WARMACHINE: Tactics Full Release

Privateer Press Interactive announced the full release of WARMACHINE: Tactics on Steam for Windows and OS X, following an early access period for this turn-based tactical combat game. "It seems like just yesterday that we were celebrating an overwhelmingly successful Kickstarter campaign for WARMACHINE: Tactics," said WARMACHINE creator and Privateer Press founder Matt Wilson. "I am humbled and thankful that today we can celebrate bringing the WARMACHINE world to life on PCs and Macs, for all the WARMACHINE miniatures gamers who played out the action of the tabletop in their imaginations, and for all the video gamers who will experience the WARMACHINE world for the first time." Here's the news:
Privateer Press Interactive announced that WARMACHINE: Tactics is moving out of Early Access, and the full version is now available on Steam for $39.99. As part of this full version release, WARMACHINE: Tactics now includes a full 20-mission single player campaign in addition to its robust skirmish and multiplayer modes.

Based on the award-winning WARMACHINE tabletop miniatures game, WARMACHINE: Tactics is a turn-based, squad-level strategy game for PC and Mac developed in cooperation with WhiteMoon Dreams and published by Privateer Press Interactive. The game has been enthusiastically received by Early Access players and critics, with Nerd Reactor calling it “a blast” and the Dread Gazebo calling it “sheer joy.” WARMACHINE: Tactics funded through Kickstarter, entered Early Access on Steam 10 months from the close of the campaign, and reached full version release after just 15 months.
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Re: WARMACHINE: Tactics Full Release
Nov 21, 2014, 12:20
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Re: WARMACHINE: Tactics Full Release Nov 21, 2014, 12:20
Nov 21, 2014, 12:20
 
SimplyMonk wrote on Nov 21, 2014, 11:21:
That being said, I've not heard good things about this from other fans of the table top. It amazes me that when these games get made they just don't copy the core rules and mechanics of the table top.

Blood Bowl was the only decent table top game implementation I've ever seen from the Warhammer Universe.

The original release of the recent Space Hulk game was nearly a 1:1 implementation, and people didn't like it. People here, on this forum, was like, "Marines are so bad in hand-to-hand against Genestealers, it sucks." The new Ascension release supposedly makes it a lot less of a 1:1 implementation -- it's no longer rolling virtual dice for your actions, checks are percentages now, jamming isn't completely random, etc. -- and people are saying it's a much better game for it.
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