InBlack wrote on Nov 27, 2014, 09:38:Lord Tea wrote on Nov 27, 2014, 08:36:InBlack wrote on Nov 27, 2014, 07:46:Lord Tea wrote on Nov 27, 2014, 07:29:InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.
Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.
If Im playing this game five years from now it's going to be like the best game ever created in the history of gaming ever. I seriously doubt that a 50$ game will hold my attention for that long, even a space sim, I dont think any game has held my attention for that long except for maybe TF2 which I come back to every few years or so for a few months/weeks at a time.
Nice try though.
Little black holes also might pop up unexpectedly upon disconnect.
When they inevitably do, Im just gonna roleplay the shit out of the spacetime disconnects caused by those pesky singularities and wait for them to clear up.
Lord Tea wrote on Nov 27, 2014, 08:36:InBlack wrote on Nov 27, 2014, 07:46:Lord Tea wrote on Nov 27, 2014, 07:29:InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.
Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.
If Im playing this game five years from now it's going to be like the best game ever created in the history of gaming ever. I seriously doubt that a 50$ game will hold my attention for that long, even a space sim, I dont think any game has held my attention for that long except for maybe TF2 which I come back to every few years or so for a few months/weeks at a time.
Nice try though.
Little black holes also might pop up unexpectedly upon disconnect.
InBlack wrote on Nov 27, 2014, 07:46:Lord Tea wrote on Nov 27, 2014, 07:29:InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.
Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.
If Im playing this game five years from now it's going to be like the best game ever created in the history of gaming ever. I seriously doubt that a 50$ game will hold my attention for that long, even a space sim, I dont think any game has held my attention for that long except for maybe TF2 which I come back to every few years or so for a few months/weeks at a time.
Nice try though.
Creston wrote on Nov 27, 2014, 00:51:
Anyone still defending her as legit has to be certifiably insane.
The strange part is that Sarkeesian is essentially an academic who has spent the past two years putting together a scholarly criticism of video games as a medium, through a series called “Tropes vs Women in Video Games,” published on her website Feminist Frequency.
Lord Tea wrote on Nov 27, 2014, 07:29:InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.
Oh, they'll even bring the black hole to you when they decide to shut down the servers for good... in five to ten years.
InBlack wrote on Nov 27, 2014, 04:12:
Im getting Elite on release and all the rest be damned. Im gonna trade my way to the biggest ship in the game, and then Im gonna fly off to the center of the galaxy and check out the supermassive black hole in the middle.
CJ_Parker wrote on Nov 27, 2014, 03:45:
Yep, well, maybe *GASP* the official reason he gave for the online requirement was actually, you know, *BIG-GASP-AGAIN* NOT EVEN A LIE?
Imagine that! He could have actually spoken the truth that it's due to technical reasons and a lack of feasibility that no offline mode could be supported.
RavingArmy wrote on Nov 26, 2014, 18:54:
So, just to make sure that I'm getting this right and am not having some weird pre-Thanksgiving tryptophan hallucination: Braben hates DRM, hates the inconvenience that it imposes in him, went so far as to demand its removal from the first iteration of the game, but is perfectly OK with insisting on an always-on connection for the single player game he's sold to everybody else.
Julio wrote on Nov 26, 2014, 18:41:
New article on Sarkessian revealing her con artist past
Sarkeesian Unmasked
Braben just is digging the hole that much deeper.
CJ_Parker wrote on Nov 26, 2014, 13:25:
Dude. The comedy gold laugh is on you. The part you quoted, emphasized and attributed to Braben was part of the question of PCGH and not something Braben said in response. Full quote for clarification (Braben's blurb obviously starts at "I think the coincidence..."):PCGH: Elite: Dangerous and Star Citizen share some obvious similarities. Funding via crowd, close cooperation and maximum transparency with the community, Sci Fi setting, PC focus, space ship simulation, two well-known "veterans" making their comeback with games like in their early years. Is this just by chance?
I think the coincidence is largely because of the rise of Kickstarter, which has started to democratise the publication process by letting people support the games they want. Demand for space games is at a high - largely because there hasn't been anything for a long time. Also the PC has been a bit of a forgotten platform by big publishing - with PC versions coming out months later than their console companion versions.
There is room for both, and I look forwards to playing Star Citizen once it is released (I am an Alpha backer in the meantime), but they will be quite different experiences with different release dates.
PCGH: Elite: Dangerous and Star Citizen share some obvious similarities. Funding via crowd, close cooperation and maximum transparency with the community, Sci Fi setting, PC focus, space ship simulation, two well-known "veterans" making their comeback with games like in their early years. Is this just by chance?
I think the coincidence is largely because of the rise of Kickstarter, which has started to democratise the publication process by letting people support the games they want. Demand for space games is at a high - largely because there hasn't been anything for a long time. Also the PC has been a bit of a forgotten platform by big publishing - with PC versions coming out months later than their console companion versions.
There is room for both, and I look forwards to playing Star Citizen once it is released (I am an Alpha backer in the meantime), but they will be quite different experiences with different release dates.
Dangerous and Star Citizen share some obvious similarities. Funding via crowd, close cooperation and maximum transparency with the community, Sci Fi setting, PC focus, space ship simulation, two well-known "veterans" making their comeback with games like in their early years.