Privateer Press Interactive announced that WARMACHINE: Tactics is moving out of Early Access, and the full version is now available on Steam for $39.99. As part of this full version release, WARMACHINE: Tactics now includes a full 20-mission single player campaign in addition to its robust skirmish and multiplayer modes.
Based on the award-winning WARMACHINE tabletop miniatures game, WARMACHINE: Tactics is a turn-based, squad-level strategy game for PC and Mac developed in cooperation with WhiteMoon Dreams and published by Privateer Press Interactive. The game has been enthusiastically received by Early Access players and critics, with Nerd Reactor calling it “a blast” and the Dread Gazebo calling it “sheer joy.” WARMACHINE: Tactics funded through Kickstarter, entered Early Access on Steam 10 months from the close of the campaign, and reached full version release after just 15 months.
Ceribaen wrote on Nov 21, 2014, 13:09:....no. You're either talking out your ass or you're confusing this game with something else. From the kickstarter forward it was supposed to be a turn based implementation very similar to the table top ruleset. They succeeded in this. A similar implementation to Space Hulk or Blood Bowl's different forays into PC gaming.
In this case, WH:T was intentionally not to be a table top replacement because Privateer Press doesn't want that.
I've been interested in it off and on, the original concept I think was supposed to have been more of a first person style control with the warcaster with tactical combat
Ceribaen wrote on Nov 21, 2014, 13:09:
In this case, WH:T was intentionally not to be a table top replacement because Privateer Press doesn't want that.
SimplyMonk wrote on Nov 21, 2014, 12:25:Flatline wrote on Nov 21, 2014, 12:04:
Wasn't the monetization of this like psychotically egotistical? I have this vague recollection that they were charging nearly the same prices as the physical models for "expansions".
I don't think they've released official pricing yet so most of that is just rumors. I'd expect more of a $1-5 range for units.
Orogogus wrote on Nov 21, 2014, 12:20:SimplyMonk wrote on Nov 21, 2014, 11:21:
That being said, I've not heard good things about this from other fans of the table top. It amazes me that when these games get made they just don't copy the core rules and mechanics of the table top.
Blood Bowl was the only decent table top game implementation I've ever seen from the Warhammer Universe.
The original release of the recent Space Hulk game was nearly a 1:1 implementation, and people didn't like it. People here, on this forum, was like, "Marines are so bad in hand-to-hand against Genestealers, it sucks." The new Ascension release supposedly makes it a lot less of a 1:1 implementation -- it's no longer rolling virtual dice for your actions, checks are percentages now, jamming isn't completely random, etc. -- and people are saying it's a much better game for it.
SimplyMonk wrote on Nov 21, 2014, 11:21:garrywong wrote on Nov 21, 2014, 10:57:
Hm, a WH40K game that might hopefully not suck, but priced at $40 with no demo.
Unfortunately, that means I will not be buying this, even though I would love to.
*twitch*
WARMACHINE is NOT Warhammer 40K. Completely different universe. Both are awesome, but different.
That being said, I've not heard good things about this from other fans of the table top. It amazes me that when these games get made they just don't copy the core rules and mechanics of the table top.
Blood Bowl was the only decent table top game implementation I've ever seen from the Warhammer Universe. Relic did an awesome job with all the Dawn of Wars of course, but they weren't trying to mimic the table top. Just use the Universe.
Orogogus wrote on Nov 21, 2014, 12:20:
The original release of the recent Space Hulk game was nearly a 1:1 implementation, and people didn't like it.
Flatline wrote on Nov 21, 2014, 12:04:
Wasn't the monetization of this like psychotically egotistical? I have this vague recollection that they were charging nearly the same prices as the physical models for "expansions".
SimplyMonk wrote on Nov 21, 2014, 11:21:
That being said, I've not heard good things about this from other fans of the table top. It amazes me that when these games get made they just don't copy the core rules and mechanics of the table top.
Blood Bowl was the only decent table top game implementation I've ever seen from the Warhammer Universe.
SimplyMonk wrote on Nov 21, 2014, 11:21:garrywong wrote on Nov 21, 2014, 10:57:
Hm, a WH40K game that might hopefully not suck, but priced at $40 with no demo.
Unfortunately, that means I will not be buying this, even though I would love to.
*twitch*
WARMACHINE is NOT Warhammer 40K. Completely different universe. Both are awesome, but different.
That being said, I've not heard good things about this from other fans of the table top. It amazes me that when these games get made they just don't copy the core rules and mechanics of the table top.
Blood Bowl was the only decent table top game implementation I've ever seen from the Warhammer Universe. Relic did an awesome job with all the Dawn of Wars of course, but they weren't trying to mimic the table top. Just use the Universe.
garrywong wrote on Nov 21, 2014, 10:57:
Hm, a WH40K game that might hopefully not suck, but priced at $40 with no demo.
Unfortunately, that means I will not be buying this, even though I would love to.