Elite: Dangerous Goes "Gamma"

A post to the Elite: Dangerous forums announces that Elite: Dangerous has entered the final frontier, as Frontier Developments' space combat game has left beta testing, and has entered the gamma phase, if not the gamma quadrant (thanks Dave). This paves the way for the game's planned official release on December 16th, as gamma is an infrequently used term for a release candidate. Here's word on the changes that mark the occasion
The first gamma build will be released in a little over an hour. People will be kicked from the server shortly . Here is the change log for the build:

  • Playable area no longer restricted to beta bubble
  • Playable ship Python added
  • Playable ship Orca added
  • Kickstarter starting ships and locations added
  • Freagles added
  • Capital ship events added
  • Fix crash following docking and accessing starport services
  • Fix for multiple input devices not working - for example pedals and throttle from multiple input device controllers
  • Chances for USSs increased
  • Fix for cargo hatch not ejecting any cargo when malfunctioning
  • Workaround for AMD white lines issue
  • Check to make sure the target is this machine that this machine is ready to receive authority
  • New games account for fines, bounties, and permits
  • Added missing text strings for Federal and Imperial missions
  • NPC Comms in Another Castle Unidentified Signal Sources should now only display the new target destination rather than listing multiple destinations

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69.
 
Re: Elite: Dangerous Goes
Nov 24, 2014, 20:57
69.
Re: Elite: Dangerous Goes Nov 24, 2014, 20:57
Nov 24, 2014, 20:57
 
Anyhow my night ended up pretty shite - my friend who is good at soldering came over to take a look at the usb socket on my EDtracker (homemade trackir) which had completely come off the Arduino Micro Pro taking two tracks with it. He arrived JUST when I should have started cooking for the family so we ended up having pizza. After a while everything was working, then we popped to the shops and spent too much on tat like normal.

Come home and just as my friend is leaving I realise the Edtracker is dead again, this time it works sporadically but I could see the problem joint. So scrape back the glue gun glue and resolder the dodgy connection. That's when it became clear the surface mount capacitors on the arduino had been through enough - as they started moving around the board.

So my EDtracker is dead and then it hits me. Buying pizza for my family or 5, my friend and his son cost as much as buying a complete, built, tested EDtracker from the guys who actually invented the thing.

Oh and bounty hunting is frustrating - half you're interdiction target's will vanish just as you start to get into range. Half the ships you interdict will jump at 30% health. You can't use anything but lasers on most targets or the ammo cost will equal you're bounty. Oh and never try bounty hunting in a developed system - either the local security force will arrive and hit you're target once meaning you get no bounty, or they'll just fly into you're fire and fine you for the privilege.

I've actually downgraded from a Viper to a Hauler simply because the hauling job is a steady income compared to a near bottom of the range viper trying to bounty hunt (had the money - not seen modules worth upgrading too)

This comment was edited on Nov 24, 2014, 21:02.
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