WARMACHINE: Tactics Full Release

Privateer Press Interactive announced the full release of WARMACHINE: Tactics on Steam for Windows and OS X, following an early access period for this turn-based tactical combat game. "It seems like just yesterday that we were celebrating an overwhelmingly successful Kickstarter campaign for WARMACHINE: Tactics," said WARMACHINE creator and Privateer Press founder Matt Wilson. "I am humbled and thankful that today we can celebrate bringing the WARMACHINE world to life on PCs and Macs, for all the WARMACHINE miniatures gamers who played out the action of the tabletop in their imaginations, and for all the video gamers who will experience the WARMACHINE world for the first time." Here's the news:
Privateer Press Interactive announced that WARMACHINE: Tactics is moving out of Early Access, and the full version is now available on Steam for $39.99. As part of this full version release, WARMACHINE: Tactics now includes a full 20-mission single player campaign in addition to its robust skirmish and multiplayer modes.

Based on the award-winning WARMACHINE tabletop miniatures game, WARMACHINE: Tactics is a turn-based, squad-level strategy game for PC and Mac developed in cooperation with WhiteMoon Dreams and published by Privateer Press Interactive. The game has been enthusiastically received by Early Access players and critics, with Nerd Reactor calling it “a blast” and the Dread Gazebo calling it “sheer joy.” WARMACHINE: Tactics funded through Kickstarter, entered Early Access on Steam 10 months from the close of the campaign, and reached full version release after just 15 months.
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Re: WARMACHINE: Tactics Full Release
Nov 21, 2014, 12:32
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Re: WARMACHINE: Tactics Full Release Nov 21, 2014, 12:32
Nov 21, 2014, 12:32
 
Orogogus wrote on Nov 21, 2014, 12:20:
The original release of the recent Space Hulk game was nearly a 1:1 implementation, and people didn't like it.

Completely forgot about that game. Never got around to picking it up, but I heard good things from people that enjoyed the table top, which I bought when they re-released it a few years ago with the new models.

I suppose that is probably a leading reason why most developers don't mimic the table top directly as the general gaming public doesn't like the table top game play.

As for people's reaction to the initial release I think people just didn't realize how the 40K Universe works though in terms of Genestealers and Marines. Marine Power Armor is like butter to them and the universe is a pretty death-filled place. You have to approach the game with a rogue-like mentality.

Space Hulk missions by definition are suicide missions. If you'll notice, the vast majority of them are won when you complete an objective or destroy a target. Not "complete X and then escape before you get torn apart or die with the genestealers". The ultimate goal is never to get into hand-to-hand combat with a genestealer because they will just rip you apart. You are lucky if they don't.

This comment was edited on Nov 21, 2014, 12:48.
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