WoW Re-Passes 10M Subscribers

World of Warcraft subscribership has once again surpassed the 10 million mark, announces Blizzard, saying the surge comes after the Warlords of Draenor expansion sold more than 3.3 million copies on its first day of availability. The MMORPG most recently reported 7.4 million subscribers after a low point of 6.8 million over the summer. "We’re thrilled that so many players jumped in to play Warlords of Draenor on day one and are having a great time with the new content," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We poured a lot of hard work and passion into this expansion, and we appreciate all the kind words from players and the overwhelming support they continue to show for World of Warcraft." Here's more on the resurgence:
On November 13, millions of Azeroth’s champions enlisted for the war against the Iron Horde with the launch of World of Warcraft®: Warlords of Draenor™, the fifth expansion to the world’s #1 subscription-based massively multiplayer online role-playing game.* Blizzard Entertainment today announced that as of the first 24 hours of the expansion’s availability, more than 3.3 million copies had sold-through† and the game’s global subscriber base had passed 10 million, with growth across all major regions.

The release last week in North America, Latin America, Europe, Australia, New Zealand, and Southeast Asia brought some technical and demand-related issues that made the first few days especially challenging for many players. To address the issues, Blizzard worked around the clock to roll out a series of updates and increase realm capacity across the board, and performance has remained solid since then. The expansion launched today (November 20 local time) in South Korea, mainland China, Taiwan, Hong Kong, and Macau.
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47.
 
Re: WoW Re-Passes 10M Subscribers
Nov 21, 2014, 23:28
47.
Re: WoW Re-Passes 10M Subscribers Nov 21, 2014, 23:28
Nov 21, 2014, 23:28
 
nin wrote on Nov 21, 2014, 08:40:
.Drifter wrote on Nov 21, 2014, 01:59:
Cutter wrote on Nov 20, 2014, 02:59:
.Drifter wrote on Nov 20, 2014, 02:13:
Endo wrote on Nov 19, 2014, 22:50:
Just because something is popular doesn't mean it's good.

Just because you don't like something doesn't mean it's bad.

Yes it does.

Nah.
Besides, if it did mean it, then alcohol is bad, any meat that isn't well done is bad, any car faster than mine is bad, and anyone who doesn't agree with me is bad.

Now you're getting to the heart of the naysayer...


Lol!
46.
 
Re: WoW Re-Passes 10M Subscribers
Nov 21, 2014, 11:07
46.
Re: WoW Re-Passes 10M Subscribers Nov 21, 2014, 11:07
Nov 21, 2014, 11:07
 
Wetworks24 wrote on Nov 20, 2014, 16:37:
HorrorScope wrote on Nov 20, 2014, 11:40:
What is the opposite of ADHD?

Whatever that is, some of these wow players have it. To have the ability to play that game for so long almost exclusively is a trait I do not have. I know a couple.

I'm finding a lot of SP games too long for their own good, repetitive mechanic syndrome drops in, the my ADHD starts buzzin and I'm looking for something else.

Imagine logging in every day and talking to the same 50 people in your guild. You get to know them, hang out and do fun stuff together. There's always new loot to work towards, new raids and events in the world

It's the social aspect that keep a lot of players playing. You don't want to miss raid days because you don't want to let your guild mates down.

Good point. Then I see how it can become bad habit if you feel that pressure, but most I assume it becomes their lifestyle.
Avatar 17232
45.
 
Re: WoW Re-Passes 10M Subscribers
Nov 21, 2014, 08:40
nin
 
45.
Re: WoW Re-Passes 10M Subscribers Nov 21, 2014, 08:40
Nov 21, 2014, 08:40
 nin
 
.Drifter wrote on Nov 21, 2014, 01:59:
Cutter wrote on Nov 20, 2014, 02:59:
.Drifter wrote on Nov 20, 2014, 02:13:
Endo wrote on Nov 19, 2014, 22:50:
Just because something is popular doesn't mean it's good.

Just because you don't like something doesn't mean it's bad.

Yes it does.

Nah.
Besides, if it did mean it, then alcohol is bad, any meat that isn't well done is bad, any car faster than mine is bad, and anyone who doesn't agree with me is bad.

Now you're getting to the heart of the naysayer...

44.
 
Re: WoW Re-Passes 10M Subscribers
Nov 21, 2014, 01:59
44.
Re: WoW Re-Passes 10M Subscribers Nov 21, 2014, 01:59
Nov 21, 2014, 01:59
 
Cutter wrote on Nov 20, 2014, 02:59:
.Drifter wrote on Nov 20, 2014, 02:13:
Endo wrote on Nov 19, 2014, 22:50:
Just because something is popular doesn't mean it's good.

Just because you don't like something doesn't mean it's bad.

Yes it does.

Nah.
Besides, if it did mean it, then alcohol is bad, any meat that isn't well done is bad, any car faster than mine is bad, and anyone who doesn't agree with me is bad.
43.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 21:31
43.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 21:31
Nov 20, 2014, 21:31
 
With ESO and AA such big flops is no wonder ...
42.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 16:37
42.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 16:37
Nov 20, 2014, 16:37
 
HorrorScope wrote on Nov 20, 2014, 11:40:
What is the opposite of ADHD?

Whatever that is, some of these wow players have it. To have the ability to play that game for so long almost exclusively is a trait I do not have. I know a couple.

I'm finding a lot of SP games too long for their own good, repetitive mechanic syndrome drops in, the my ADHD starts buzzin and I'm looking for something else.

Imagine logging in every day and talking to the same 50 people in your guild. You get to know them, hang out and do fun stuff together. There's always new loot to work towards, new raids and events in the world

It's the social aspect that keep a lot of players playing. You don't want to miss raid days because you don't want to let your guild mates down.
Avatar 58057
41.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 13:20
Verno
 
41.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 13:20
Nov 20, 2014, 13:20
 Verno
 
Blizzard is really good at constantly reinventing themselves with this game. I won't go back since theres too many other games to play but I will always fondly remember my time with it and respect them for what they did with this.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
Avatar 51617
40.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 12:46
40.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 12:46
Nov 20, 2014, 12:46
 
They say they sold 3.3 million in the first 24 hours that the expac was live. Most of the current subs pre-bought WoD so it makes sense that they have gained subs since the last sub announcement and the sell through put them over 10m. A lot of people have resubbed to the game prior to the expac (most for patch 6.0 which came out in October).
39.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 11:55
39.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 11:55
Nov 20, 2014, 11:55
 
McTurbo wrote on Nov 20, 2014, 11:15:
InBlack wrote on Nov 20, 2014, 08:46:
Jonjonz wrote on Nov 20, 2014, 08:17:
Marketing 101 - assignment: your company overbooked massively an event. 80% of the paying customers could not get in for three days, until a quarter to a third of them gave up, at which time the rest could then access the content. Spin this to make your company look good.

WOW is still the best MMO ever, but, this roll out was a fiasco, and now that it is over, players have started to enjoy the new content that by all reports is excellent. Next roll out I am blocking out a week to play something else until the dust settles.

You just described every single Blizzard product launch since the original WoW came out. They always 'promise' to get the infrastructure up in place and are always 'surprised' that they so underestimated the demand. BS on an unprecedented scale, considering the billions of dollars involved funny that they keep getting away with it. Gamers are quite the whipping boy and publishers know this only too well...

Pandaria actually didn't have a bad launch at all.. and Ive been at all of em.. it had hiccups.. but not the kind that this one did.. this was basically a recreation of the BC launch

I thought it was common knowledge now that MMO companies don't spend money on Hardware to handle launch loads. Why spending hundreds of thousands of dollars on hardware you'll only really need for the first few weeks? After that the extra hardware would be wasted.

Much cheaper to spin the bad PR and give players free time to make up for it.

Actually, I'm not sure how true this is with virtualization nowadays. No reason Blizzard couldn't of bought some heavy duty EC2 servers from Amazon to handle the heavy load and then spun them down after it was over.

Probably still cheaper to just give players free time to make up for congested launches.
Avatar 55902
38.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 11:40
38.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 11:40
Nov 20, 2014, 11:40
 
What is the opposite of ADHD?

Whatever that is, some of these wow players have it. To have the ability to play that game for so long almost exclusively is a trait I do not have. I know a couple.

I'm finding a lot of SP games too long for their own good, repetitive mechanic syndrome drops in, the my ADHD starts buzzin and I'm looking for something else.
Avatar 17232
37.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 11:15
37.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 11:15
Nov 20, 2014, 11:15
 
InBlack wrote on Nov 20, 2014, 08:46:
Jonjonz wrote on Nov 20, 2014, 08:17:
Marketing 101 - assignment: your company overbooked massively an event. 80% of the paying customers could not get in for three days, until a quarter to a third of them gave up, at which time the rest could then access the content. Spin this to make your company look good.

WOW is still the best MMO ever, but, this roll out was a fiasco, and now that it is over, players have started to enjoy the new content that by all reports is excellent. Next roll out I am blocking out a week to play something else until the dust settles.

You just described every single Blizzard product launch since the original WoW came out. They always 'promise' to get the infrastructure up in place and are always 'surprised' that they so underestimated the demand. BS on an unprecedented scale, considering the billions of dollars involved funny that they keep getting away with it. Gamers are quite the whipping boy and publishers know this only too well...

Pandaria actually didn't have a bad launch at all.. and Ive been at all of em.. it had hiccups.. but not the kind that this one did.. this was basically a recreation of the BC launch
36.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 09:09
36.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 09:09
Nov 20, 2014, 09:09
 
WoW is like a drug for me, that's why I stay away from it.
35.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 09:04
35.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 09:04
Nov 20, 2014, 09:04
 
The server congestion they had with that expansion doesn't surprise me. It seems hardcore WoW'ers are starved for content. I imagine the old places will be ghost towns as others go to the expansion realm.
Avatar 37119
34.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 08:46
34.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 08:46
Nov 20, 2014, 08:46
 
Jonjonz wrote on Nov 20, 2014, 08:17:
Marketing 101 - assignment: your company overbooked massively an event. 80% of the paying customers could not get in for three days, until a quarter to a third of them gave up, at which time the rest could then access the content. Spin this to make your company look good.

WOW is still the best MMO ever, but, this roll out was a fiasco, and now that it is over, players have started to enjoy the new content that by all reports is excellent. Next roll out I am blocking out a week to play something else until the dust settles.

You just described every single Blizzard product launch since the original WoW came out. They always 'promise' to get the infrastructure up in place and are always 'surprised' that they so underestimated the demand. BS on an unprecedented scale, considering the billions of dollars involved funny that they keep getting away with it. Gamers are quite the whipping boy and publishers know this only too well...
I have a nifty blue line!
Avatar 46994
33.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 08:17
33.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 08:17
Nov 20, 2014, 08:17
 
Marketing 101 - assignment: your company overbooked massively an event. 80% of the paying customers could not get in for three days, until a quarter to a third of them gave up, at which time the rest could then access the content. Spin this to make your company look good.

WOW is still the best MMO ever, but, this roll out was a fiasco, and now that it is over, players have started to enjoy the new content that by all reports is excellent. Next roll out I am blocking out a week to play something else until the dust settles.

This comment was edited on Nov 20, 2014, 08:24.
"Meet the new Boss, same as the old Boss." - The Who.
Avatar 57379
32.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 07:44
32.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 07:44
Nov 20, 2014, 07:44
 
Arrrrrghhh!!! I said I would never go back to WoW since vanilla, but this one might be the one that finally drags my a$$ back into the game. My wife sure as hell won't appreciate it despite us not even knowing each other when I was in vanilla WoW. In fact, she has no idea what a game like this could potentially cause, lol.

I think if I get back into it, I can have enjoyment on my time that I'm a lone but will it be enough to get me by or will the addictiveness overcome me and cause issues when I'm suppose to be spending "quality" time with her, lol.

Games like these CAN ruin homes! lol
Avatar 16605
31.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 03:33
31.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 03:33
Nov 20, 2014, 03:33
 
So disclosure, I love vanilla (despite being a early mmo player and knowing it was doing nothing new; but doing almost everything better)

I hated TBC, Wrath, liked Cata (i am in the minority i guess), and didn't like panda-land.

All my old guildies and other gaming mates that have played down the years no matter what their expansion preference was are telling me this is the best expansion yet and i need to get my arse back in to game, given blizzard are handing out a free lvl 90, ill prolly i give it a go...

really if people are saying this 5 expansions down the line its a good achievement -wow might not be for everyone but even the most loyal players tend to get cynical this late in to a games life.

So really despite me not yet buying it (i prolly will on pay day), they have to be commended cause the community that plays the game is really enjoying it (server stability aside, and you cant do much about getting dossed constantly).

Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
Avatar 23977
30.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 02:59
Cutter
 
30.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 02:59
Nov 20, 2014, 02:59
 Cutter
 
.Drifter wrote on Nov 20, 2014, 02:13:
Endo wrote on Nov 19, 2014, 22:50:
Just because something is popular doesn't mean it's good.

Just because you don't like something doesn't mean it's bad.

Yes it does.
"I like dogs playing poker... because dogs would never bet on things; so it's incongruous. I like incongruity." - Christian Wolff
Avatar 25394
29.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 02:27
29.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 02:27
Nov 20, 2014, 02:27
 
.Drifter wrote on Nov 20, 2014, 02:13:
Endo wrote on Nov 19, 2014, 22:50:
Just because something is popular doesn't mean it's good.

Just because you don't like something doesn't mean it's bad.

You mean like Kanye West?v (Or Justin Bieber?)

This comment was edited on Nov 20, 2014, 08:48.
I have a nifty blue line!
Avatar 46994
28.
 
Re: WoW Re-Passes 10M Subscribers
Nov 20, 2014, 02:25
Ant
 
28.
Re: WoW Re-Passes 10M Subscribers Nov 20, 2014, 02:25
Nov 20, 2014, 02:25
 Ant
 
It still won't get me back.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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