Elite: Dangerous Goes "Gamma"

A post to the Elite: Dangerous forums announces that Elite: Dangerous has entered the final frontier, as Frontier Developments' space combat game has left beta testing, and has entered the gamma phase, if not the gamma quadrant (thanks Dave). This paves the way for the game's planned official release on December 16th, as gamma is an infrequently used term for a release candidate. Here's word on the changes that mark the occasion
The first gamma build will be released in a little over an hour. People will be kicked from the server shortly . Here is the change log for the build:

  • Playable area no longer restricted to beta bubble
  • Playable ship Python added
  • Playable ship Orca added
  • Kickstarter starting ships and locations added
  • Freagles added
  • Capital ship events added
  • Fix crash following docking and accessing starport services
  • Fix for multiple input devices not working - for example pedals and throttle from multiple input device controllers
  • Chances for USSs increased
  • Fix for cargo hatch not ejecting any cargo when malfunctioning
  • Workaround for AMD white lines issue
  • Check to make sure the target is this machine that this machine is ready to receive authority
  • New games account for fines, bounties, and permits
  • Added missing text strings for Federal and Imperial missions
  • NPC Comms in Another Castle Unidentified Signal Sources should now only display the new target destination rather than listing multiple destinations

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78 Replies. 4 pages. Viewing page 2.
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58.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 08:58
58.
Re: Elite: Dangerous Goes Nov 24, 2014, 08:58
Nov 24, 2014, 08:58
 
InBlack wrote on Nov 24, 2014, 06:27:
Another question. Is there intelligent Alien life in the Elite Universe? Because that would be pretty fucking cool. It would add another significant gameplay dimension to the game.

thargoids will be about somewhere you can bet.
Its not the cough that carries you off but the coffin they carry you off in.
57.
 
Re: Linux port
Nov 24, 2014, 08:58
Ant
 
57.
Re: Linux port Nov 24, 2014, 08:58
Nov 24, 2014, 08:58
 Ant
 
Dala wrote on Nov 24, 2014, 05:32:
Ant wrote on Nov 23, 2014, 19:42:
And a Linux port!

Yes, a Linux version would be very nice to have. If they are building a Mac version then I assume that the 3D engine for that will use OpenGL. If that is correct then a Linux version should not be a massive job.
David and his team said there weren't any plans when I asked about it at E3 2014. Definitely Windows and then Mac OS X ports. See my http://aqfl.net/node/11029 for the details.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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56.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 08:57
56.
Re: Elite: Dangerous Goes Nov 24, 2014, 08:57
Nov 24, 2014, 08:57
 
Steele Johnson wrote on Nov 23, 2014, 15:51:

People really paid $300 for a game that was in alpha? lmao

No. People invested in the possibility of a game being created. Without the funding it might not have gotten this far. Whilst a component is missing (some might say major, some might not care) it was still a kickstarter that pretty much worked.

Noone bought an alpha game because odds are at the point people invested there wasn't even an alpha, just a tech demo and some hot air - that's what kickstarter is about.

The sheer fact that refunds are being offered at all is a plus. He could have just said, single player will miss launch but be patched in later.
Its not the cough that carries you off but the coffin they carry you off in.
55.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 07:51
55.
Re: Elite: Dangerous Goes Nov 24, 2014, 07:51
Nov 24, 2014, 07:51
 
InBlack wrote on Nov 24, 2014, 02:40:
[...] Feels like EUROtruck in space, although thats not necessarily such a bad thing, especially when space is so pretty and big to explore. [...]

Well, that's how I've been playing it so far, except that there's more combat and it's also more dangerous.
It's actually a really fun experience but since it's unclear whether there's going to be a wipe I'll still wait until release or until they wipe happens and they actually confirm it was the last one.
54.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 07:45
54.
Re: Elite: Dangerous Goes Nov 24, 2014, 07:45
Nov 24, 2014, 07:45
 
Generally, the whole *idea* between an off-line and on-line mode is that they offer differences, often major differences, in play.

They are not supposed to "mirror" one another, else there'd be no sense in supporting both modes of play from the start.
It is well known universally that I do not make mistakes--so, if you should happen across an error in that which I have written, please be assured that *I* did not write it!...:)
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53.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 06:48
53.
Re: Elite: Dangerous Goes Nov 24, 2014, 06:48
Nov 24, 2014, 06:48
 
Yes. What they seem to have done here is used various stellar catalogues and then done some procedural generation on the server side to fill in the gaps and stored all the data in a massive database on the server side.

They may need to move at least some of the procedural generation to the executable which runs on personal computers to have any hope of getting an offline mode working on an average modern personal computer.
52.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 06:45
52.
Re: Elite: Dangerous Goes Nov 24, 2014, 06:45
Nov 24, 2014, 06:45
 
Lorcin wrote on Nov 24, 2014, 06:07:
You may be right - I'm in no way a programmer but surely they would need a database with records of every station and ship around 400 billion stars. Oh and every commodity on every station.

They actually addressed this at one point. Their statement was that the vast majority of content is procedurally generated, thus the client-side and server-side would generate identical systems given the same seed (the exception being systems where artists had manually tweaked things). In other words, there should be no need for vast amounts of storage. All you'd need to store would be any changeable variables for systems you have visited.

I haven't been able to find a reasonable explanation as to what has changed to necessitate this huge database they've mentioned as one of the reasons for removing the fully offline mode.
51.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 06:41
51.
Re: Elite: Dangerous Goes Nov 24, 2014, 06:41
Nov 24, 2014, 06:41
 
It was briefly discussed in the launch premiere event. The Thargoids are the classic uncommunicative hostile aliens that ripped you from hyperspace and blasted you to hell.

David Braben basically said their not talking about them yet - take from that what you will but as they were such a big part of the classic game I'm sure they'll put in an appearance at some point.
50.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 06:27
50.
Re: Elite: Dangerous Goes Nov 24, 2014, 06:27
Nov 24, 2014, 06:27
 
Another question. Is there intelligent Alien life in the Elite Universe? Because that would be pretty fucking cool. It would add another significant gameplay dimension to the game.
I have a nifty blue line!
Avatar 46994
49.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 06:07
49.
Re: Elite: Dangerous Goes Nov 24, 2014, 06:07
Nov 24, 2014, 06:07
 
Dala wrote on Nov 24, 2014, 05:44:
Prez wrote on Nov 23, 2014, 19:32:
Hopefully after launch and when things are running smoothly they will reconsider the offline mode.

This would be good.

I have a feeling that they might have shelved plans for the offline mode due to the likelihood that most modern personal computers could not adequately mirror what they have on the server side by themselves. For example, the database on the server side could hold in excess of ten terabytes of data.

I am not saying it is impossible to get around such a problem, but it might take significant rewrites of code to get it functional on an average modern personal computer.

You may be right - I'm in no way a programmer but surely they would need a database with records of every station and ship around 400 billion stars. Oh and every commodity on every station.

Yes they could just keep track of everything within 30 and 40 light years of the player and randomly generate the rest as needed but that would erm lead..to a restricted..non-dynamic..randomly generated universe.

OHHHHH.

Maybe that's why a single player offline version ending up not being viable - the database on this thing must be MASSIVE.

I wonder how much hassle they'd have got for announcing offline mode would need a few terabits of free space on everybody's laptop which they use on their Artic expeditions.
48.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 05:58
48.
Re: Elite: Dangerous Goes Nov 24, 2014, 05:58
Nov 24, 2014, 05:58
 
Dacron wrote on Nov 23, 2014, 19:12:
And other than losing solo offline, how has ED been muddled ??

Other than the shooting, how did you like the play, Mrs. Lincoln?

47.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 05:44
47.
Re: Elite: Dangerous Goes Nov 24, 2014, 05:44
Nov 24, 2014, 05:44
 
Prez wrote on Nov 23, 2014, 19:32:
Hopefully after launch and when things are running smoothly they will reconsider the offline mode.

This would be good.

I have a feeling that they might have shelved plans for the offline mode due to the likelihood that most modern personal computers could not adequately mirror what they have on the server side by themselves. For example, the database on the server side could hold in excess of ten terabytes of data.

I am not saying it is impossible to get around such a problem, but it might take significant rewrites of code to get it functional on an average modern personal computer.
46.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 05:32
46.
Re: Elite: Dangerous Goes Nov 24, 2014, 05:32
Nov 24, 2014, 05:32
 
Ant wrote on Nov 23, 2014, 19:42:
And a Linux port!

Yes, a Linux version would be very nice to have. If they are building a Mac version then I assume that the 3D engine for that will use OpenGL. If that is correct then a Linux version should not be a massive job.
45.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 04:25
45.
Re: Elite: Dangerous Goes Nov 24, 2014, 04:25
Nov 24, 2014, 04:25
 
I spent 90 mins or so as a bounty hunter last night - I don't know about piracy but bounty hunting was fun. I earn't about 14k from 3 kills but had to pay about 1.5k for repairs/fuel and built up a small fine with the empire.

I'm sure piracy would work quiet well and it's fun chasing down people in SC then interdicting them. I would recommend getting good at escaping interdiction first - catching is the same mechanic.

Either I suddenly got good at it from beta to gamma or switching from a F.L.Y 5 to a X52 setup really made a difference.
44.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 02:40
44.
Re: Elite: Dangerous Goes Nov 24, 2014, 02:40
Nov 24, 2014, 02:40
 
I watched about an hour of gameplay footage last night, just some Scottish dude messing around and flying in a fighter, looking for trouble and exploring. Was really impressed by some of the graphics and especially the fights once he got into some. Other than that the game is rather lacking. Feels like EUROtruck in space, although thats not necessarily such a bad thing, especially when space is so pretty and big to explore. The TrackIR functionality is also nicely integrated into the game. I can see myself getting into this game. Has anyone here tried piracy? Is it a viable option to advance in this game??
I have a nifty blue line!
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43.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 23:02
43.
Re: Elite: Dangerous Goes Nov 23, 2014, 23:02
Nov 23, 2014, 23:02
 
Kosumo wrote on Nov 23, 2014, 17:12:
It does not bother me that much at all. I just hope that you now can see the foolishness of getting envoled with Kickstarter.

So why did you buy into the alpha/beta?

I hope that they do refund your money so you can spend it on big boy pants (althought I'm sure you would rather spend it on Star Citizen Teflon pants for faster drag speed!)

"Lie = money back end of story" lol, no, you have been conned by a very good conman (you put in money before you knew what they accually had to sell) When you put money into a Kickstarter, you are not getting a product, you are funding a dream. In return you get a reward (copy of game/software in this case)

Any chance you could explain to me what it is that makes this game shitty?
I'll bet if you put a little thought and effort into it, you could be an even bigger jackass. Maybe someday you can rank right up there with Slick.
42.
 
removed
Nov 23, 2014, 21:26
Slick
 
42.
removed Nov 23, 2014, 21:26
Nov 23, 2014, 21:26
 Slick
 
* REMOVED *
This comment was deleted on Nov 24, 2014, 07:37.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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41.
 
removed
Nov 23, 2014, 21:25
Slick
 
41.
removed Nov 23, 2014, 21:25
Nov 23, 2014, 21:25
 Slick
 
* REMOVED *
This comment was deleted on Nov 24, 2014, 07:37.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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40.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 20:48
Ant
 
40.
Re: Elite: Dangerous Goes Nov 23, 2014, 20:48
Nov 23, 2014, 20:48
 Ant
 
DangerDog wrote on Nov 23, 2014, 20:36:
Prez wrote on Nov 23, 2014, 19:32:
Hopefully after launch and when things are running smoothly they will reconsider the offline mode.

Here you go, it's in stock even

https://store.elitedangerous.com/usd/elite1984.html
Rad(ical)! I bought it for giggles. Now, I officially own the original game for free and legally. Wait, no Linux and Mac OS X ports? Will I play it? Probably not. I already played an online emulated one/1, and I sucked! I'd rather play the new one like at E3 2014 with the Frontier Development team! Only if I had free time. I barely came here.

This comment was edited on Nov 23, 2014, 20:59.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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39.
 
Re: Elite: Dangerous Goes
Nov 23, 2014, 20:36
39.
Re: Elite: Dangerous Goes Nov 23, 2014, 20:36
Nov 23, 2014, 20:36
 
Prez wrote on Nov 23, 2014, 19:32:
Hopefully after launch and when things are running smoothly they will reconsider the offline mode.

Here you go, it's in stock even

https://store.elitedangerous.com/usd/elite1984.html
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