Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely

The last we recall hearing about system requirements for Star Citizen was a couple of years ago when Cloud Imperium said their space combat game would probably share system requirements with the CryENGINE upon which it is built. A subsequent form post outlined steeper system requirements, including an 8GB RAM minimum, for the game's Dogfighting Module, but also warned that these were "not final." DSOGaming recently spoke with Sean Tracy, Engine Technical Director at Cloud Imperium Games, and promise they will post their full interview soon. In the meantime, they share his indication that system requirements like that RAM minimum will not be lowered "any time soon," and that Star Citizen will probably not support DirectX 10 graphics cards. Here's his answer when asked if the game will run on systems with less than 8 GB of RAM:
"Likely not. We are creating this game with the PC gamer in mind. Of course performance will be optimized much further than our current version of Arena Commander but I wouldn’t expect that we would drop the system requirements any time soon. Additionally on the Direct X 10 front, as almost every engine/rendering we’d like to put in relies heavily on DX11 and even DX12 or Mantle I can’t see DX10 cards even existing much longer. It’s difficult to say, but I don’t expect that the majority of gamers would even have DX10 cards anymore and so for us to continue support it wouldn’t make sense."
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Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 20:37
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Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 20:37
Nov 14, 2014, 20:37
 
jacobvandy wrote on Nov 14, 2014, 13:17:
Just like DX10 didn't have much different about it than DX9, feature-wise. The advantages of the last few newer versions are largely related to efficiency.

Feature wise DX9 and DX10 might be similar, but the API is very different. I found this out while writing a wrapper for DX10 and DX11. I had a few DX9 wrappers to copy from, but ended up having to write everything from scratch.

DX10 is missing features that Starcitizen is using. No tessellation, limited shaders, texture size, multi-threading, 2GB resource limit...
Oh and that double precision floating point they are working on for the large maps isn't supported by DX10.

RSI could get the game running on DX10, but they would need to spend significant time doing so, and compromise the quality.

I would rather they spend that time and resources fixing the game.

The launcher needs it. No reason for it to use almost the same amount of CPU while downloading as the game does while running. It still crashes when accessing a drop down menu while a patch is downloading.

The flight controls are bugged. Randomly spinning still happens. After crashing and re-spawning the ship often starts flying backwards. Flying the Aurora in a race is almost guaranteed to have some control issues including super slow(almost not moving) forward flight.

The animation system they are using breaks too many things.

Head-tracking needs a lot of work. The helmet does not move with the head. Rendering order is wrong, the body is rendered separate from the helmet, and ignores z-depth. This is common in games to hide clipping problems. Worst of all the new auto focus moves the view making head tracking in a dogfight impossible(probably a way to turn this off, but I haven't found it yet)

Despite everything wrong with this game flying the M50 in a race using a x52, ruder pedals, and track IR is a blast. Too bad it won't be free for much longer.
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