NKD wrote on Oct 24, 2014, 06:19:InBlack wrote on Oct 24, 2014, 06:09:
You are both missing the point. The point is responsibility. A CEO sets policy and strategy. He doesnt as you say get involved in the 'fine details' of the day to day business but he is the one who dictates what the company should focus on and how, and ultimatively this work ethic is filtered down through the ranks.
Okay. So what's the point we're missing? I don't debate that the CEO takes responsibility for the general direction of a company. In fact I said as much.
He claims because Riccitiello had what he considers a consumer-unfriendly strategy for running EA, that somehow he's going to try crowbarring a completely incompatible business strategy into a very different company. I claim that because he's run diverse companies in the past, there's not much reason to suspect he can't continue to do so in the future.
Am I wrong? I'm not sure what you're trying to get at exactly.
InBlack wrote on Oct 24, 2014, 06:09:
You are both missing the point. The point is responsibility. A CEO sets policy and strategy. He doesnt as you say get involved in the 'fine details' of the day to day business but he is the one who dictates what the company should focus on and how, and ultimatively this work ethic is filtered down through the ranks.
jdreyer wrote on Oct 24, 2014, 02:55:
1. EA won "Worst Company in the World" under Ricci's leadership. TWICE. He set the culture there of treating customers like shit in order to maximize profits. Let's see how that works out for Unity. Game players will put up with shit when they've only got to pay $50. When dev houses are paying $10000s for an engine, they'll look elsewhere if you try and screw them. Lots of companies are now doing the "free" or low-cost game engine thing, like Unreal. There's no room to fuck with devs, who also happen to be among the more intelligent consumers. You say it's apples and oranges, but so far all I've ever seen Ricci cook was apple pie. Can't make that with oranges.
2. I'm sure he had lots of discussions about game engines, their capabilities, their cost, etc. etc. while at EA. His experience there is much more relevant than at Sara Lee.
NKD wrote on Oct 23, 2014, 21:08:Creston wrote on Oct 23, 2014, 20:49:NKD wrote on Oct 23, 2014, 18:46:
John probably saved EA as COO, and then later on as CEO he was really good for the company.
He was also instrumental in really starting the "Let's bleed gamers for EVERY.FUCKING.DIME.THEY.OWN" mentality that now practically ruins the industry, so yeah, it'll be great to see that pop up in Unity too.
Edit : Several people already made that comment before me. Ninja'd.
Certainly there's reasons for gamers to dislike the guys vision for EA's business model. Not that gamers ever seem to have the balls to stop buying EA games (see my sig) but I digress... but there's no real grounds to say he's a bad choice for a CEO.
Secondly, as I'm sure everyone here is aware, the business models for gaming software and gaming engines are very different. In fact there isn't really a standard model for engines at all. Plus you aren't selling to braindead consumers. You can't dazzle developers with a bullshit trailer or some cinematics. It's apples and oranges. His work as CEO of Unity will be about as relevant to his work at EA as his work at Sara Lee was.
Frankly EA's business model has more in common with Sara Lee than with Unity: selling empty calories to people who don't have the willpower to put down the cupcakes.
NKD wrote on Oct 23, 2014, 18:46:
Honestly the negative attitudes about John Riccitiello largely come from gamers who know basically zero about business or what a CEO even does. Some game ends up sucking or having questionable design decisions, and somehow that's the CEOs fault. That might be true at some tiny ass developer, but at a large company the CEO is largely concerned with the big picture, not what map size is appropriate for fucking SimCity.
John probably saved EA as COO, and then later on as CEO he was really good for the company. He had a bad year at the end, but still. Unless the dude is bringing the entirety of EA management and development with him, the shortcomings of some EA titles are irrelevant to what he might do at Unity.
Honestly the negative attitudes about John Riccitiello largely come from gamers who know basically zero about business or what a CEO even does.
Creston wrote on Oct 23, 2014, 20:49:NKD wrote on Oct 23, 2014, 18:46:
John probably saved EA as COO, and then later on as CEO he was really good for the company.
He was also instrumental in really starting the "Let's bleed gamers for EVERY.FUCKING.DIME.THEY.OWN" mentality that now practically ruins the industry, so yeah, it'll be great to see that pop up in Unity too.
Edit : Several people already made that comment before me. Ninja'd.
NKD wrote on Oct 23, 2014, 18:46:
John probably saved EA as COO, and then later on as CEO he was really good for the company.
I met John about 18 months ago. We started spending time together during that following half-year, and we really got to like each other a lot.
jdreyer wrote on Oct 23, 2014, 19:55:
Good for EA doesn't mean good for gamers. Look at all the shit that has happened in the industry, arguably under EA's (his) tutelage since they're the leader:
- Season Passes and (day one) DLC that should have been included
- Removal of ability to mod games
- Online DRM for single player games
- Overpriced "digital deluxe" versions
- Multiplayer forced into singleplayer games for no reason
- Much more bullshit
Almost all of these are perceived as naked money grabs over producing a superior product, and gamers are understandably pissed. And just like the president, the CEO of the leading company in the games industry gets the lion's share of the blame when things go south, and too much credit when things work out. In his case, things went south.
NKD wrote on Oct 23, 2014, 18:46:
Honestly the negative attitudes about John Riccitiello largely come from gamers who know basically zero about business or what a CEO even does. Some game ends up sucking or having questionable design decisions, and somehow that's the CEOs fault. That might be true at some tiny ass developer, but at a large company the CEO is largely concerned with the big picture, not what map size is appropriate for fucking SimCity.
John probably saved EA as COO, and then later on as CEO he was really good for the company. He had a bad year at the end, but still. Unless the dude is bringing the entirety of EA management and development with him, the shortcomings of some EA titles are irrelevant to what he might do at Unity.
DangerDog wrote on Oct 23, 2014, 19:01:
I'd love full disclosure on how much he's making as their new CEO.