InBlack wrote on Oct 6, 2014, 10:26:
JohnBirshire wrote on Oct 4, 2014, 10:25:
Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.
I apologize, but I still profusely disagree with you. If the game has a notoriety *red/purple* based system, and nobody drops anything on death...who cares? That was the entire point of being a thief/murderer in UO. Without it, no point. Substantial gains for use in PvE/PvP while doing tradeskills? Huh? Tradeskills gave you no PvE/PvP advantage in UO, you could not simply make high end gear that gave you a PvE/PvP advantage. ArcheAge is an items-to-win grind, UO was an even playing field where only skill mattered. House looting was not patched out very early in UO, it was patched out towards the end of the era that people feel nostalgiac about. It seems like you are comparing ArcheAge to the version of UO that exists '00-Current and not the era of UO that everyone talking about old school UO is referring to, 97-00. The era that made the game great, the era that people reminisce about. Unable to loot houses, unable to loot players, ability to craft items that give you a PvE/PvP advantage...you are comparing ArcheAge to TODAY'S UO, not the hardcore UO that all the old schoolers fell in love with.
Just because a game has crafting, housing, and an open world, does not make the game "Like UO". Dozens of MMO's that came out in the last decade and a half have all that, and people don't compare them to UO. So stop comparing this game to it, yes it has similarities, like many games do, but is missing everything that made UO fun.
I was about to check this out. Thank you for saving me some time.
Your argument is completely based on two factors, ffa loot upon death and house looting. For the record, I originally said I haven't had this much fun since UO and EQ. I didn't even go there, but the fact is that there ARE similarities. Be blind to them if you want.
There can be substantial penalty on death, the loss of trade packs, which are dropped when you die. A main reason for killing other players as a pirate, opposing faction, or just general jerk is to loot their packs. If they have a merchant ship, you could potentially loot hours and hours worth of accumulated goods and really ruin someone's evening.
In addition, when I was talking about crafting gains counting towards pve... I was talking about advancement and that crafted goods are actually viable. For example, in UO you'd gain strength when lumberjacking. In AA, you'll gain experience.
The games are similar, not exactly the same by any means, but AA is more like UO than any AAA title in years. I'm sorry that offends your Ultima Online nostalgia. I never played modern UO, I only played till 99, and switched to EQ. So that is the precise era I am referring to. I guess it just wasn't the same locked house exploiting and player killing experience for me as it was for you.
Good luck finding anything closer to the experience you had in UO elsewhere today.