Quinn wrote on Oct 6, 2014, 16:09:
Steele Johnson wrote on Oct 6, 2014, 16:03:
Jerykk wrote on Oct 6, 2014, 03:50:
Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?
What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.
Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol
When you're 22 years old and look at this post from 10 years ago, you'll have the mother of all facepalms.
Oh I remember the days that you had to retry 20 times until you discovered the well hidden trick to win the battle. But that was 10+ years ago (like you said). These days, games are generally designed so that the flow is little more non stop. But hey, if you like die/restart, die/restart type games, I could send you a nice list of them that will keep you busy through all you that disposable free time that you have.