Aero wrote on Oct 4, 2014, 14:42:
If, for instance, you lose the willing suspension of disbelief that allows you to play as though the alien is 'stalking' you through the ship, rather than just spawning in somewhere as a result of a algorithm (even if its very clever), that could take a lot away from the experience.
Of course, I haven't played it, but I can very easily see this game either being terrible or brilliant, entirely depending on who is playing it.
Is that what it does? It has set spawns throughout the ship? Hmm. I didn't know that... but it sort of explains how it gets around the ship so quickly. I mean, I know it would take up a bit more memory and processing to actually have it path-find its way through the ship via actual nodes, but yeah... I can see how the set spawn points could be disappointing for some people. Interesting.