in their early years. Is this just by chance?

I think the coincidence is largely because of the rise of Kickstarter, which has started to democratise the publication process by letting people support the games they want. Demand for space games is at a high - largely because there hasn't been anything for a long time. Also the PC has been a bit of a forgotten platform by big publishing - with PC versions coming out months later than their console companion versions.

There is room for both, and I look forwards to playing Star Citizen once it is released (I am an Alpha backer in the meantime), but they will be quite different experiences with different release dates.

Oops. You're right. Misread that. Blush
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
4.
 
Re: Getaway Day Interviews
Nov 26, 2014, 16:26
4.
Re: Getaway Day Interviews Nov 26, 2014, 16:26
Nov 26, 2014, 16:26
 
And you know what's worse than ODRM, Dave? People who lie about not having it then do after they take other people's money.
“With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Aaron Sati
3.
 
Re: Getaway Day Interviews
Nov 26, 2014, 13:48
3.
Re: Getaway Day Interviews Nov 26, 2014, 13:48
Nov 26, 2014, 13:48
 
It'll be interesting to see how Elite develops over time. I feel a bit spoiled lately on the space-flight sim front. Or at least I'll feel that way once I actually get to play them.
2.
 
Re: Getaway Day Interviews
Nov 26, 2014, 13:25
2.
Re: Getaway Day Interviews Nov 26, 2014, 13:25
Nov 26, 2014, 13:25
 
Dude. The comedy gold laugh is on you. The part you quoted, emphasized and attributed to Braben was part of the question of PCGH and not something Braben said in response. Full quote for clarification (Braben's blurb obviously starts at "I think the coincidence..."):

PCGH: Elite: Dangerous and Star Citizen share some obvious similarities. Funding via crowd, close cooperation and maximum transparency with the community, Sci Fi setting, PC focus, space ship simulation, two well-known "veterans" making their comeback with games like in their early years. Is this just by chance?

I think the coincidence is largely because of the rise of Kickstarter, which has started to democratise the publication process by letting people support the games they want. Demand for space games is at a high - largely because there hasn't been anything for a long time. Also the PC has been a bit of a forgotten platform by big publishing - with PC versions coming out months later than their console companion versions.

There is room for both, and I look forwards to playing Star Citizen once it is released (I am an Alpha backer in the meantime), but they will be quite different experiences with different release dates.
1.
 
Re: Getaway Day Interviews
Nov 26, 2014, 12:37
1.
Re: Getaway Day Interviews Nov 26, 2014, 12:37
Nov 26, 2014, 12:37
 
Braben:
Dangerous and Star Citizen share some obvious similarities. Funding via crowd, close cooperation and maximum transparency with the community, Sci Fi setting, PC focus, space ship simulation, two well-known "veterans" making their comeback with games like in their early years.

Emphasis mine. Comedy gold right there.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
19 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older