Hidden in the towering Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother’s dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min. Explore and navigate this vast open world, where danger and unpredictability lurk around every corner. Here, every decision counts, and every second is a story. Welcome to Kyrat.
Quinn wrote on Nov 18, 2014, 20:55:
Two games came out at the same time.
Far Cry 4
Dragon Age Inquisition
The first has the EXACT (albeit good) gameplay and features as its prequel, which makes it moreso a glorified expansion pack than a new game.
Quboid wrote on Nov 18, 2014, 22:46:
I haven't met a hunter yet but they are presumably to counteract this at more difficult bases. It feels a bit like using a spell, the animal seems to just appear as if you had waved a wand.
Loopy wrote on Nov 18, 2014, 22:40:siapnar wrote on Nov 18, 2014, 13:02:Creston wrote on Nov 18, 2014, 12:50:I was also surprised by the hunk of meat you gain from "skinning" an animal.
Surprising that they're still going with the "skin an animal, and just pull a chunk of top sirloin out of it" routine.
A simple fur texture with a colour change would make a hell of a lot more sense.
Doesn't the hunk of meat actually serve a gameplay purpose this time? Like you can throw it at enemies to attract wild animals, kind of like the bugbait from Half-Life 2? Haven't played it yet, so just speculating based on trailers.
Loopy wrote on Nov 18, 2014, 22:40:siapnar wrote on Nov 18, 2014, 13:02:Creston wrote on Nov 18, 2014, 12:50:I was also surprised by the hunk of meat you gain from "skinning" an animal.
Surprising that they're still going with the "skin an animal, and just pull a chunk of top sirloin out of it" routine.
A simple fur texture with a colour change would make a hell of a lot more sense.
Doesn't the hunk of meat actually serve a gameplay purpose this time? Like you can throw it at enemies to attract wild animals, kind of like the bugbait from Half-Life 2? Haven't played it yet, so just speculating based on trailers.
siapnar wrote on Nov 18, 2014, 13:02:Creston wrote on Nov 18, 2014, 12:50:I was also surprised by the hunk of meat you gain from "skinning" an animal.
Surprising that they're still going with the "skin an animal, and just pull a chunk of top sirloin out of it" routine.
A simple fur texture with a colour change would make a hell of a lot more sense.
Beamer wrote on Nov 18, 2014, 18:11:
I've heard there are animal whisperers or whatever so that you can't just lure a tiger into the base and watch it kill everyone.
Which makes me a bit sad, as that never got old.
Rhett wrote on Nov 18, 2014, 17:59:Creston wrote on Nov 18, 2014, 16:51:
I really hope the outposts/fortresses whatever are a lot more difficult in FC4. They were way too easy in FC3.
Did a few outposts and one stronghold with a friend last night. Stronghold was very, very tough (on Normal). We had an RPG, but hadn't upgraded our ammo/holsters very much so we were kinda gimped. Took several tries and lots of accidental face-planting onto minefields, but we took it... I think it was probably the "easy" stronghold too, since it was the southern-most one. All the outposts we've seen have been pushovers though.
Considering putting difficulty on 'hard', however, when enemies get a bead on you, they already do considerable damage. I feel like I'm dying a lot more than in FC3.
Creston wrote on Nov 18, 2014, 16:51:
I really hope the outposts/fortresses whatever are a lot more difficult in FC4. They were way too easy in FC3.
Creston wrote on Nov 18, 2014, 16:51:Krovven wrote on Nov 18, 2014, 16:35:Creston wrote on Nov 18, 2014, 15:38:Beamer wrote on Nov 18, 2014, 15:30:
FC3 had no infinite respawns
Well..... Technically it did, right? I mean, if you wipe out a patrol of bad guys, more of them will show up randomly.
This only applies if you never take over nearby Outposts. Once you take over an outpost, enemy activity and reinforcements just driving or walking by drops to next to zero.
"Keep in mind that both Pirates and Privateers will not be seen in the game world much after you have liberated all the outposts.
...
After patch 1.05, all outposts can be reset when the player has completed the story line."
I know, I actually said that.![]()
Sidenote though, if you take out the outpost of an area, that area will become a friendly zone, and no bad guys will spawn there anymore.
I meant to say that you can't clear an area in FC3 of enemies just by being in that area and shooting them until they stop spawning. Conquering the outpost is the only way to do so.
I really hope the outposts/fortresses whatever are a lot more difficult in FC4. They were way too easy in FC3.
Krovven wrote on Nov 18, 2014, 16:35:Creston wrote on Nov 18, 2014, 15:38:Beamer wrote on Nov 18, 2014, 15:30:
FC3 had no infinite respawns
Well..... Technically it did, right? I mean, if you wipe out a patrol of bad guys, more of them will show up randomly.
This only applies if you never take over nearby Outposts. Once you take over an outpost, enemy activity and reinforcements just driving or walking by drops to next to zero.
"Keep in mind that both Pirates and Privateers will not be seen in the game world much after you have liberated all the outposts.
...
After patch 1.05, all outposts can be reset when the player has completed the story line."
Beamer wrote on Nov 18, 2014, 16:40:
Once you took an area out the guys didn't come back. Prior to that they did, but it was mean to seem like the island was alive. No different than any open world, I guess. FC2, while I didn't get far enough in to see, I'd heard has spawns in front of you as you fight.
I had read another article on FC4 mentioning the "meta"ness of FC3. I didn't know the writer had said that. It didn't ring true for me. I didn't think it ruined the game, by any means, but it was just lame. Some seemed to think the older brother would have been better, but I disagree. The German guy, now that was a protagonist.
Creston wrote on Nov 18, 2014, 15:38:Once you took an area out the guys didn't come back. Prior to that they did, but it was mean to seem like the island was alive. No different than any open world, I guess. FC2, while I didn't get far enough in to see, I'd heard has spawns in front of you as you fight.Beamer wrote on Nov 18, 2014, 15:30:
FC3 had no infinite respawns
Well..... Technically it did, right? I mean, if you wipe out a patrol of bad guys, more of them will show up randomly. And if you leave a particular area then come back a little while later, there will likely be bad guys again.
It hides it much better because it doesn't have the static checkpoints where the bad guys respawned every 10 seconds in exactly the same configuration a la FC2, but, I mean, it's also not as if you can just wipe out all the bad guys in one zone. I once wound up wiping up roughly a dozen jeeps' worth of bad guys, and another one pulled up, and I finally just said "Fuck it!" and left.
Sidenote though, if you take out the outpost of an area, that area will become a friendly zone, and no bad guys will spawn there anymore. I don't know whether that's really a better way of doing it though, because it would quickly make the whole island basically boring as hell, since it was WAAAAAY too easy to clear those outposts.and was a fantastic open-world FPS that possibly went on too long (more accurately, did a bad job at making you realize you were only halfway done and not 90% done) but was a huge blast.
Agreed. Ignoring the crappy story, it's a ton of fun to play.The vapid bro main character saving the world was weak, but some will argue it was supposed to be meta. Still, the actual gameplay was top notch.
The only one who ever argued that was the writer, Yohalem. And his arguments changed based on whatever he felt he needed to defend. The whole thing was just a pisspoor story, no matter how badly he tried to pretend that it was deliberate and was supposed to "make you think about all the stupid things games make you do."
Yeah, it's a game, Yohalem. That's kind of why I fucking play them.![]()
Beamer wrote on Nov 18, 2014, 15:30:Tipsy McStagger wrote on Nov 18, 2014, 15:26:
Ok I haven't played a far cry game since Far cry 2 (which I never finished) due to the annoyance of respawning camps of people. The game was really poorly done. Someone give me an idea if Far Cry 3 was even worth playing and is this any better?
FC3 had no infinite respawns and was a fantastic open-world FPS that possibly went on too long (more accurately, did a bad job at making you realize you were only halfway done and not 90% done) but was a huge blast.
The vapid bro main character saving the world was weak, but some will argue it was supposed to be meta. Still, the actual gameplay was top notch.
Creston wrote on Nov 18, 2014, 15:38:Beamer wrote on Nov 18, 2014, 15:30:
FC3 had no infinite respawns
Well..... Technically it did, right? I mean, if you wipe out a patrol of bad guys, more of them will show up randomly.