Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely

The last we recall hearing about system requirements for Star Citizen was a couple of years ago when Cloud Imperium said their space combat game would probably share system requirements with the CryENGINE upon which it is built. A subsequent form post outlined steeper system requirements, including an 8GB RAM minimum, for the game's Dogfighting Module, but also warned that these were "not final." DSOGaming recently spoke with Sean Tracy, Engine Technical Director at Cloud Imperium Games, and promise they will post their full interview soon. In the meantime, they share his indication that system requirements like that RAM minimum will not be lowered "any time soon," and that Star Citizen will probably not support DirectX 10 graphics cards. Here's his answer when asked if the game will run on systems with less than 8 GB of RAM:
"Likely not. We are creating this game with the PC gamer in mind. Of course performance will be optimized much further than our current version of Arena Commander but I wouldn’t expect that we would drop the system requirements any time soon. Additionally on the Direct X 10 front, as almost every engine/rendering we’d like to put in relies heavily on DX11 and even DX12 or Mantle I can’t see DX10 cards even existing much longer. It’s difficult to say, but I don’t expect that the majority of gamers would even have DX10 cards anymore and so for us to continue support it wouldn’t make sense."
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31.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 15:01
31.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 15:01
Nov 14, 2014, 15:01
 
Don't kid yourself. Consoles still rule - in most publishers and devs minds - so 6 gigs will be the norm for at least another 5 years. If this isn't the last console cycle - and let's hope it is - then it'll go to 16 gigs at that time. 32 or 64? Sure in 20 or 30 years.
"While playing golf today I hit two good balls. I stepped on a rake." - Henny Youngman
30.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 14:59
30.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 14:59
Nov 14, 2014, 14:59
 
Flatline wrote on Nov 14, 2014, 14:27:
Wildone wrote on Nov 14, 2014, 13:59:
I guess if so many gamers are willing to spend $250 and up on a virtual ship...

Again finally being willing to ditch 32-bit as your native platform means that a whole shitload of memory becomes theoretically possible. We've been spoiled as shit for around a decade or two now of basically figuring "4 gigs and we're done" because everything was written for 32 bit. Even if you had more memory and a 64-bit system if you were a gamer you figured you'd never actually run more then 4 for games.

I remember when it seemed like you needed a goddamn memory upgrade every six months. I bet over the next... oh let's be fair and say 2 years we'll see the standard expectation of what a "gaming" machine should have in it from a memory standpoint hit 32-64 gigs easy not counting video card memory. I'd settle on 64 but that's 8 times the memory of the PS4 and XBone so for the most part you'll probably see 32 being the comfortable pausing point until the next console generation.

I suspect though that the next year or so we'll see game requirements to hover around 8 gigs. Right now available memory has exploded, either from a 32 to 64 bit jump of 4 gigs total to 8 or from the 512 of memory in the 360 & PS4 to the 8 gigs in the xbone/PS4.

The joke being that I run 16gb RAM for nearly 4 years now and my rig is getting old....... kinda sad no game ever actually USED it
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29.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 14:27
29.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 14:27
Nov 14, 2014, 14:27
 
Wildone wrote on Nov 14, 2014, 13:59:
I guess if so many gamers are willing to spend $250 and up on a virtual ship...

Again finally being willing to ditch 32-bit as your native platform means that a whole shitload of memory becomes theoretically possible. We've been spoiled as shit for around a decade or two now of basically figuring "4 gigs and we're done" because everything was written for 32 bit. Even if you had more memory and a 64-bit system if you were a gamer you figured you'd never actually run more then 4 for games.

I remember when it seemed like you needed a goddamn memory upgrade every six months. I bet over the next... oh let's be fair and say 2 years we'll see the standard expectation of what a "gaming" machine should have in it from a memory standpoint hit 32-64 gigs easy not counting video card memory. I'd settle on 64 but that's 8 times the memory of the PS4 and XBone so for the most part you'll probably see 32 being the comfortable pausing point until the next console generation.

I suspect though that the next year or so we'll see game requirements to hover around 8 gigs. Right now available memory has exploded, either from a 32 to 64 bit jump of 4 gigs total to 8 or from the 512 of memory in the 360 & PS4 to the 8 gigs in the xbone/PS4.
28.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:59
28.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:59
Nov 14, 2014, 13:59
 
I guess if so many gamers are willing to spend $250 and up on a virtual ship...
27.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:54
27.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:54
Nov 14, 2014, 13:54
 
Anyone here that doesn't already have 8GB of RAM in your gaming system, raise your hand...
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
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26.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:50
26.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:50
Nov 14, 2014, 13:50
 
SpectralMeat wrote on Nov 14, 2014, 12:57:
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter

I know, I will be getting it, but probably not until March or so. Too much to play in between now and then.
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25.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:42
25.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:42
Nov 14, 2014, 13:42
 
jacobvandy wrote on Nov 14, 2014, 13:17:
8GB of RAM can be had for under $70. Or a 4GB upgrade is under $40. You probably shouldn't be PC gaming as a hobby if you can't swing that. =/

^ this. I feel extremely sorry for the mentally retarded who don't have a gaming rig with AT LEAST 8GB RAM given the very low memory prices over the past few years. There is no excuse really. Well, except retardation.
24.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:34
24.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:34
Nov 14, 2014, 13:34
 
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

If this is a monetary issue for you, you probably should't be backing Star Citizen or high-end PC gaming in the first place.
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23.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:33
23.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:33
Nov 14, 2014, 13:33
 
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

They'll need some reason to blame shitty optimization on.

"Oh you don't have specs high enough to simulate the entire universe inside your PC. So sorry it chugs."

Edit: Ultimately this is a not very big deal. If you can't have the same amount of memory available to you as a modern day console then you probably should consider getting a console.

This comment was edited on Nov 14, 2014, 13:40.
22.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:19
22.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:19
Nov 14, 2014, 13:19
 
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.
Stupid? We are talking about Star Citizen, the project which got 60 mio. dollar solely from user contributions. From which ZERO cent have to be paid back. Star Citizen will be a commercially very successful game with only percentage of the revenue other games need to reach only break even.

And the backers of SC are having enough disposable income to afford a new gaming rig if need be.
21.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:17
21.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:17
Nov 14, 2014, 13:17
 
Ozmodan wrote on Nov 14, 2014, 12:56:
Kind of stupid as there are few difference between dx10 and dx11. I really doubt they used much that was not in dx10. Sounds like another really challenged programmer.

The only people that use the word "haters" come from the backwoods. Perhaps you should expand your vocabulary and look up the word "critics".

Just like DX10 didn't have much different about it than DX9, feature-wise. The advantages of the last few newer versions are largely related to efficiency. Technically DX10 could probably do whatever they're wanting to do, but it wouldn't be feasible if the performance suffers too much because of it.

Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

8GB of RAM can be had for under $70. Or a 4GB upgrade is under $40. You probably shouldn't be PC gaming as a hobby if you can't swing that. =/
20.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 13:08
20.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:08
Nov 14, 2014, 13:08
 
Ridiculously stupid decision, much of the world is still experiencing recession.
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
19.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:57
19.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:57
Nov 14, 2014, 12:57
 
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter
Steam: SpectralMeat
Avatar 14225
18.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:56
18.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:56
Nov 14, 2014, 12:56
 
SpectralMeat wrote on Nov 14, 2014, 12:48:
Creston wrote on Nov 14, 2014, 12:39:
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.

AKA: Minimum system reqs for Crysis 9
17.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:56
17.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:56
Nov 14, 2014, 12:56
 
Kind of stupid as there are few difference between dx10 and dx11. I really doubt they used much that was not in dx10. Sounds like another really challenged programmer.

The only people that use the word "haters" come from the backwoods. Perhaps you should expand your vocabulary and look up the word "critics".
16.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:48
16.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:48
Nov 14, 2014, 12:48
 
Creston wrote on Nov 14, 2014, 12:39:
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Steam: SpectralMeat
Avatar 14225
15.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:39
15.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:39
Nov 14, 2014, 12:39
 
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Avatar 15604
14.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:36
14.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:36
Nov 14, 2014, 12:36
 
Creston wrote on Nov 14, 2014, 12:30:
They'd be stupid to lower the RAM requirement, even if they could. The people who support this game aren't trying to run it on a 300 dollar Dell.

Make it 16GB, an i7 and a GTX970 as minimum. If people are willing to cough up this much money for virtual spaceships, I can't see they'd have much problem getting a beefy PC to play it on.

In 6 years when the thing is "feature complete" that will be a low end rig.
13.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 12:30
13.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:30
Nov 14, 2014, 12:30
 
They'd be stupid to lower the RAM requirement, even if they could. The people who support this game aren't trying to run it on a 300 dollar Dell.

Make it 16GB, an i7 and a GTX970 as minimum. If people are willing to cough up this much money for virtual spaceships, I can't see they'd have much problem getting a beefy PC to play it on.
Avatar 15604
12.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 11:29
12.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 11:29
Nov 14, 2014, 11:29
 
Flatline wrote on Nov 14, 2014, 11:17:
In-game earplugs will be offered on a limited time basis for $1200 USD.
They'll come with lifetime insurance, and free installation
Steam: SpectralMeat
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