Game Reviews

View : : :
34 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
34.
 
Re: Game Reviews
Oct 6, 2014, 17:26
34.
Re: Game Reviews Oct 6, 2014, 17:26
Oct 6, 2014, 17:26
 
Quinn wrote on Oct 6, 2014, 16:09:
Steele Johnson wrote on Oct 6, 2014, 16:03:
Jerykk wrote on Oct 6, 2014, 03:50:
Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.

Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol

When you're 22 years old and look at this post from 10 years ago, you'll have the mother of all facepalms.

Oh I remember the days that you had to retry 20 times until you discovered the well hidden trick to win the battle. But that was 10+ years ago (like you said). These days, games are generally designed so that the flow is little more non stop. But hey, if you like die/restart, die/restart type games, I could send you a nice list of them that will keep you busy through all you that disposable free time that you have.
Avatar 12787
33.
 
Re: Game Reviews
Oct 6, 2014, 16:11
33.
Re: Game Reviews Oct 6, 2014, 16:11
Oct 6, 2014, 16:11
 
Dying 20 times to get to a single checkpoint sounds miserable to me.

So I don't play Pure Stealth games. I don't dislike that they're made, I don't complain when they're made, and I don't fault people that like them. I personally don't. That isn't reason enough to rail against them on Blues and say the developers are stupid for making something that appeals to people other than myself.
32.
 
Re: Game Reviews
Oct 6, 2014, 16:09
32.
Re: Game Reviews Oct 6, 2014, 16:09
Oct 6, 2014, 16:09
 
Steele Johnson wrote on Oct 6, 2014, 16:03:
Jerykk wrote on Oct 6, 2014, 03:50:
Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.

Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol

When you're 22 years old and look at this post from 10 years ago, you'll have the mother of all facepalms.
Avatar 57334
31.
 
Re: Game Reviews
Oct 6, 2014, 16:03
31.
Re: Game Reviews Oct 6, 2014, 16:03
Oct 6, 2014, 16:03
 
Jerykk wrote on Oct 6, 2014, 03:50:
Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.

Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol
Avatar 12787
30.
 
Re: Game Reviews
Oct 6, 2014, 03:50
30.
Re: Game Reviews Oct 6, 2014, 03:50
Oct 6, 2014, 03:50
 
Steele Johnson wrote on Oct 5, 2014, 19:08:
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.
Avatar 20715
29.
 
Re: Game Reviews
Oct 5, 2014, 19:08
29.
Re: Game Reviews Oct 5, 2014, 19:08
Oct 5, 2014, 19:08
 
I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?
Avatar 12787
28.
 
Re: Game Reviews
Oct 5, 2014, 17:17
28.
Re: Game Reviews Oct 5, 2014, 17:17
Oct 5, 2014, 17:17
 
HorrorScope wrote on Oct 5, 2014, 12:48:
Wetworks24 wrote on Oct 5, 2014, 00:53:
That has more to do with the fact that most main protagonists of AAA games are pyschopaths that shoot about 1000 bad guys during the course of the game. Men have historically been the ones to go to war

Sort of like how we paint terrorists as people seemingly insane and have no reason whatsoever to do harm. As if when we kill in war every living should is in agreement, that had to go. On top of that that no mistakes are made but if they are, all those affected just need to understand and get over it, it was a mistake. There cannot be any ill-will or vengeance, as if these people have no brains and emotions.

Same ole shit for 1000's of years, now it's even more driven by money, there is no hope for it to stop.

sounds like your problem is assuming people are rational or reasonable... but thats not the case

explanations, rationalizations, excuses.. its all secondary - people are just fucking monkeys that talk, dude.. and the talking comes after the monkey part, you see..

first thing that happens is biology, brain chemistry... in most cases the entirety of a persons "psyche" consists of nothing more than a conceptual mediation of endless hypocrisies

every once in a while you can find someone who sees, who knows, but not often.. plenty just dont want to, its about as heavy as you can get
27.
 
Re: Game Reviews
Oct 5, 2014, 15:33
27.
Re: Game Reviews Oct 5, 2014, 15:33
Oct 5, 2014, 15:33
 
PHJF wrote on Oct 5, 2014, 01:26:
The design of the game seems to lean towards hardcore, where they tried to make you feel as hopeless as possible.

And then you get the flamethrower?

I thought it had limited capability? It can't kill the Alien from what I understand, it just keeps it away from you. It would be kind of silly if its easy to find and stock up on reloads for it though...
Avatar 37119
26.
 
Re: Game Reviews
Oct 5, 2014, 12:48
26.
Re: Game Reviews Oct 5, 2014, 12:48
Oct 5, 2014, 12:48
 
Wetworks24 wrote on Oct 5, 2014, 00:53:
That has more to do with the fact that most main protagonists of AAA games are pyschopaths that shoot about 1000 bad guys during the course of the game. Men have historically been the ones to go to war

Sort of like how we paint terrorists as people seemingly insane and have no reason whatsoever to do harm. As if when we kill in war every living should is in agreement, that had to go. On top of that that no mistakes are made but if they are, all those affected just need to understand and get over it, it was a mistake. There cannot be any ill-will or vengeance, as if these people have no brains and emotions.

Same ole shit for 1000's of years, now it's even more driven by money, there is no hope for it to stop.
Avatar 17232
25.
 
Re: Game Reviews
Oct 5, 2014, 09:17
25.
Re: Game Reviews Oct 5, 2014, 09:17
Oct 5, 2014, 09:17
 
Great list wetworks, just further proves the point.
Avatar 57682
24.
 
Re: Game Reviews
Oct 5, 2014, 04:17
24.
Re: Game Reviews Oct 5, 2014, 04:17
Oct 5, 2014, 04:17
 
NamecaF wrote on Oct 5, 2014, 00:37:
Beamer wrote on Oct 5, 2014, 00:33:
NamecaF wrote on Oct 5, 2014, 00:15:
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.

Of course, Beamer and the rest wont acknowledge that though

No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?

So when will you be happy Beamer? When every single game makes females Alyx Vance?


No. But maybe more than a handful of female.characters are more like alyx and less like nameless hookers.
23.
 
Re: Game Reviews
Oct 5, 2014, 01:26
PHJF
 
23.
Re: Game Reviews Oct 5, 2014, 01:26
Oct 5, 2014, 01:26
 PHJF
 
The design of the game seems to lean towards hardcore, where they tried to make you feel as hopeless as possible.

And then you get the flamethrower?
Steam + PSN: PHJF
Avatar 17251
22.
 
Re: Game Reviews
Oct 5, 2014, 00:53
22.
Re: Game Reviews Oct 5, 2014, 00:53
Oct 5, 2014, 00:53
 
Beamer wrote on Oct 5, 2014, 00:33:
NamecaF wrote on Oct 5, 2014, 00:15:
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.

Of course, Beamer and the rest wont acknowledge that though

No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?

That has more to do with the fact that most main protagonists of AAA games are pyschopaths that shoot about 1000 bad guys during the course of the game. Men have historically been the ones to go to war and so makes logical sense as the main character. Also, there have been lots of strong female characters in 2014 alone.

Assassin's Creed Liberation
Might and Magic 10 (can create girl main characters)
Tomb Raider Definitive Edition
Broken Age
Bravely Default
Lightning Returns FF 13
Dark Souls 2
Bioshock Infinite Burial at Sea
The Elder Scrolls Online
The Wolf Among Us
Baldur's Gate Enhanced Edition
Child of Light
Transistor
Divinity Original Sin
Firefall
The Last of Us Remastered
Ultra Street Fighter 4
Diablo 3 Ultimate Evil Edition
Infamous First Light
Destiny
Valiant Hearts
The Sims 4
Archeage
Wasteland 2
Gauntlet
Alien Isolation
Costume Quest 2
Borderlands The Pre Seqeul
The Legend of Kora

And many more just in this year alone.

This comment was edited on Oct 5, 2014, 07:52.
Avatar 58057
21.
 
Re: Game Reviews
Oct 5, 2014, 00:40
21.
Re: Game Reviews Oct 5, 2014, 00:40
Oct 5, 2014, 00:40
 
Wetworks24 wrote on Oct 4, 2014, 16:19:
Some of the reviewers were put off by the length, up to 20-25 hrs in some cases to finish the campaign. They probably thought they could finish the game in 8-10 hrs, then had to rush through to get the review finished on time when they realized it was so long.


A few of the complaint reviews I read didn't even finish the game. I know it's tough on a deadline but still, come on.
Avatar 57682
20.
 
Re: Game Reviews
Oct 5, 2014, 00:37
20.
Re: Game Reviews Oct 5, 2014, 00:37
Oct 5, 2014, 00:37
 
Beamer wrote on Oct 5, 2014, 00:33:
NamecaF wrote on Oct 5, 2014, 00:15:
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.

Of course, Beamer and the rest wont acknowledge that though

No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?

So when will you be happy Beamer? When every single game makes females Alyx Vance?
"I hope those bastards get inoperable brain cancer that they have passed on to their children."
-RedEye9
19.
 
Re: Game Reviews
Oct 5, 2014, 00:33
19.
Re: Game Reviews Oct 5, 2014, 00:33
Oct 5, 2014, 00:33
 
NamecaF wrote on Oct 5, 2014, 00:15:
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.

Of course, Beamer and the rest wont acknowledge that though

No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?
18.
 
Re: Game Reviews
Oct 5, 2014, 00:15
18.
Re: Game Reviews Oct 5, 2014, 00:15
Oct 5, 2014, 00:15
 
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.

Of course, Beamer and the rest wont acknowledge that though
"I hope those bastards get inoperable brain cancer that they have passed on to their children."
-RedEye9
17.
 
Re: Game Reviews
Oct 5, 2014, 00:06
17.
Re: Game Reviews Oct 5, 2014, 00:06
Oct 5, 2014, 00:06
 
It is what it is I guess. It lets Alien fans live out that dream of being in that universe or like being in the movie. The design of the game seems to lean towards hardcore, where they tried to make you feel as hopeless as possible. I would hope CA continues to improve it after launch.
Avatar 37119
16.
 
Re: Game Reviews
Oct 4, 2014, 20:08
16.
Re: Game Reviews Oct 4, 2014, 20:08
Oct 4, 2014, 20:08
 
Fantaz wrote on Oct 4, 2014, 14:15:
5.9?! wtf...

It's colonial marines all over again

Also haven't we been saying this all along? How can a game like this be 10 to 20 hours? There is only 1 alien, and they sure as fuck can't code a properly fun AI for that, with wall walk and ceiling hangs and all that. (and more to the point, in the dark ship you'd never even see the damn thing coming if they got the AI right)

So depending on the situation, they either have good AI then it sucks because of manual checkpoint saves ie you will die, constantly, or they have bad AI and it sucks because it's not scary. You can not make this game in any way not suck, it's by design.

And I don't ever play games that are not designed to be FUN. Fun as in, not being stupidly frustrating by design. Also hiding from 1 Alien on 1 ship for 20+ hours... is not what I call a smart-gameplay decision Even if they added robots and humans as bullet/resource sponges....
Avatar 54727
15.
 
Re: Game Reviews
Oct 4, 2014, 20:08
15.
Re: Game Reviews Oct 4, 2014, 20:08
Oct 4, 2014, 20:08
 
CJ_Parker wrote on Oct 4, 2014, 18:06:
Wetworks24 wrote on Oct 4, 2014, 16:19:
Some of the reviewers were put off by the length, up to 20-25 hrs in some cases to finish the campaign. They probably thought they could finish the game in 8-10 hrs, then had to rush through to get the review finished on time when they realized it was so long.

Nope. The problem seems to be that it's fun to play hide and seek with the fucking Alien for the first five hours. After that it's supposed to turn into a nuisance due to being either way too predictable or the opposite where the Alien pounces you very randomly with lethal precision and no chance to defend yourself if you did not know what was coming.
It seems that the high scores are mostly coming from the reviewers who put in only a few hours and the low scores are coming from the folks who actually bothered to slog through (at least nearly) the entire game.
The complaints about the game being too long are mostly directed at the extremely repetitive gameplay. Playing hide and seek is only fun for that long and 20 hours seemed to be way too long for some folks.

I'm pretty sure all reviewers played the game through to completion, as completing the critical path is standard practice. Seems to me that the reviewers who disliked the game are the ones who dislike pure stealth. After the first few hours, the scariness of the alien wears off and Isolation basically turns into a hardcore stealth game with a focus on avoidance rather than assassination. If you fuck up and get detected, there's no recovery. Some people don't like that kind of stealth.
Avatar 20715
34 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older