Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely

The last we recall hearing about system requirements for Star Citizen was a couple of years ago when Cloud Imperium said their space combat game would probably share system requirements with the CryENGINE upon which it is built. A subsequent form post outlined steeper system requirements, including an 8GB RAM minimum, for the game's Dogfighting Module, but also warned that these were "not final." DSOGaming recently spoke with Sean Tracy, Engine Technical Director at Cloud Imperium Games, and promise they will post their full interview soon. In the meantime, they share his indication that system requirements like that RAM minimum will not be lowered "any time soon," and that Star Citizen will probably not support DirectX 10 graphics cards. Here's his answer when asked if the game will run on systems with less than 8 GB of RAM:
"Likely not. We are creating this game with the PC gamer in mind. Of course performance will be optimized much further than our current version of Arena Commander but I wouldn’t expect that we would drop the system requirements any time soon. Additionally on the Direct X 10 front, as almost every engine/rendering we’d like to put in relies heavily on DX11 and even DX12 or Mantle I can’t see DX10 cards even existing much longer. It’s difficult to say, but I don’t expect that the majority of gamers would even have DX10 cards anymore and so for us to continue support it wouldn’t make sense."
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 09:50
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 09:50
Nov 14, 2014, 09:50
 
Idk maybe its just me but, focus on making the flight model FUN first
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 10:04
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 10:04
Nov 14, 2014, 10:04
 
Well of course it won't support DX10, it'll be DX20 by the time this thing launches.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 10:14
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 10:14
Nov 14, 2014, 10:14
 
Wildone wrote on Nov 14, 2014, 09:50:
Idk maybe its just me but, focus on making the flight model FUN first
That is now finished, enjoy it!
Time to move on to the next feature on the 264 pages long list. Landing gear animations, than helmet HUD bad breath indicator, than the digital hair comb for the backers at 63mill
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4.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 10:19
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 10:19
Nov 14, 2014, 10:19
 
lol its what the hard core rager fan boys all want..
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 10:26
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 10:26
Nov 14, 2014, 10:26
 
When your fans can afford a two thousand dollar setup which doesn't include the actual computer the game is being run on, I don't think they'll much complain if they have to upgrade...assuming they don't already have systems capable of running it fine...
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 10:45
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 10:45
Nov 14, 2014, 10:45
 
"We are creating this game with the PC gamer in mind."

Not a bad idea considering they are funding your entire development.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 10:51
Prez
 
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 10:51
Nov 14, 2014, 10:51
 Prez
 
Xero wrote on Nov 14, 2014, 10:45:
"We are creating this game with the PC gamer in mind."

Not a bad idea considering they are funding your entire development.

They probably meant to say "We are creating this game with God's own PC in mind."
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 10:56
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 10:56
Nov 14, 2014, 10:56
 
Prez wrote on Nov 14, 2014, 10:51:
Xero wrote on Nov 14, 2014, 10:45:
"We are creating this game with the PC gamer in mind."

Not a bad idea considering they are funding your entire development.

They probably meant to say "We are creating this game with God's own PC in mind."
They also forgot to mention mouse and keyboard support will be a paid DLC 6 months after the game comes out.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 11:17
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 11:17
Nov 14, 2014, 11:17
 
SpectralMeat wrote on Nov 14, 2014, 10:14:
Wildone wrote on Nov 14, 2014, 09:50:
Idk maybe its just me but, focus on making the flight model FUN first
That is now finished, enjoy it!
Time to move on to the next feature on the 264 pages long list. Landing gear animations, than helmet HUD bad breath indicator, than the digital hair comb for the backers at 63mill

The 75 million dollar stretchmark needs to flat out purchase surgeon simulator and implement each individual finger in physics accurate real-time to implement "real injury engines" where each battle or FPS encounter can result in realistic wounds that require surgical attention to survive. Now the joy of doing field surgery under fire while the victim screams incoherently in your ear the entire time can be YOURS.

In-game earplugs will be offered on a limited time basis for $1200 USD.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 11:21
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 11:21
Nov 14, 2014, 11:21
 
Honestly I'm happy with this decision. SC looks like its going to be a premier PC game and what machines will be running DX10 with less than 8GB in two years? I look forward to a game that needs a new graphics card to play.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 11:22
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 11:22
Nov 14, 2014, 11:22
 
SpectralMeat wrote on Nov 14, 2014, 10:56:
They also forgot to mention mouse and keyboard support will be a paid DLC 6 months after the game comes out.

Well, game must doing well, because six months ago haters had some valid points (AC is late), and didn't had to invent new ones.
12.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 11:29
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 11:29
Nov 14, 2014, 11:29
 
Flatline wrote on Nov 14, 2014, 11:17:
In-game earplugs will be offered on a limited time basis for $1200 USD.
They'll come with lifetime insurance, and free installation
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:30
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:30
Nov 14, 2014, 12:30
 
They'd be stupid to lower the RAM requirement, even if they could. The people who support this game aren't trying to run it on a 300 dollar Dell.

Make it 16GB, an i7 and a GTX970 as minimum. If people are willing to cough up this much money for virtual spaceships, I can't see they'd have much problem getting a beefy PC to play it on.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:36
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:36
Nov 14, 2014, 12:36
 
Creston wrote on Nov 14, 2014, 12:30:
They'd be stupid to lower the RAM requirement, even if they could. The people who support this game aren't trying to run it on a 300 dollar Dell.

Make it 16GB, an i7 and a GTX970 as minimum. If people are willing to cough up this much money for virtual spaceships, I can't see they'd have much problem getting a beefy PC to play it on.

In 6 years when the thing is "feature complete" that will be a low end rig.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:39
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:39
Nov 14, 2014, 12:39
 
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:48
16.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:48
Nov 14, 2014, 12:48
 
Creston wrote on Nov 14, 2014, 12:39:
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Steam: SpectralMeat
Avatar 14225
17.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:56
17.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:56
Nov 14, 2014, 12:56
 
Kind of stupid as there are few difference between dx10 and dx11. I really doubt they used much that was not in dx10. Sounds like another really challenged programmer.

The only people that use the word "haters" come from the backwoods. Perhaps you should expand your vocabulary and look up the word "critics".
18.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:56
18.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:56
Nov 14, 2014, 12:56
 
SpectralMeat wrote on Nov 14, 2014, 12:48:
Creston wrote on Nov 14, 2014, 12:39:
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.

AKA: Minimum system reqs for Crysis 9
19.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:57
19.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:57
Nov 14, 2014, 12:57
 
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:08
20.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:08
Nov 14, 2014, 13:08
 
Ridiculously stupid decision, much of the world is still experiencing recession.
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