Elite: Dangerous Goes "Gamma"

A post to the Elite: Dangerous forums announces that Elite: Dangerous has entered the final frontier, as Frontier Developments' space combat game has left beta testing, and has entered the gamma phase, if not the gamma quadrant (thanks Dave). This paves the way for the game's planned official release on December 16th, as gamma is an infrequently used term for a release candidate. Here's word on the changes that mark the occasion
The first gamma build will be released in a little over an hour. People will be kicked from the server shortly . Here is the change log for the build:

  • Playable area no longer restricted to beta bubble
  • Playable ship Python added
  • Playable ship Orca added
  • Kickstarter starting ships and locations added
  • Freagles added
  • Capital ship events added
  • Fix crash following docking and accessing starport services
  • Fix for multiple input devices not working - for example pedals and throttle from multiple input device controllers
  • Chances for USSs increased
  • Fix for cargo hatch not ejecting any cargo when malfunctioning
  • Workaround for AMD white lines issue
  • Check to make sure the target is this machine that this machine is ready to receive authority
  • New games account for fines, bounties, and permits
  • Added missing text strings for Federal and Imperial missions
  • NPC Comms in Another Castle Unidentified Signal Sources should now only display the new target destination rather than listing multiple destinations

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78 Replies. 4 pages. Viewing page 1.
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1.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 11:13
Cutter
 
1.
Re: Elite: Dangerous Goes Nov 23, 2014, 11:13
Nov 23, 2014, 11:13
 Cutter
 
No one cares...now.
"I didn't know you had it in you. Sorry, poor choice of words." - David
Avatar 25394
2.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 11:25
2.
Re: Elite: Dangerous Goes Nov 23, 2014, 11:25
Nov 23, 2014, 11:25
 
Lmao, if you say so.
3.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 11:34
3.
Re: Elite: Dangerous Goes Nov 23, 2014, 11:34
Nov 23, 2014, 11:34
 
Cutter wrote on Nov 23, 2014, 11:13:
No one cares...now.

Erm I do - played about 12 hours of the gamma so far. Not had any crashes since 5pm yesterday and only noticed 2 minor bugs. It's shaping up really well.
4.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:10
4.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:10
Nov 23, 2014, 12:10
 
"They've gone to plaid!"
Avatar 54863
5.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:11
5.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:11
Nov 23, 2014, 12:11
 
No longer interested in this MMO. Curious whether they'll go full microtransaction and in-game advertisment modes after release.
6.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:17
6.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:17
Nov 23, 2014, 12:17
 
Gamma? Now they are making up build names LOL? Cute game, but nothing to be taken seriously. I love space games, but like Starpoint Gemini better than this one. I am very disappointed in what they made, nothing like Elite.
7.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:34
7.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:34
Nov 23, 2014, 12:34
 
Ozmodan wrote on Nov 23, 2014, 12:17:
Gamma? Now they are making up build names LOL? Cute game, but nothing to be taken seriously. I love space games, but like Starpoint Gemini better than this one. I am very disappointed in what they made, nothing like Elite.

Yeah I put hours into stream watching last night... not sure if those I was watching were bad, but it's watching paint dry just going from station to station trading. Will have to see how exciting it gets with populated quadrants. I'll need to seek out some videos showing that off.
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8.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:45
KTR
8.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:45
Nov 23, 2014, 12:45
KTR
 
I guess Gamma is a new way of calling a release candidate.
Avatar 56965
9.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:49
9.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:49
Nov 23, 2014, 12:49
 
Julio wrote on Nov 23, 2014, 12:11:
No longer interested in this MMO. Curious whether they'll go full microtransaction and in-game advertisment modes after release.

I never was interested in an MMO that E:D turned out to be. Pretty sure there will be microtransactions, in-game ads, lockups upon disconnect, and, when they finally decide to shut down the servers in a few years, they shut down your license too. After all they said the whole E:D universe is so fvcking dynamic - it absolutely needs to be kept alive by a permanent connection. Thanks but no thanks, not going to deal with all that garbage.
Anytime. Anywhere. Anyone.
[Tagline: John Carpenter's "The Thing"]
[Tagline: United Police States of America]
10.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:52
10.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:52
Nov 23, 2014, 12:52
 
Ozmodan wrote on Nov 23, 2014, 12:17:
Gamma? Now they are making up build names LOL? Cute game, but nothing to be taken seriously. I love space games, but like Starpoint Gemini better than this one. I am very disappointed in what they made, nothing like Elite.

Weird because I played the original Elite for hours back in the day and ED seems very much like it. Albeit with better combat, graphics and additional activities. How is it not like Elite?
11.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 12:55
nin
 
11.
Re: Elite: Dangerous Goes Nov 23, 2014, 12:55
Nov 23, 2014, 12:55
 nin
 
MoreLuckThanSkill wrote on Nov 23, 2014, 12:10:
"They've gone to plaid!"

+1. Beat me to it.

12.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 13:03
12.
Re: Elite: Dangerous Goes Nov 23, 2014, 13:03
Nov 23, 2014, 13:03
 
KTR wrote on Nov 23, 2014, 12:45:
I guess Gamma is a new way of calling a release candidate.
Not new; the terms have been interchangeable for at least a decade.
13.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 13:09
13.
Re: Elite: Dangerous Goes Nov 23, 2014, 13:09
Nov 23, 2014, 13:09
 
KTR wrote on Nov 23, 2014, 12:45:
I guess Gamma is a new way of calling a release candidate.

Ever since the Greek alphabet!
14.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 13:25
14.
Re: Elite: Dangerous Goes Nov 23, 2014, 13:25
Nov 23, 2014, 13:25
 
I've never played the original and I didn't kickstart though I wish I had... and I know there is a lot of hate now that the off-line mode was scraped but I think I'm going to give it a try if I manage to find enough time to fit it in. Looks fun to me. Comparing it to the SC videos I've seen I would have to pick this over SC at the moment. Though I hope to be impressed with SC first person mode and other aspects closer to launch.
Avatar 11537
15.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 13:47
15.
Re: Elite: Dangerous Goes Nov 23, 2014, 13:47
Nov 23, 2014, 13:47
 
MoreLuckThanSkill wrote on Nov 23, 2014, 12:10:
"They've gone to plaid!"

So... no update until next Tuesday?
16.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 14:19
16.
Re: Elite: Dangerous Goes Nov 23, 2014, 14:19
Nov 23, 2014, 14:19
 
50 bazillion solar systems and you just fly from star to star scooping up fuel then flying to the next "sun or space station". I was going to get this game but then it struck me that it looks pretty damn boring. Why not go back to Eve if I was going to play any games involving space?
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17.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 14:28
17.
Re: Elite: Dangerous Goes Nov 23, 2014, 14:28
Nov 23, 2014, 14:28
 
I guess you have to alter the definition of MMO, it's a single player game with some co-op options - the only MMO aspect is that other players now influence your game and if you go full online mode you can interact with a handful of other players at a time. There's no lobby where you can see everyone else jumping around your screen, you don't go on raids, no crafting or massive guilds or player created factions.

If you expect to see a linear progressive mission based space game with cinematic cut scenes this isn't your game. If you expect a massive PvP arena based space game this isn't your game.

I would consider the "Retail" release an early access, it's complete enough to call a game if you hold it up next to the original Elite but there's plenty left for them to add and work on.

Some might feel that its design is off putting when compared to today's play to complete the story gameplay but it's faithful to the original "space simulation" of having an open galaxy to explore and fight in with no defined ending. A more modern approach would have been to make Call of Duty with space ships, I'm sure any other publisher would have made it that way.

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18.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 14:44
18.
Re: Elite: Dangerous Goes Nov 23, 2014, 14:44
Nov 23, 2014, 14:44
 
Fucking whiners
19.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 14:54
19.
Re: Elite: Dangerous Goes Nov 23, 2014, 14:54
Nov 23, 2014, 14:54
 
Has anyone gone through the process of requesting a refund?
some special link I have to go to?
I will proceed with my request, I logged in a total of 15 minutes I think since I bought the Alpha and not only am I not impressed, the way Braben lied about shit warrants this move.
20.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 15:05
20.
Re: Elite: Dangerous Goes Nov 23, 2014, 15:05
Nov 23, 2014, 15:05
 
Fun fact: servers were down a considerable time during release, stopping everyone from playing.

Yeah, always-on online is such a great idea!
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