Alien: Isolation Corporate Lockdown DLC This Month

SEGA announces they will release the Corporate Lockdown pack for Alien: Isolation on October 28th, marking the first of five planned DLC releases for the survival/horror game. The pack will include a new playable character, three new survival mode maps, new objectives, and a new game mode. Here's the news:
In ‘Corporate Lockdown’, Seegson Executive Ransome has learnt that he has been abandoned by his paymasters. Knowing that the Torrens is on the way, he decides to make his escape and hitch a ride on board, taking decoded Nostromo data with him. However, while escaping he wants to tie up a few loose ends… Across three new challenge maps, ‘Severance’, ‘Scorched Earth’ and ‘Loose Ends’, players are challenged to compete against others through Alien: Isolation’s online leaderboards, to escape the station in the fastest possible time or attain the top score through numerous side quests and hidden bonus objectives. New to ‘Corporate Lockdown’ is the addition of Gauntlet Mode where players are challenged to top the Gauntlet Mode leaderboards by completing all three challenge maps back-to-back without dying.

‘Corporate Lockdown’ will be available to download via online marketplaces for available platforms from October 28, priced at MSRP $7.99/€6.99/£5.59 and will be followed by four more packs: ‘Trauma’, ‘Safe Haven’, ‘Lost Contact’ and ‘The Trigger’. Each will feature a new playable character alongside a mix of new maps, objectives and game modes to challenge even the most proficient player. Players wishing to explore every inch of Sevastopol Station can take advantage of the Alien: Isolation Season Pass, offering access to all five Survivor Mode add-on packs at up to a 25% discount. All add-on packs are scheduled to be released by March 2015.
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15.
 
Re: Alien: Isolation Corporate Lockdown DLC This Month
Oct 22, 2014, 01:25
15.
Re: Alien: Isolation Corporate Lockdown DLC This Month Oct 22, 2014, 01:25
Oct 22, 2014, 01:25
 
DangerDog wrote on Oct 21, 2014, 18:59:

You can't kill the alien so having weapons and crafted explosives in your inventory has no affect on the alien coming after you or not - only exception is the flame thrower but it'll only get it to back off ever so temporarily, and piss it off.


The molotov and pipebomb will also scare it off for about 30 seconds. In general, the flamethrower seems like more of a "you fucked up, but you won't die for it... yet" thing than an actual weapon. When I would have to use it, I'd use the couple second break to find a good hiding spot, then I'd wait for it to come back, search for me in vain, and return to the vents. Occasionally I'd also use the flamethrower or a molotov to get that 30 second break, and then I'd make an all out dash to the next objective, although I'd only employ this strategy when near the end of a level.
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 15.
Oct 22, 2014Oct 22 2014
 Re: Alien: Isolation Corporate Lockdown DLC This Month