Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely

The last we recall hearing about system requirements for Star Citizen was a couple of years ago when Cloud Imperium said their space combat game would probably share system requirements with the CryENGINE upon which it is built. A subsequent form post outlined steeper system requirements, including an 8GB RAM minimum, for the game's Dogfighting Module, but also warned that these were "not final." DSOGaming recently spoke with Sean Tracy, Engine Technical Director at Cloud Imperium Games, and promise they will post their full interview soon. In the meantime, they share his indication that system requirements like that RAM minimum will not be lowered "any time soon," and that Star Citizen will probably not support DirectX 10 graphics cards. Here's his answer when asked if the game will run on systems with less than 8 GB of RAM:
"Likely not. We are creating this game with the PC gamer in mind. Of course performance will be optimized much further than our current version of Arena Commander but I wouldn’t expect that we would drop the system requirements any time soon. Additionally on the Direct X 10 front, as almost every engine/rendering we’d like to put in relies heavily on DX11 and even DX12 or Mantle I can’t see DX10 cards even existing much longer. It’s difficult to say, but I don’t expect that the majority of gamers would even have DX10 cards anymore and so for us to continue support it wouldn’t make sense."
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51.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 15, 2014, 23:43
51.
Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 23:43
Nov 15, 2014, 23:43
 
Bundy wrote on Nov 15, 2014, 20:23:
Flatline wrote on Nov 14, 2014, 17:19:
InBlack wrote on Nov 14, 2014, 16:35:
SpectralMeat wrote on Nov 14, 2014, 12:57:
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter

Looking forward to it. Probably a day one buy. I didnt opt in the beta as Im still lacking a proper TrackIR (it's on the way yay!) but I will definitely purchase Elite Dangerous as soon as it goes 'live'. I realise the game is kind of barebones but it will be a nice change of pace from DCS which is what Ill be playing 'full time'.

Ah you already ordered it. I was going to tell you to google EDTracker. Assembled it's about 50 bucks, if you buy the pieces on their own, figure about 30 bucks plus some soldering. It basically uses similar bits to the Occulus Rift to do accellerometer based head tracking and works really well for X/Y plane tracking (Z plane isn't doable with the chipsets involved apparently).

If you don't have TrackIR it's a good option.

I thought about getting TrackIR for ED, but felt that it would be obsolete once I get Oculus.

I have no idea when Oculus will launch. I'm betting a year or more from now. For now, 40 bucks for a head tracker (an ugly one, in a tic tac box, taped to my headphones) works great for me.
50.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 15, 2014, 20:23
50.
Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 20:23
Nov 15, 2014, 20:23
 
Flatline wrote on Nov 14, 2014, 17:19:
InBlack wrote on Nov 14, 2014, 16:35:
SpectralMeat wrote on Nov 14, 2014, 12:57:
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter

Looking forward to it. Probably a day one buy. I didnt opt in the beta as Im still lacking a proper TrackIR (it's on the way yay!) but I will definitely purchase Elite Dangerous as soon as it goes 'live'. I realise the game is kind of barebones but it will be a nice change of pace from DCS which is what Ill be playing 'full time'.

Ah you already ordered it. I was going to tell you to google EDTracker. Assembled it's about 50 bucks, if you buy the pieces on their own, figure about 30 bucks plus some soldering. It basically uses similar bits to the Occulus Rift to do accellerometer based head tracking and works really well for X/Y plane tracking (Z plane isn't doable with the chipsets involved apparently).

If you don't have TrackIR it's a good option.

I thought about getting TrackIR for ED, but felt that it would be obsolete once I get Oculus.
49.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 15, 2014, 16:55
49.
Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 16:55
Nov 15, 2014, 16:55
 
panbient wrote on Nov 15, 2014, 07:58:
SpectralMeat wrote on Nov 14, 2014, 10:14:
Time to move on to the next feature on the 264 pages long list. Landing gear animations, than helmet HUD bad breath indicator, than the digital hair comb for the backers at 63mill

Virtual LIQUOR CABINETS!!! So you can DUI in space!

I'm not even kidding, I just saw the RSI email.
I should stop giving them ideas
Steam: SpectralMeat
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48.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 15, 2014, 07:58
48.
Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 07:58
Nov 15, 2014, 07:58
 
SpectralMeat wrote on Nov 14, 2014, 10:14:
Time to move on to the next feature on the 264 pages long list. Landing gear animations, than helmet HUD bad breath indicator, than the digital hair comb for the backers at 63mill

Virtual LIQUOR CABINETS!!! So you can DUI in space!

I'm not even kidding, I just saw the RSI email.
47.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 15, 2014, 06:12
47.
Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 06:12
Nov 15, 2014, 06:12
 
Acleacius wrote on Nov 14, 2014, 23:39:
They just serving you and your brethren backers. I clearly misunderstood the game development goals.
Yes, you did. This game is NOT targeted at the broad mass with middleclass hardware. This was always, from Day One of the crowdfunding campaign, supposed to be a game for people with powerful, highend PC hardware ... at the time of the release
46.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 15, 2014, 02:11
46.
Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 02:11
Nov 15, 2014, 02:11
 
Acleacius wrote on Nov 14, 2014, 23:32:
jacobvandy wrote on Nov 14, 2014, 13:17:
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

8GB of RAM can be had for under $70. Or a 4GB upgrade is under $40. You probably shouldn't be PC gaming as a hobby if you can't swing that. =/
Thanks for the price check and PC gaming hobby requirements.

Did you put into perspective what you wrote? How many PCs currently have 8 gig of RAM, in comparison to all PC gamers? Now how many of those 8 gig machines, actually play Strategy games? Now as a PC Game developer, publisher and game system analysis how many games do you want to sell? Here's hoping you will enlighten us, the board members and stock holders on how you maximizing profits of you 50 million game.

Star Citizen isn't a strategy game. It's a space sim, a niche genre played primarily by enthusiasts willing to spend a lot of money to get the most immersive experience possible. Given the hype that Star Citizen has built up, I'm sure the majority of its potential audience are perfectly willing to buy more memory in order to play the game.
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45.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 15, 2014, 01:47
45.
Re: Star Citizen 8GB Requirement Won't Change Nov 15, 2014, 01:47
Nov 15, 2014, 01:47
 
Down the road, more gamers will have 8 GB RAM though. So far, it hasn't been a requirement for a good time. Hell, I've got 4 GB RAM and have been able to max everything out (except for AA) in every game I've picked up over the past few years. I think the only exception to this has been Black Flag, where I left PhysX particles completely disabled.

If anything, 4 GB RAM hasn't detrimentally affected my gaming experience in any meaningful way. Ironically, outside of games is another story... :/
44.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 23:43
44.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 23:43
Nov 14, 2014, 23:43
 
Flatline wrote on Nov 14, 2014, 13:33:
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

They'll need some reason to blame shitty optimization on.

"Oh you don't have specs high enough to simulate the entire universe inside your PC. So sorry it chugs."

Edit: Ultimately this is a not very big deal. If you can't have the same amount of memory available to you as a modern day console then you probably should consider getting a console.
Exactly! It's as if people believe because they 'say' it was developed for 8 gig, it will be perfect because of it. It will be just as buggy a mess, the developers and fanboys will be blaming the actual gamers and their machines. Hahaha_no
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny dick egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
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43.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 23:39
43.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 23:39
Nov 14, 2014, 23:39
 
Kajetan wrote on Nov 14, 2014, 13:19:
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.
Stupid? We are talking about Star Citizen, the project which got 60 mio. dollar solely from user contributions. From which ZERO cent have to be paid back. Star Citizen will be a commercially very successful game with only percentage of the revenue other games need to reach only break even.

And the backers of SC are having enough disposable income to afford a new gaming rig if need be.
Oh I see, so they are making the game for a fraction of PC gamers who are backers, instead of all the PC strategy gamers or trying to broaden the genre. They just serving you and your brethren backers. I clearly misunderstood the game development goals.
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny dick egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
42.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 23:32
42.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 23:32
Nov 14, 2014, 23:32
 
jacobvandy wrote on Nov 14, 2014, 13:17:
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

8GB of RAM can be had for under $70. Or a 4GB upgrade is under $40. You probably shouldn't be PC gaming as a hobby if you can't swing that. =/
Thanks for the price check and PC gaming hobby requirements.

Did you put into perspective what you wrote? How many PCs currently have 8 gig of RAM, in comparison to all PC gamers? Now how many of those 8 gig machines, actually play Strategy games? Now as a PC Game developer, publisher and game system analysis how many games do you want to sell? Here's hoping you will enlighten us, the board members and stock holders on how you maximizing profits of you 50 million game.
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny dick egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
41.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 20:37
41.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 20:37
Nov 14, 2014, 20:37
 
jacobvandy wrote on Nov 14, 2014, 13:17:
Just like DX10 didn't have much different about it than DX9, feature-wise. The advantages of the last few newer versions are largely related to efficiency.

Feature wise DX9 and DX10 might be similar, but the API is very different. I found this out while writing a wrapper for DX10 and DX11. I had a few DX9 wrappers to copy from, but ended up having to write everything from scratch.

DX10 is missing features that Starcitizen is using. No tessellation, limited shaders, texture size, multi-threading, 2GB resource limit...
Oh and that double precision floating point they are working on for the large maps isn't supported by DX10.

RSI could get the game running on DX10, but they would need to spend significant time doing so, and compromise the quality.

I would rather they spend that time and resources fixing the game.

The launcher needs it. No reason for it to use almost the same amount of CPU while downloading as the game does while running. It still crashes when accessing a drop down menu while a patch is downloading.

The flight controls are bugged. Randomly spinning still happens. After crashing and re-spawning the ship often starts flying backwards. Flying the Aurora in a race is almost guaranteed to have some control issues including super slow(almost not moving) forward flight.

The animation system they are using breaks too many things.

Head-tracking needs a lot of work. The helmet does not move with the head. Rendering order is wrong, the body is rendered separate from the helmet, and ignores z-depth. This is common in games to hide clipping problems. Worst of all the new auto focus moves the view making head tracking in a dogfight impossible(probably a way to turn this off, but I haven't found it yet)

Despite everything wrong with this game flying the M50 in a race using a x52, ruder pedals, and track IR is a blast. Too bad it won't be free for much longer.
40.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 19:55
40.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 19:55
Nov 14, 2014, 19:55
 
I've been running on 4 GB of RAM since the end of 2010.

Surprisingly, no problems yet. But it is getting to be that time...
39.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 19:25
39.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 19:25
Nov 14, 2014, 19:25
 
xXBatmanXx wrote on Nov 14, 2014, 18:13:
80 Bajillion dollars can't make a dx10 version I guess. Even though 25% of the market is still DX10.

http://store.steampowered.com/hwsurvey/videocard/

Game isn't out till 2016 for the single player campaign and late 2016/2017 for the persistent muli. That number will be much smaller then.

Also, they're not targeting the bottom 25%.
"Pants! Pants! Pants!"
38.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 18:15
38.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 18:15
Nov 14, 2014, 18:15
 
Steam's hardware survey says about 40% of people have 8GB or more. By the time the game is released, it should be plenty more.
37.
 
Linux?
Nov 14, 2014, 18:13
Ant
 
37.
Linux? Nov 14, 2014, 18:13
Nov 14, 2014, 18:13
 Ant
 
What about Linux's requirements?
Avatar 1957
36.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 18:13
36.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 18:13
Nov 14, 2014, 18:13
 
80 Bajillion dollars can't make a dx10 version I guess. Even though 25% of the market is still DX10.

http://store.steampowered.com/hwsurvey/videocard/
35.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 17:19
35.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 17:19
Nov 14, 2014, 17:19
 
InBlack wrote on Nov 14, 2014, 16:35:
SpectralMeat wrote on Nov 14, 2014, 12:57:
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter

Looking forward to it. Probably a day one buy. I didnt opt in the beta as Im still lacking a proper TrackIR (it's on the way yay!) but I will definitely purchase Elite Dangerous as soon as it goes 'live'. I realise the game is kind of barebones but it will be a nice change of pace from DCS which is what Ill be playing 'full time'.

Ah you already ordered it. I was going to tell you to google EDTracker. Assembled it's about 50 bucks, if you buy the pieces on their own, figure about 30 bucks plus some soldering. It basically uses similar bits to the Occulus Rift to do accellerometer based head tracking and works really well for X/Y plane tracking (Z plane isn't doable with the chipsets involved apparently).

If you don't have TrackIR it's a good option.
34.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 16:35
34.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 16:35
Nov 14, 2014, 16:35
 
SpectralMeat wrote on Nov 14, 2014, 12:57:
Creston wrote on Nov 14, 2014, 12:39:
Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.
Well the good news is you will not need specs like that to play the other space game that is due out in a month
and instead of a digital cigar or hair comb they are giving all beta testers an additional free ship (your choice of the 5 new ships) as a thank you for the support.
Oh yeah and there will be 5 more ships in the final game than what was promised in the kickstarter

Looking forward to it. Probably a day one buy. I didnt opt in the beta as Im still lacking a proper TrackIR (it's on the way yay!) but I will definitely purchase Elite Dangerous as soon as it goes 'live'. I realise the game is kind of barebones but it will be a nice change of pace from DCS which is what Ill be playing 'full time'.
I have a nifty blue line!
Avatar 46994
33.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 16:12
Prez
 
33.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 16:12
Nov 14, 2014, 16:12
 Prez
 
Yeah, 8GB is small potatoes these days. But if 8GB is required, then wouldn't it stand to reason that the "recommended" specs be around double that? Going on normal "required" vs. "recommended" ratios anyway.
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32.
 
Re: Star Citizen 8GB Requirement Won't Change
Nov 14, 2014, 16:01
32.
Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 16:01
Nov 14, 2014, 16:01
 
jimnms wrote on Nov 14, 2014, 13:54:
Anyone here that doesn't already have 8GB of RAM in your gaming system, raise your hand...

Hand up.

I have 16GB and run a ram based cache.

If you don't have at least 8, get it on Mom's Christmas list to you.

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