NCSOFT Layoffs; Carbine Reportedly Loses 60+

NCSOFT laid off employees today across all their western studios except for Guild Wars developer ArenaNet. Polygon has a report saying over 60 staff were lost at WildStar creator Carbine Studios which is unconfirmed, though NCSOFT did provide them with a statement verifying that jobs were lost. Here's what they have to say:
Today we announced a restructuring of key operations within NC West. As a result of this restructuring, we are implementing staff reductions across our Western operations with the exclusion of ArenaNet. While decisions like this are always hard, they are necessary as we begin the implementation of a new strategy designed to strengthen our footing as a leader in global entertainment.

Moving forward, we will continue to focus on our core development capabilities and the intellectual properties (WildStar, Aion, Lineage, and Guild Wars franchises) that have made NCSOFT what it is today. However, we are looking to move into new business segments like mobile and tablet games as well as explore emerging technologies.

Again, the decision to reduce staff was not an easy one, and we sincerely wish everyone well in their next endeavors.
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19.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 15:27
19.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 15:27
Oct 24, 2014, 15:27
 
LittleMe wrote on Oct 24, 2014, 11:07:
I just wish it ran at 24fps instead of a smooth 120.

1. Open case
2. Aim hair dryer at graphics card.
3. Turn hair dryer onto hot
4. Play ESO
5. PROFIT!!!
18.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 11:29
18.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 11:29
Oct 24, 2014, 11:29
 
Hehe, in 30+ yrs of gaming I dont think I had another game that I uninstaled as fast as I did with WS.

And I did wish them fast bankruptcy for wasting soo much money
17.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 11:07
17.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 11:07
Oct 24, 2014, 11:07
 
wtf_man wrote on Oct 24, 2014, 09:31:
Still playing ESO and loving it. The weird thing is that it has lasted longer then GW2 did for me, and it's subscription based. I swore off of subscription based after GW2... I was wrong.

Awesome. I canceled mine after a month and feel like resubbing soon. I didn't care much for the soloing or open world PvE but I did enjoy the PvE dungeons I managed to get to at lower level. Also the combat is fun. I just wish it ran at 24fps instead of a smooth 120.
Perpetual debt is slavery.
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16.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 10:30
16.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 10:30
Oct 24, 2014, 10:30
 
wtf_man wrote on Oct 24, 2014, 09:31:
Still playing ESO and loving it. The weird thing is that it has lasted longer then GW2 did for me, and it's subscription based. I swore off of subscription based after GW2... I was wrong.

I've felt if it is good it's worth the sub, there are plenty of advantages to a sub, probably the feel of less nickle dimeing being the main one. Keeping out more unwanted a close second. If you are into a mmo, a sub is cheap gaming.
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15.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 09:31
15.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 09:31
Oct 24, 2014, 09:31
 
Still playing ESO and loving it. The weird thing is that it has lasted longer then GW2 did for me, and it's subscription based. I swore off of subscription based after GW2... I was wrong.
Get your games from GOG DAMMIT!
Avatar 19499
14.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 08:39
14.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 08:39
Oct 24, 2014, 08:39
 
Another one bites the dust. I remember arguing on this site with people who thought Wildstar was the second coming. I played the open Beta and knew in 30 mins that it was going to be a complete fail.

I'm betting on EQ Next. Sony better not let me down.
Avatar 57722
13.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 07:00
13.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 07:00
Oct 24, 2014, 07:00
 
mystery8 wrote on Oct 23, 2014, 23:52:
They always call it a "restructuring", as if its not a horrible thing. Is that really necessary? Why not just call it what it is? They're not fooling anyone.

True, restructuring is a politically correct way of saying we're dumping the people who got us to where we are. As we don't care about them.
12.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 03:07
12.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 03:07
Oct 24, 2014, 03:07
 
ColoradoHoudini wrote on Oct 23, 2014, 20:45:
As someone who was BIG into this title.. and been monitoring the game for the last few months, I can tell you that it's a sad state of affairs at the moment.

1. The raiding is very difficult (which is fine..if you have enough people doing it)
2. There's nothing much of consequence to do at level cap unless you raid. There are only so many new people to run through dungeons (most are alts of people already raiding/end gamers)
3. There are only a very small handful of top end guilds even attempting the content, and there arent new guilds being built up behind them
4. You can feel the population dwindling, you see it.. there's something there that tells you this game needs a HUGE change, else it will fall flat

i loved the idea of the hardcore raiding, hell, up through hardmode Lich King, i cleared everything and did it quickly with top guilds.. but WS doesnt have the friendliness of WoW, the community.. etc.

I am going to bet that EQ Next learns a HUGE lesson here, and doesnt make their next title nearly as exclusive to people. I am not saying "easy mode" everything, but there needs to be better content for more people. The hardcore mentality really did die out years ago. --and I was one of the many saying that WS can support the hardcore end game raiders.. i admit it, i was very, very wrong.
The thing is, even when WoW had truly hardcore raiding, that wasn't all there was to do at endgame, not even close. In a broader sense, I think that's what all the attempts at making WoW clones have always missed; in its prime (what I consider to have been TBC; Wrath was where it really started to run out of steam, even if it didn't really become obvious until Cata) WoW had something for everyone at endgame. There was casual 5-man dungeons, harder 5-man dungeons, easy raids, hard raids, world PvP, battleground PvP, arena PvP, cool stuff from engineering (Seriously, have you ever seen an exploding sheep anywhere else? How about a parachute cloak?), and not to mention all the little fluff things that often get overlooked like targeted (and creative!) emotes, fishing, and many others. WoW also had more variety and creativity in its quests and boss fights than any other themepark MMO before or since.

All attempts at making WoW clones have left out some or many of these things, and that is why they failed. And WoW leaving some of those things by the wayside is IMHO why it started bleeding subs as soon as it did. I think it could still be rolling at 12-15mil or more subs if they kept going with what made TBC great.
11.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 24, 2014, 00:07
11.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 24, 2014, 00:07
Oct 24, 2014, 00:07
 
NKD wrote on Oct 23, 2014, 21:21:
ColoradoHoudini wrote on Oct 23, 2014, 20:45:
I am going to bet that EQ Next learns a HUGE lesson here, and doesnt make their next title nearly as exclusive to people.

EQ Next has been marketed as a fairly accessible player-driven sandbox title from it's announcement. As far as we know, it has basically zero focus on the traditional style of content. It's already the polar opposite of Wildstar.

Wildstar could have carved out a niche for itself as a raiding game, but they decided to gate their raids behind a lot of stupidity. There was an enormous brick wall at the end. A huge difficulty spike going from Adventures to Dungeons. Not to mention the timesink attunement process that was far more frustrating than anything WoW ever had.

People crave that difficult content, but they don't have 16 hours a day to play. Get rid of the grinds, keep the difficulty tuning. But it's too late for Wildstar at this point.

How sad. I enjoyed Wildstar quite a bit. The moment-to-moment gameplay was fun. I quit after 2 months though when I couldn't find a decent casual guild to join and my friends never got online when I did. Which is the fate of me and all MMOs.
10.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 23:52
10.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 23:52
Oct 23, 2014, 23:52
 
They always call it a "restructuring", as if its not a horrible thing. Is that really necessary? Why not just call it what it is? They're not fooling anyone.
9.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 23:41
9.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 23:41
Oct 23, 2014, 23:41
 
Hey, free to play would be fine. Wouldn't mind leveling my guy some more.

I like that Arenanet didn't lose people. Yeah GW2!
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PSN - JStar_X7
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8.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 23:07
8.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 23:07
Oct 23, 2014, 23:07
 
And all I can do is sit back and laugh.
"No matter where you go, there you are." Buckaroo Banzai

There are two types of computer users: Masochists and Linux users.

If you would like help or further details on a technical discussion we're having, email me at bnhelp (at sign) keepusiel.net .
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7.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 21:21
NKD
7.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 21:21
Oct 23, 2014, 21:21
NKD
 
ColoradoHoudini wrote on Oct 23, 2014, 20:45:
I am going to bet that EQ Next learns a HUGE lesson here, and doesnt make their next title nearly as exclusive to people.

EQ Next has been marketed as a fairly accessible player-driven sandbox title from it's announcement. As far as we know, it has basically zero focus on the traditional style of content. It's already the polar opposite of Wildstar.

Wildstar could have carved out a niche for itself as a raiding game, but they decided to gate their raids behind a lot of stupidity. There was an enormous brick wall at the end. A huge difficulty spike going from Adventures to Dungeons. Not to mention the timesink attunement process that was far more frustrating than anything WoW ever had.

People crave that difficult content, but they don't have 16 hours a day to play. Get rid of the grinds, keep the difficulty tuning. But it's too late for Wildstar at this point.
Avatar 43041
6.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 20:45
6.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 20:45
Oct 23, 2014, 20:45
 
As someone who was BIG into this title.. and been monitoring the game for the last few months, I can tell you that it's a sad state of affairs at the moment.

1. The raiding is very difficult (which is fine..if you have enough people doing it)
2. There's nothing much of consequence to do at level cap unless you raid. There are only so many new people to run through dungeons (most are alts of people already raiding/end gamers)
3. There are only a very small handful of top end guilds even attempting the content, and there arent new guilds being built up behind them
4. You can feel the population dwindling, you see it.. there's something there that tells you this game needs a HUGE change, else it will fall flat

i loved the idea of the hardcore raiding, hell, up through hardmode Lich King, i cleared everything and did it quickly with top guilds.. but WS doesnt have the friendliness of WoW, the community.. etc.

I am going to bet that EQ Next learns a HUGE lesson here, and doesnt make their next title nearly as exclusive to people. I am not saying "easy mode" everything, but there needs to be better content for more people. The hardcore mentality really did die out years ago. --and I was one of the many saying that WS can support the hardcore end game raiders.. i admit it, i was very, very wrong.
The amount of damage done to the US in the first week alone has to have China and Russia laughing at us.
5.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 20:31
5.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 20:31
Oct 23, 2014, 20:31
 
NKD wrote on Oct 23, 2014, 18:50:
They let go of some key very public-facing guys, like their Lead Client Developer, a couple Senior Art Director type guys, and I think one of their main Dungeon/Raid design guys.

I wonder if they're still as active as they once were on the WildStar subreddit page? That was one of the better parts of Carbine on top of their transparency.

Edit: Eek, their subreddit page is in hard shape too.

This comment was edited on Oct 23, 2014, 20:40.
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4.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 20:14
4.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 20:14
Oct 23, 2014, 20:14
 
Undoubtedly this is the beginning of the end for WildStar. NCSoft will probably shut it down within the next two years. Auto Assault and Tabula Rasa didn't even last a year and a half.
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3.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 18:50
NKD
3.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 18:50
Oct 23, 2014, 18:50
NKD
 
They let go of some key very public-facing guys, like their Lead Client Developer, a couple Senior Art Director type guys, and I think one of their main Dungeon/Raid design guys.

It's not a good sign at all. It's not just a routine downscaling of customer service and extra hands.
Avatar 43041
2.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 18:42
2.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 18:42
Oct 23, 2014, 18:42
 
I guess it was bound to happen.
1.
 
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+
Oct 23, 2014, 18:34
1.
Re: NCSOFT Layoffs; Carbine Reportedly Loses 60+ Oct 23, 2014, 18:34
Oct 23, 2014, 18:34
 
Given how Carbine is really starting to compact the Wildstar community, that's not surprising to see some jobs go. 60 though, especially for a 'small' dev team is probably a fair chunk of their staff.

Interesting.
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