2K and Firaxis Games today announced the award-winning* Sid Meier’s Civilization®: Beyond Earth™ is available now worldwide for Windows PC. In Civilization: Beyond Earth players lead an expedition from Earth to a new frontier, enabling them to explore and successfully colonize an alien planet. The game’s storyline ventures into uncharted territory for the franchise as the game propels the evolution of human civilization into the future. Civilization: Beyond Earth will also be available for players on Mac and Linux by Aspyr Media this holiday season.
“The game challenges players to make interesting and fun decisions bringing together future science, technologies and ideologies as you explore mankind’s future on an alien planet.”
“Civilization: Beyond Earth is a new science-fiction themed entry to the critically-acclaimed Civilization series,” said Christoph Hartmann, President of 2K. “Civilization: Beyond Earth showcases Firaxis Games’ commitment to creating high quality strategy games, and challenges players to colonize an alien planet through an intellectually challenging and visually appealing gaming experience.”
“Unlike its predecessors, players are no longer bound by historical context in Civilization: Beyond Earth,” said Sid Meier, Director of Creative Development at Firaxis Games. “The game challenges players to make interesting and fun decisions bringing together future science, technologies and ideologies as you explore mankind’s future on an alien planet.”
In Civilization: Beyond Earth players lead factions divided by contrasting cultures and philosophies, while simultaneously advancing their own leaders, cities and units to reflect their personal choices and style of play. Through an array of new gameplay systems, including nonlinear technological progression and a new virtues tree, there are countless opportunities for players to change the very identity of their faction and the world around them.
mixma242 wrote on Oct 24, 2014, 11:24:
I feel 'meh' about it. I actually managed to win on my first play through on the 'normal' setting. As in no restarts for a better landing spot or reload because I did something stupid or got surprised in combat or something. I have been playing ever Civ since the original (including AC) and I never would have been able to do that with any of the others. The devs have said that at higher difficulty there is no different AI logic...
Satellites seemed interesting but not necessary, as was diplomacy. I didn't need any of the higher end techs other than to achieve my victory type. I only did a minimal number of quests.
It took me just under 400 turns / 11 hours to achieve the Harmony Trancendence victory. Last 100 turns / hour or two was waiting on stuff to be researched/built and waiting on the PC to take its turn.
Prez wrote on Oct 24, 2014, 17:17:
I was really impressed by the Total Biscuit video actually. Like Civ 5, I expect this game to really come into its own with expansions, so with that in mind I will wait before buying.
verybad1 wrote on Oct 24, 2014, 15:01:
Do plan on getting this, but I'll wait for a few updates, mods, and DLCs first. I played way too much of Civ3 though Civ5 I'm sure I'll get my money's worth when I do buy it though.
Flatline wrote on Oct 24, 2014, 15:36:eRe4s3r wrote on Oct 24, 2014, 14:53:
Ah, mhh that is interestingIn the let's plays I watched the AI factions were pretty forgettable. The AI still acted like in CIV5, it didn't really push conflicts properly etc.
Anyway, I didn't play it, I only saw let's plays. So if you guys notice something and correct me please do that. I just didn't get a very good first impression at all.
Maybe it's gonna be a good game with expansions. But it remains to be seen whether it even gets any.
Yeah I was surprised actually. The faction that did it was on really good friendly terms with me and had been for most of the game. I guess they advanced on the harmony affinity and decided I was killing their precious little grubs.
We'll see if that's a fluke or not. So far you're about right with the AI, it's not much changed, although one faction that I did have a declaration of friendship with sent a steady stream of soldiers to help contain the absolutely absurd amount of aliens that were besieging my civ without me asking. He was exploring, saw that a crapload of aliens were spawning around me and sent like 20 units to kill the fuck out of the aliens and then went off and left me on my own. Must have had the warrior culture path ramped up.
First time an alliance ever did that for me.
There's actually a lot of great ideas in the game I'd like to see pushed back to normal Civ, like the idea of favors. Instead of mooching off of you in normal Civ, if you don't have anything you want or you're hit up for charity you're offered favors in diplomatic trade to be cached in later. Which is actually kind of awesome. If they had that in Civ 5 it'd make the diplomacy game far more interesting to me.
Wolfox wrote on Oct 24, 2014, 15:17:eRe4s3r wrote on Oct 24, 2014, 14:53:
I was so hyped about Rebirth and then you mocked me (well, I deserved that) ;)
Have you picked the free DLC for Rebirth? It won't be free for much longer.
And who knows, Rebirth might be a great game one day. Weirdest things have happened.
And yeah, I also pre-ordered Rebirth, and tried to convince myself it was great for 30 hours or so. I will keep trying it again every once in a while, when major patches come out, or when I have a new video card or something. I still have some small bit of hope.![]()
eRe4s3r wrote on Oct 24, 2014, 14:53:
Ah, mhh that is interestingIn the let's plays I watched the AI factions were pretty forgettable. The AI still acted like in CIV5, it didn't really push conflicts properly etc.
Anyway, I didn't play it, I only saw let's plays. So if you guys notice something and correct me please do that. I just didn't get a very good first impression at all.
Maybe it's gonna be a good game with expansions. But it remains to be seen whether it even gets any.
eRe4s3r wrote on Oct 24, 2014, 14:53:
I was so hyped about Rebirth and then you mocked me (well, I deserved that) ;)
Fion wrote on Oct 24, 2014, 14:42:
Have you heard about the Long War mod? It's the most popular XCom: EU/EW mod that ups the difficulty, choices and really puts that classic feel into the game. I suggest you check it out.![]()
Flatline wrote on Oct 24, 2014, 14:49:eRe4s3r wrote on Oct 24, 2014, 11:24:
You won't get a angry letter that you just destroyed half the planets aliens...
Actually I had a faction demand I stop killing the native aliens in the first 2 hours of playing the game and waged war on me when I wouldn't (to be fair they kept acting aggressively).
We'll see how it holds up to longer term play sessions, but I'm enjoying it for now. I'm still a little overwhelmed by the iconography of the map but that'll adjust quickly enough.
Jamil20 wrote on Oct 24, 2014, 14:48:Fion wrote on Oct 24, 2014, 14:42:
Have you heard about the Long War mod? It's the most popular XCom: EU/EW mod that ups the difficulty, choices and really puts that classic feel into the game. I suggest you check it out.![]()
No I haven't. Thank you for the recommendation. I hope to try it some day.
eRe4s3r wrote on Oct 24, 2014, 11:24:
You won't get a angry letter that you just destroyed half the planets aliens...
Fion wrote on Oct 24, 2014, 14:42:
Have you heard about the Long War mod? It's the most popular XCom: EU/EW mod that ups the difficulty, choices and really puts that classic feel into the game. I suggest you check it out.![]()
Jamil20 wrote on Oct 24, 2014, 14:37:eRe4s3r wrote on Oct 24, 2014, 14:19:
What you are really saying is that Brian Reynolds was the reason Alpha Centauri was what it was, one of the best 4x games ever made.
Actually, I've never really played Alpha Centauri. I'm just referring to X-Com. One of the few games I bought for full price in a long time, fueled by nostalgia. I had almost instant buyer's remorse when I finally witnessed how on-rails the game was, which is nothing like the original. A lot of people enjoyed it, but I found the game had zero replay value, because you ultimately don't make any choices in the game.
eRe4s3r wrote on Oct 24, 2014, 14:19:
What you are really saying is that Brian Reynolds was the reason Alpha Centauri was what it was, one of the best 4x games ever made.