Far Cry 4 Piracy Perspective

A tweet from Alex Hutchinson has a little perspective from the Ubisoft Montreal creative director on complaints about Far Cry 4 which turn out to be from pirates (thanks nin via Joystiq). Here's word:
PC players! If you're online complaining about the lack of FOV control ... You pirated the game.
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Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 11:22
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Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 11:22
Nov 20, 2014, 11:22
 
Orogogus wrote on Nov 20, 2014, 10:46:
InBlack wrote on Nov 20, 2014, 06:21:
Dude. Are you serious? You cant take ONE game and a fairly recent one at that as proof of anything. Go to the VERY SAME SITE and type in any number of console EXCLUSIVE games in the search box...

What the goddamned hell? You're the one who said you think PC and 360+PS3 piracy is about equal. Pick any multiplatform game and I'll show you the numbers; they'll just skew even more for older games. If you want to look at exclusives, small PC-only titles typically have more seeds than the big console exclusives. A hidden object game, Haunted Legends 5, is murdering, say, the Last of Us and Forza Horizon 2.

I'm not unreasonable. If you can think of a reasonable comparison I'll look at it. But what you came up with is, "Look, there are console exclusives on there!" Uh, wow. By anything a normal person would consider reasonable, you can see there's a lot more PC piracy going on.

Which just makes sense. Even though you no long need soldering skills for console piracy you still need to go out and buy something, giving your credit card to some shady site. You are still risking your console being detected and essentially bricked from an online perspective. I'd also argue that piracy is significantly higher proportionately amongst teenagers, who are less likely to have the means to actually buy a mod.

PC? You just need a browser.

On top of it, there's absolutely a longer history and therefore culture of piracy on the PC. Again, this thread shows the PC culture. "I don't want to wait so I will pirate." "There is no demo so I will pirate." Console gamers don't really think this way. Demos? They never really existed so console gamers aren't conditioned to expect them. Having to wait? So many console gamers were used game buyers (something that could easily be brought up in piracy conversations but for some reason never is) so they do not mind waiting for the less urgent games while paying full price for the ones that require large online communities.

Logically speaking, there's just no way the ratio of copies sold to copies pirated is more on consoles than PCs. Not every console can run pirated software. Every single PC can.
And these days studios know. Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
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