SpectralMeat wrote on Nov 20, 2014, 11:35:
Beamer wrote on Nov 20, 2014, 11:22:Not to mention the rather large used game market.
Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
I think this is why Microsoft wanted to do the game locked to your gamertag type of deal like what we have on the PC.
Not only that would have eliminated the used game market, it would have gave them more control over legitimate vs pirated.
I am pretty sure that is why both Sony and Microsoft are pushing digital game delivery vs physical media.
The console piracy parallel is used games. It's still people acquiring games in a way that does not put money into the pockets of those that created the game. The biggest difference is that it's legal and that there are arguments that people buy games they wouldn't otherwise because they know they can sell it, but I'd argue that, at least years ago, the amount that increased sales was way less than the amount used sales decreased sales.
Steam does it right. Prices drop quickly. Consoles keep prices up way too high way too long. It's why you have used sales, even though they're often not a very good deal ($20 new, $18 used! $40 new, $36 used! 10%!)