JohnBirshire wrote on Oct 4, 2014, 10:25:Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.
I apologize, but I still profusely disagree with you. If the game has a notoriety *red/purple* based system, and nobody drops anything on death...who cares? That was the entire point of being a thief/murderer in UO. Without it, no point. Substantial gains for use in PvE/PvP while doing tradeskills? Huh? Tradeskills gave you no PvE/PvP advantage in UO, you could not simply make high end gear that gave you a PvE/PvP advantage. ArcheAge is an items-to-win grind, UO was an even playing field where only skill mattered. House looting was not patched out very early in UO, it was patched out towards the end of the era that people feel nostalgiac about. It seems like you are comparing ArcheAge to the version of UO that exists '00-Current and not the era of UO that everyone talking about old school UO is referring to, 97-00. The era that made the game great, the era that people reminisce about. Unable to loot houses, unable to loot players, ability to craft items that give you a PvE/PvP advantage...you are comparing ArcheAge to TODAY'S UO, not the hardcore UO that all the old schoolers fell in love with.
Just because a game has crafting, housing, and an open world, does not make the game "Like UO". Dozens of MMO's that came out in the last decade and a half have all that, and people don't compare them to UO. So stop comparing this game to it, yes it has similarities, like many games do, but is missing everything that made UO fun.