Quinn wrote on Oct 6, 2014, 16:09:Steele Johnson wrote on Oct 6, 2014, 16:03:Jerykk wrote on Oct 6, 2014, 03:50:Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?
What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.
Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol
When you're 22 years old and look at this post from 10 years ago, you'll have the mother of all facepalms.
Steele Johnson wrote on Oct 6, 2014, 16:03:Jerykk wrote on Oct 6, 2014, 03:50:Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?
What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.
Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol
Jerykk wrote on Oct 6, 2014, 03:50:Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?
What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.
Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?
HorrorScope wrote on Oct 5, 2014, 12:48:Wetworks24 wrote on Oct 5, 2014, 00:53:
That has more to do with the fact that most main protagonists of AAA games are pyschopaths that shoot about 1000 bad guys during the course of the game. Men have historically been the ones to go to war
Sort of like how we paint terrorists as people seemingly insane and have no reason whatsoever to do harm. As if when we kill in war every living should is in agreement, that had to go. On top of that that no mistakes are made but if they are, all those affected just need to understand and get over it, it was a mistake. There cannot be any ill-will or vengeance, as if these people have no brains and emotions.
Same ole shit for 1000's of years, now it's even more driven by money, there is no hope for it to stop.
PHJF wrote on Oct 5, 2014, 01:26:The design of the game seems to lean towards hardcore, where they tried to make you feel as hopeless as possible.
And then you get the flamethrower?
Wetworks24 wrote on Oct 5, 2014, 00:53:
That has more to do with the fact that most main protagonists of AAA games are pyschopaths that shoot about 1000 bad guys during the course of the game. Men have historically been the ones to go to war
NamecaF wrote on Oct 5, 2014, 00:37:Beamer wrote on Oct 5, 2014, 00:33:NamecaF wrote on Oct 5, 2014, 00:15:Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.
Of course, Beamer and the rest wont acknowledge that though
No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?
So when will you be happy Beamer? When every single game makes females Alyx Vance?
Beamer wrote on Oct 5, 2014, 00:33:NamecaF wrote on Oct 5, 2014, 00:15:Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.
Of course, Beamer and the rest wont acknowledge that though
No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?
Wetworks24 wrote on Oct 4, 2014, 16:19:
Some of the reviewers were put off by the length, up to 20-25 hrs in some cases to finish the campaign. They probably thought they could finish the game in 8-10 hrs, then had to rush through to get the review finished on time when they realized it was so long.
Beamer wrote on Oct 5, 2014, 00:33:NamecaF wrote on Oct 5, 2014, 00:15:Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.
Of course, Beamer and the rest wont acknowledge that though
No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?
NamecaF wrote on Oct 5, 2014, 00:15:Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.
Of course, Beamer and the rest wont acknowledge that though
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.
Fantaz wrote on Oct 4, 2014, 14:15:
5.9?! wtf...
CJ_Parker wrote on Oct 4, 2014, 18:06:Wetworks24 wrote on Oct 4, 2014, 16:19:
Some of the reviewers were put off by the length, up to 20-25 hrs in some cases to finish the campaign. They probably thought they could finish the game in 8-10 hrs, then had to rush through to get the review finished on time when they realized it was so long.
Nope. The problem seems to be that it's fun to play hide and seek with the fucking Alien for the first five hours. After that it's supposed to turn into a nuisance due to being either way too predictable or the opposite where the Alien pounces you very randomly with lethal precision and no chance to defend yourself if you did not know what was coming.
It seems that the high scores are mostly coming from the reviewers who put in only a few hours and the low scores are coming from the folks who actually bothered to slog through (at least nearly) the entire game.
The complaints about the game being too long are mostly directed at the extremely repetitive gameplay. Playing hide and seek is only fun for that long and 20 hours seemed to be way too long for some folks.